[ Saving the High Life RF Marauder Build ] Devs PLEASE, answer us.
Bumping this for a few days in hope of them finally fixing this build or responding.. Almost a month without a response.
IGN: Neckroemansir
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Bumping this for a few days in hope of them finally fixing this build or responding.. Almost a month without a response.
IGN: Neckroemansir
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Bumping for visibility.
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Bump for notice even if it's quite obvious that this thread is intentionally ignored.
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I might try to get righteous fire into my new build. I am experimenting now.
I started off just doing generic fire witch. Then concentrated on Incinerate. I then got some ideas with incinerate build videos and made incinerate/fire trap. Because Zealot's was on my path I took it. Then I used vitality and regen totem to keep my ES up. I was using searing touch for the extra burn, but later got a 105%SD wand and opted for high ES hybrid shield with good resists. My resists are capped and purity is almost lvl 20. Now, I am thinking that in 5 more levels, I can get Ghost Reaver. If I can somehow manage to keep my mana going while using incinerate, I can swap out my mana leech on my incinerate for life leech. That will enable righteous fire along with a burning flask to turn it off. So, I will effectively almost triple my damage output with righteous fire going while I incinerate. I think this might work. It wouldn't be an righteous fire on all the time build, it would be on/off for packs. I think this was what the devs were going for. If I get infernal mantel, along with rise of the phoenix, we are on our way. Seeing how I can already do 66-69 maps with better dmg then the avg joe bob as is, if I can get righteous fire going along with it, even for spurts, it would be godly. I'm not as much looking for the burning dmg it does, but the extra spell damage. Big problem is my burning passives also effect how much it burns me as well as mobs. Seeing how I get 100% and they get 50%, it hurts me more than them. If I respec out of burning passives and only use incinerate, then put auras on my life and pump ES, then it might be better. I dunno. Like I said, I am experimenting around. Current passives:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMABUIHYxFQEdsSaRVQFxwabB0UHwInqSlPLJw2xTbYNuk62DvhQZZDY0bXSRtJUUw1TdhVxlcrWPVdxmBtZp5tGXFNcXl9U35Zf8aBb4IQgpuDOIdliEKMdo9GkFWaz5wtnYCdrp3Enjyio6cIpyunXK6zr7e1BLaGtzG4k7vWwBrAVMHFwfPDbc9l0NDYJNrd3fPesN-w4vfjauOC5CLmfOaB5wvpc-wY7DjsVe988WzyHffB-tI= Current Gear:
Spoiler
Spoiler
Last edited by Fleshbits#3141 on Jul 4, 2013, 2:03:37 PM
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Well it's nice but it has nothing to do with what we are asking for wich is : Fixing the High Life Marauder build.
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I really like this skill and i am trying hard to run a char with it (repeating what someone else said earlier this is the only build i really want to run right now) but it is way to hard to sustain and the enjoyment factor running around on fire barely makes up for the difficulties.
I like the idea of changing the skill to be like 80% health +20% if you have ES (i think bumping it down to 80% might be a bit much (they want it to be some what hard to run)) but like 90%+ 10% would prob make enough of a difference. Another thing they could do is add a unique one-handed sword made for tanks with not that great damage but max ele resists or decent % based life regen, not only would it work for full tanks all around, it would fit high-life RF near perfect because ,I am assuming, not really expecting much from AA's is kind of across the board for high-life RFs. This isn't even touching on the damage which I think could use some kind of base improvement with the life nerf, the 5k one could be doing at high lvls is quite low. |
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This tree with the new unique boots and 7 frenzy charges gives 12.2% life regen/sec (13.7% with Vitality). Alongside a Rise of the Phoenix, this allows for almost permanent uptime with the very occasional ruby flask.
Continuing this build to ~100 points gives quite a bit more life and a little life regen as shown here. That's 264% increased life with 7.4% regen from the tree. Amplify is also only 2 passives away which would be helpful. I still don't consider the build in any way "fixed", but it can function now, which is a start. Last edited by pneuma#0134 on Jul 6, 2013, 2:36:12 AM
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Those boots are not to bad indeed but this is really a cheap fix and it wasn't even designed by GGG.
I'll try to give those a shot if I can find some but as you said it's nothing like a proper fix. |
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Bump, invested allot of time and energy into my high life RF build... not enjoying other characters as much.
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