RapterJesus | SC 0.11.0 | FARMBUILD | High DPS and IR/IQ | Dual Spark | Low Life - RF |
lol, why are you using that helm?
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" I'm not saying is not a good build, I am playing one, but what I am saying is that you cannot farm docks and lunaris forever, you need some map variety else it gets really boring really fast :) And if you try to go without Shav's into maps you will get a very bad experience :D CI costs 100% IIR, but you gain 30% IIQ instead (swap Wondertrap with Goldwyn). And a lot of damage of course :P |
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" CI also costs Righteous Fire, so ~100% increased spell damage. That's a pretty big tradeoff, but I understand where Anarchy people would need to go this route. PM me or find me in game if I win. It's hard to keep track of all my bids. IGN = ShatCrash Last edited by koranuso#4488 on Jun 10, 2013, 1:16:51 PM
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" Hush you :). It was the only halfway decent MF helm I had. I'll get a nice ES one with IIQ/IIR soon enough. PM me or find me in game if I win. It's hard to keep track of all my bids.
IGN = ShatCrash |
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this seems like a solid build,
for anyone interested, i'm also taking the templar route. link I used 104 pts to match yours but It might need some tweaks to incorporate the shield resist nodes if i don't find any good resist gear in anarchy. I incorporated a few things i've picked up from the other dual totem thread: Elemental adaptation = at 2% max resists is this really worth the 3 point investment? putting those elsewhere might be better Spark = is it still the best? I'll be generating shock/freeze with ice spear crits which seems like it might be more reliable Elemental Equilibrium = my own idea (although i've seen it elsewhere) having 2 totems means that you can have 2 alternate elements which could boost dps signifigantly (Fireball/Icespear for me) however this excludes spark because of its fast hits Anarchy = without the Eye we'll just have to live with stuns by not getting hit :) but we also have access to ES, Crit, or Chaos res rings which could be a saving grace in place of shav (which I won't be able to afford... like ever) Inner force = makes RF very hard to sustain but I might take this once I get high enough level if the math works out. At lvl 45 the main problem i'm having is keeping my totems alive, does this get better with level? my totems die in a few seconds if I don't have other teamates around to soak up the hits. I've found that I cannot solo difficult content because my totems die before they even get a cast off. I might have taken ancestral bonds too early, oh well. as far as gear goes, I think springleaf is the better choice for most lower gear levels as it allows you to need a lesser ES/HP threshold in order to maintain RF. and the regen is actually really nice when you get hit. But I do agree that if your ES gets above 3-4k it could be worth it to switch to phoenix. I think what you are mistaken on is that the lower resist value in .11 actually makes phoenix a weaker choice because at lower resist values, each point of resist gives less benefit. for example, going from 81 resist (75+2+4) to 89 resist (75+2+4+8) is a 42.1% decrease in fire damage taken but going from 84 (75+5+4) to 92(75+5+4+8) is a 50% decrease. So relatively speaking, phoenix is weaker now than pre .11. this is made slightly worse by IF. IGN: OldManBalls (Warbands)
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Added Gameplay video of a short docks run. Will post a maps vid once I have better gear and can solo them easier. Currently I have to duo maps for safety.
PM me or find me in game if I win. It's hard to keep track of all my bids.
IGN = ShatCrash |
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As a low-life farmer everyone (imo) should still take Inner Force. I'm currently using Haste, Discipline, Clarity, Purity and Vitality. 5 auras and IF boosts them all pretty much still. Another point to be made is that without Shavronne's you can still farm Lunaris until 80lvl without too much exp penalty. And by that time, especially now with groups farming with PA loot, you should be able to buy non-linked Shavronne in about 2-3 weeks. I have not yet bought a Shavronne's but everyday I'm getting 1-2EX worth of stuff now so in a week I should be able to buy one and then I jump to my 68-70 maps which I now have alot since I get about 10-20 map drops/day and I just sell them to vendor for 1LVL higher versions. Thats also good way to get currency.
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" What 4 points in my build would you be willing to sacrifice for Inner Force? Gaining ~60 base ES and .27% HP regen just wasn't enough for me. It doesn't help Purity anymore and mana isn't an issue so I don't care about clarity getting a boost. I do run Haste occasionally but the boost from IF would be like 1% extra cast speed which is MEH. Now if you mean put the next 4 levels worth of points into getting IF...I would rather spend the points getting to Clear Mind and Nimbleness for 10% extra Cast speed and 16% Chaos resistance. IF is so far down on the totem pole when it comes to efficiency. I don't plan to acquire it unless I get well into the 90's and maybe not even then. PM me or find me in game if I win. It's hard to keep track of all my bids. IGN = ShatCrash Last edited by koranuso#4488 on Jun 11, 2013, 10:24:37 AM
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" afaik IF boosts RF's bonus dmg. Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)
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" It does by about 18%. It also increases the damage you take per second to 118% of your max HP which makes it harder to hit your regen/ES breakpoint for perma-RF. Pretty much negates the benefit of boosting Vitality regen by .27%. The post you quoted is talking about going CI though. Which means RF isn't an option since you can't RF with CI. So his DPS loss is closer to 100% spell damage with or without IF. PM me or find me in game if I win. It's hard to keep track of all my bids. IGN = ShatCrash Last edited by koranuso#4488 on Jun 11, 2013, 11:41:53 AM
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