RapterJesus | SC 0.11.0 | FARMBUILD | High DPS and IR/IQ | Dual Spark | Low Life - RF |

This is a rework of Ecka's build to make it viable in the new 0.11.0 patch. There is still plenty of good info in his old thread, but I got tired of seeing the question "is this still viable" in every other reply. Yes it is viable with some fairly big tweaks to the build and minor DPS loss. I have made it work with both a Shav's and just a plain 400 ES chest.



The Build
Spoiler

Level 50


This is what you should look like by the time you are transitioning into dual totems. At this point you will be shock stacking and melting face.

Level 75+


Key gains over Ecka's build are 12% all resists, and +1.5% hp regen. Not a bad tradeoff for a little spell damage and crit. I also maxed the build out in the low 80's. I didn't think a level 90+ build was realistic for most people looking to try this out. If you do level that high, there are plenty of great nodes to take directly off the above tree.

Level 82+ AFTER you have maxed out your gear.


This build only applies to those that now have the gear to max Max fire resist without relying on the 20% All Resist from the shield nodes. ALSO, you want to have a level 20 Righteous Fire in order to truly benefit from Inner Force. Unless you meet both those criteria, you should hold off on making the switch to IF as the gains are minimal without them.


Gear Sets
Spoiler
Old Gear (71% IIQ / 171% IIR / 800 DPS Spark / 3k ES so far)
Spoiler


Some of the gear has remained the same, but I feel the key components are the Rise of the Phoenix Shield and the Eye of Chayula.

Others have been able to maintain RF with the Springleaf shield, but with the resistance nerf in patch 0.11.0, RotP shield is the better choice IMO. Higher overall resist + a large fire resist. ~90 ES base from the shield and the armor isn't bad either. Also the immunity to Ignite is really nice (RF burn is not the same thing as Ignite). Being able to stand in fire on the ground and not have it whittle away at your ES makes life a lot easier. Runspeed is just gravy.

The Eye of Chayula makes hitting your ES/RF breakpoint easier but is not required to maintain a perma-RF. It is highly recommended for stun avoidance, but if you have a nice magic find/resistance neck then by all means use it. A buddy of mine runs this build with a rare neck and crap 4 link ES chest with no trouble. He just has to hide behind me during maps so chaos damage doesn't one-shot him.

The only other items you have to worry about are the chest and maybe the helm. These are the two pieces where most of your ES will come from. Without the Eye of Chayula (-20% max HP) you will need an ES Helm AND Chest. With it you can just go with a nice 500+ ES chest.

As you can tell from my gear, it's nothing special (cept the Shav chest of course). Most of it can be attained for dirt cheap, which is one of the main reasons I was drawn to this build. Takes maybe 1.5 exalt worth of currency to equip if you trade well.

With my current gear setup I have 71% IIQ and 171% IIR. Once I'm able to 5 and 6 link my chest, those numbers will go up. Same goes for replacing my crappy helm and maybe my gloves as well. Shouldn't be terribly difficult to hit 100/300 IIQ/IIR.

Current Gear (98% IIQ / 265% IIR / 1100 DPS L17 Spark / 2800 ES)
Spoiler


At this point my character is essentially done gear wise. I had a Divinarius drop for solo play, and I bought a HeartBreaker for 5 GCP (use this for group play). I have 88% fire resist and 80% Lightning resist and -20 Chaos resist. My only big weakness is cold (only 10% resist), but it hasn't been much of an issue so far.

Once I get my IIQ gem from level 17 to level 19 I will have 100% IIQ. Once I 6-Link the Shavs I will be able to put a Quality IIR gem in there and be fully maxed out with 100/331 IIQ/IIR. Even where I am at now, Rares/Uniques/Currency drop frequent as heck. I am steadily becoming wealthy in game.


Auras and Gems
Spoiler

Nothing has changed here from Ecka's guide. 4-Link is the base needed for damage, and everything above that is for IIQ/IIR.

4-Link = Spell Totem + Spark + Faster Casting + Fork
5-Link = Spell Totem + Spark + Faster Casting + Fork + IIQ
6-Link = Spell Totem + Spark + Faster Casting + Fork + IIQ + IIR

The Auras you run are...

Purity (Resist + Higher Max Resist)
Discipline (More ES to help hit the Perma-RF breakpoint)
Vitality (again just to help hit the Perma RF breakpoint)
Clarity (this allows you to cast two totem and a Conductivity almost non-stop)

If you have trouble figuring out how to do the auras, watch my Piety kill gameplay video posted below.

The only other gem I use right now is Conductivity (and Righteous Fire of course) for the Shock chance and lower resist. There are plenty of other slots available if you want your own utility spells. Prolly will get Lightning Warp at some point. Haven't NEEDED anything else so far though.


How to sustain permanent Righteous Fire.
Spoiler

Righteous Fire burns for 100% of your max hitpoints (reduction from auras doesn't lower this) every second. Since this is considered fire damage, it can be mitigated by your resists.

Let's use my character as an example, but feel free to put in your own stats to figure out the ES breakpoint you will need. I will run the numbers on my guy with and without the Eye of Chayula necklace so you can see the difference having a lower HP pool makes.

Scenario 1:

88% Fire Resist
NO Inner Force
NO Eye of Chayula
688 Max HP with gear posted above
Level 18 Vitality Aura
3.9% Total Regen per second applied to Energy Shield


RF hits me for 688 Fire damage per second. I resist 88% of that so now it only hits me for ~83 Fire damage per second. This is what I need to counteract through ES regen.

So X = 83 / 3.9% (0.039) = 2,128 ES needed to counteract the burn.

You actually need less since I didn't take into account the +6 HP per second from the RotP shield.

Scenario 2:

88% Fire Resist
NO Inner Force
YES Eye of Chayula (20% Less HP)
566 Max HP with gear posted above
Level 18 Vitality Aura
3.9% Total Regen per second applied to Energy Shield


RF hits me for 566 Fire damage per second. I resist 88% of that so now it only hits me for ~68 Fire damage per second. This is what I need to counteract through ES regen.

So X = 68 / 3.9% (0.039) = 1,744 ES needed to counteract the burn.

As you can see, the Eye of Chayula make it MUCH easier to hit your ES breakpoint due to the lowered max HP amount for the damage to be based on.

Scenario 3:

88% Fire Resist
YES Inner Force
NO Eye of Chayula
688 Max HP with gear posted above
Level 18 Vitality Aura
4.15% Total Regen per second applied to Energy Shield


RF hits me for 812 (688 * 1.18) Fire damage per second. I resist 88% of that so now it only hits me for ~98 Fire damage per second. This is what I need to counteract through ES regen.

So X = 98 / 4.15% (0.0415) = 2,362 ES needed to counteract the burn.

This is why Inner Force should only be used late game when you have the gear to counteract the increased ES needed for RF.

Scenario 4:

88% Fire Resist
YES Inner Force
YES Eye of Chayula (20% Less HP)
566 Max HP with gear posted above
Level 18 Vitality Aura
4.15% Total Regen per second applied to Energy Shield


RF hits me for 668 (566 * 1.18) Fire damage per second. I resist 88% of that so now it only hits me for ~81 Fire damage per second. This is what I need to counteract through ES regen.

So X = 81 / 4.15% (0.0415) = 1,952 ES needed to counteract the burn.

This is where you will end up and by the time you are ready to take IF, you should have around 3k ES. Maintaining Perma-RF is only troublesome when you are lower level.

Figure out which scenario is closest to your gear and then plug your own numbers in. Hopefully this helps clear up some of the confusion.






What About Inner Force?
Spoiler

Let's consider the scenario where you want to add 4 points to the build instead of replace 4 points. Would it be better to get the benefit of the aura boosts or could those 4 points be spent better elsewhere? I'll go over the potential gains and losses and you can decide for yourself.

With Inner Force:

Pro:

Righteous Fire - Gain ~18% more spell damage from this. (With a L20/Q20 gem)
Purity - No max resist benefit as of patch 0.11.0. Does increase resists by 4%.
Discipline - Adds about ~60 ES base which is nice.
Vitality - Adds about .27% HP regen per sec. Negligible at best.
Clarity - May allow you to use a lower lev Clarity and perhaps run Haste for a 5th aura in some scenarios.

Con:

Righteous Fire - Raises the damage buff to 118% of your max HP per second that is hitting your ES (pretty much negates the Vit pro above). This is a pretty big deal as it makes it harder to reach your regen/ES breakpoint for perma-RF.
Fewer Points - Just taking a cursory glance at my build tree. I could put the 4 points from IF into getting Clear Mind and Nimbleness for 10% extra Cast speed and 16% Chaos resistance with no con effect.

Until you are ready to transition out of the Shield resist nodes I would not recommend taking IF. When you free up those 4 point though, and have already taken the more important nodes, then it is beneficial to snag IF for the DPS boost and resistance boost.


What about using CI?
Spoiler

Righteous Fire doesn't function with CI and equates to a ~100% spell damage loss.
Low Life doesn't function with CI which means you lose....
1. 100% IIR
2. ~20% Fire resist
3. 10% Runspeed
4. Immunity to Ignite (this is so good)

That is a lot of downsides. CI is a fine build for going pure DPS and survivability. It really doesn't work if you want to maximize IIQ/IIR and don't have insanely great gear.


Leveling
Spoiler

Basically I just took everything on the left side of the tree to start (ignoring crit since you have static blows). At that point I could dual totem without RF and level up just fine. Then I worked my way to the right to get the ES needed for Perma-RF and Pain Attunement. From there you just snag all the crit nodes you passed up along the way. Once you finish the build, you can choose to spec out of Static Blows and go for Shock in the bottom right of the tree. Up to you.


Bandit Quests
Spoiler

Normal - Kill All
Cruel - Kill All
Merciless - Kill All

The build I provided has 104 points allocated already and there are tons of other great points to snag at even higher levels. The only option you may want to consider is the 4% cast speed for the Crual Bandit quest. I would much rather have the points for versatility in the build though. Would you rather have 4% cast speed or the 16% Chaos resistance node and so on. Not a hard decision.


Gameplay Video


Recap

Low Life - RF builds are still perfectly viable. You can stack massive IIQ/IIR, melt faces and shock stack like crazy. As I get time I will update this guide with further info, but feel free to read through Ecka's post as well. Most of his info still applies so far as the ES breakpoint calculations and what not are concerned.

Ecka's Post
Spoiler
http://www.pathofexile.com/forum/view-thread/322848/page/1


If you have any questions please feel free to ask. I love theory crafting builds with others.
PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash
Last edited by koranuso#4488 on Jun 19, 2013, 10:34:17 AM
sir

in the Anarchy leauage have not Eye of Chayula

why can i do ?
DEAR MY TIME ZONE GMT+8HOUR

IGN CHIUCC
"
titanchiu wrote:
sir

in the Anarchy leauage have not Eye of Chayula

why can i do ?


My buddy runs the build without it. Just have to be a little more careful to watch out for stun mobs. Group more and stay near the back. With the advent of Perma loot you no longer have to be in melee range to ninja your own drops anymore.
PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash
Just started a witch on Anarchy last night, going with this build. I kind of screwed up and selected +40 health, how bad is this??? I just want an alt to farm level 69 and under maps with, and stack iir/iiq. I really wish we could respec bandit choices...

"
DRASTICK wrote:
Just started a witch on Anarchy last night, going with this build. I kind of screwed up and selected +40 health, how bad is this??? I just want an alt to farm level 69 and under maps with, and stack iir/iiq. I really wish we could respec bandit choices...



Honestly, I'd create a new character.
"
shaokim wrote:
Honestly, I'd create a new character.


Agreed. Easy fix at your level.
PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash
I'd love to try this build but from a different starting point and with a different totem spell. I was hoping to lay it out and see if it's possible.

I'm going to start as a templar and grab 4 nodes that gives +21% elemental damage and 40% mana regen while using Ice Spear, added lightning and LMP. With static blows, the crit % nodes in the build and Ice Spear's 2nd form crit bonus, will I be constantly giving mobs elemental ailments?

Clearing speed will be slower but I reckon will be safer as I have a clearly financially challenged 1st character with no budget for uber gear. And I just love seeing icicles..
Anarchy IGN: Mamang_Sorbetero
Standard IGN: Aling_Sepulturera
In my (unlucky) experience, I wouldn't advise anyone to go for this build if you don't have a Shav in your stash. Or go for it, farm Docks, Lunaris, but if you don't get lucky till lvl 75, just respec into CI (which can be done by respeccing the Troll's Blood and the 4 preceding nodes and putting them in CI+the 4 nodes after it).

It can be frustrating to not be able to do maps because of chaos one shotting you. It could be argued that Lunaris 3 is 68 now, but in my experience, the drop rates are way crappier than map drops (with 85 IIQ, 234 IIR). Not to mention a lot of pugs do maps these days.
Last edited by kiorull#3026 on Jun 10, 2013, 12:19:37 PM
Figured as much. Oh well, 22 levels on my alt isn't a huge deal. :(
"
kiorull wrote:
In my (unlucky) experience, I wouldn't advise anyone to go for this build if you don't have a Shav in your stash. Or go for it, farm Docks, Lunaris, but if you don't get lucky till lvl 75, just respec into CI (which can be done by respeccing the Troll's Blood and the 4 preceding nodes and putting them in CI+the 4 nodes after it).

It can be frustrating to not be able to do maps because of chaos one shotting you. It could be argued that Lunaris 3 is 68 now, but in my experience, the drop rates are way crappier than map drops (with 85 IIQ, 234 IIR). Not to mention a lot of pugs do maps these days.


Are you able to maintain that level of IIQ/IIR with CI? That seems to be the main downside from what I've seen. You sacrifice the ability to hit 100/300 IIQ/IIR for Chaos survivability.

If you want to go the survivability/dps route then there are much better builds to go with. This is for magic find farming efficiency with the understanding that you will die some. Deaths do drop a ton if you get a Shav's.
PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash

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