Keyboard Skills: Key-binding as an alt option to current control format?

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herflik wrote:
You CANT control diablo single hand ,because you need to do exactly same thing as in POE ,press the darn 1-10 ,QWER ,f1-f10 or whatever to pick the spell you wanna cast.

Unless you press them by hammering the keyboard with your head.


Couldn't you change skills with the scroll wheel? =)
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herflik wrote:
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jerg wrote:
That's the thing though, the D2 format changes the meta-game; it abandons the notion that the most easily controlled toggle (right mouse button) is reserved for a single most used skill, instead every skill in a character's arsenal can be unleashed there.

The control format that most ARPGs use nowadays is a hybrid between mouse-toggling and keyboard-toggling, while movement stays mouse-toggled (for most isometric games at least).

What D2 offered was full-on mouse control, with the keyboard only there to switch between skills and drink potions. You never have to worry about which skill should be most used (should I use cleave / sweep / ground slam? Now I can use all three skills in succession and still be able to quickly switch to magical spells which I can also quickly fire in succession).

This is the type of control that can introduce the frenzied combat that can potentially make the game much more fun.


You know your argument dont make any sense for me. Not even small sense.

There is NO REAL DIFFERENCE BETWEEN THE TWO SYSTEMS ,expect with the one you suggest ,you need to click 1 more time.

So you waste time on one click ,100 spells swaps = 100clicks wasted.
If you waste time then how you can call it more frienzed or dynamic??

In both systems you need to pick spell with QWER or 1-10 ,just that in POE its automaticly casted after pick. You need in both version aim with mouse while doing it.

So you just suggest to add something that simply add more clicks to do the same thing that it does now ??


Shame you can't comprehend what I'm saying. Let me reiterate; the PoE control format is 2 separate skill control formats in reality - that of mouse clicks and that of keyboard clicks with mouse aiming.

Diablo's control format is a single unified format whereas keyboard chooses skill and mouse clicks activate them.

Tell me, how does two separate skill control formats not distract coordinated skill usage much more than a single skill control format?

The "number of clicks" is irrelevant because with the Diablo controls, it's as simple as (if I map skills to ASDFGH) A-rmc, S-rmc-rmc, D-rmc,A-rmc etc etc. Or if I am anticipating the need to use a skill, I just switch to that skill, and rmc when the time comes.



Edit: Not to mention that with PoE's system, you are a sitting duck when casting keyboard skills (esp. if you are a ranger or witch); with a fully unified mouse-click system you can rightclick(skill) and leftclick(move / default attack) at will, which makes for much more control in player's hands.
[Hardcore league]
IGN: Jeria / Metalgrid
Last edited by jerg#4025 on Aug 22, 2011, 1:48:13 PM
None of the arguments in this thread make any fucking sense.

Of course QWERT instantly activating the skills instead of putting them on the right mouse button is more efficient and faster and allows for better control. Anyone who suggests something else is out of their mind.

Joined Closed Beta 20th August 2011
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dopefish wrote:
None of the arguments in this thread make any fucking sense.

Of course QWERT instantly activating the skills instead of putting them on the right mouse button is more efficient and faster and allows for better control. Anyone who suggests something else is out of their mind.



Good thing us lunatics are only suggesting to have the option to change it then.
I'm all for having the option in there if that is what a lot of players want. But the arguments for why it's easier just don't make sense:
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jerg wrote:

... Not to mention that with PoE's system, you are a sitting duck when casting keyboard skills (esp. if you are a ranger or witch); with a fully unified mouse-click system you can rightclick(skill) and leftclick(move / default attack) at will, which makes for much more control in player's hands.


Is that saying that if you use your keys for skills you are then unable to move and use skills at will? Your mouse is going to be in the same place when you use the skill regardless of whether it is done in a single keystroke or in a keystroke/mouse-click combination. How are you any more vulnerable either way?
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shadowtwin wrote:
I'm all for having the option in there if that is what a lot of players want. But the arguments for why it's easier just don't make sense:
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jerg wrote:

... Not to mention that with PoE's system, you are a sitting duck when casting keyboard skills (esp. if you are a ranger or witch); with a fully unified mouse-click system you can rightclick(skill) and leftclick(move / default attack) at will, which makes for much more control in player's hands.


Is that saying that if you use your keys for skills you are then unable to move and use skills at will? Your mouse is going to be in the same place when you use the skill regardless of whether it is done in a single keystroke or in a keystroke/mouse-click combination. How are you any more vulnerable either way?


It's more subtle than that.

Why is it that with the current system, the most used skill is always put on the right mouse button? Is it not because it is easier access than skills hotkeyed on the keyboard?

Bring that logic to this discussion and it's clear why us diablofags prefer that control format.
[Hardcore league]
IGN: Jeria / Metalgrid
They only prefer it because its what they know.

What is clear to everyone else as a superior control system for many reasons, is unclear to those who've been using the old archaic control system for years.

People resist change. This is very baseline change to what diablo players are used to.

You can expect them to not work with logic but work with what is comfortable for them, which is perfectly acceptable.

There does not need to be a winner. This control scheme should be implemented as an option and quite frankly, POE would be digging their own graves to get rid of the current and replace it with what these guys want.
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aimlessgun wrote:
Once you get used to it, I assure this format is much superior to D2's. I'm not sure where you hand is, but there is no speed difference for me between a keyboard bind and a mouseclick. There would most definitely be a slowdown if I had to click 2 buttons instead of 1 to activate a skill.

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Archfiend wrote:
I think you might just be used to it

I find the Diablo 2 system very unituitive and pretty much every game uses this system, these days

1-5 keys is a standard

It'd be nice as an option for the diablo 2 players though?

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BTrayaL wrote:
I always hated the Diablo style for skills. Loved the game, hated hated, HATED that.
GGG nailed it here.. for me at least.

...and others

I agree completely.
Diablo 2's system was absolutely terrible. Not only could you not bind some skills to LMB which was stupid on it's own, but you had to constantly be switching skills just to cast it once, which is pointless.

There's virtually no reason not to use keyboard skill activation whatsoever.

In diablo 2, there was a bigger problem than just what has been mentioned already: misclicks.
Lets say a paladin had charge skill and some other skill/attack. When switching to charge to use it, LMB then becomes both movement key and charge key, making it so that you could accidently charge a monster just by clicking too close to it. The other way around could also happen (clicking to move instead of attack the target), but that's mitigated by the hold position hotkey.

Obviously the same issue could occur in PoE, but only if you CHOOSE to use a skill, or problematic skill like that on the LMB, which wouldn't be the best idea. When you put skills like charge on the keyboard (or even right click, which wouldn't work in diablo 2), you won't screw up as much.
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jerg wrote:
Why is it that with the current system, the most used skill is always put on the right mouse button? Is it not because it is easier access than skills hotkeyed on the keyboard?


Nope. Not a lick of sense in this post either.

The skill you put on your RMB is indeed the one you use the most. This is more of an argument for the current system than against it.

Why is it more comfortable or "easier access" to click Q, click RMB and then quick W to summon a Zombie and then go back to spamming Ice Spear?

I think that maybe there should be a quick way to switch between two skills in the RMB slot, but to have the entire QWERT bound to selecting what spell you want to use with RMB is madness!

You don't use half of these spells that bloody often, quickly casting them by tapping a single key is a lot more "easier access" than having to hit three keys to cast the spell and going back to your primary spam-spell.
Joined Closed Beta 20th August 2011
Last edited by dopefish#6084 on Aug 22, 2011, 5:28:14 PM
Diablo 2 style skill usage is exactly what separates that game from greatness. The KBD activated skills are just not suited for isometric camera with cursor movement.

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