[ Saving the High Life RF Marauder Build ] Devs PLEASE, answer us.
" It had to be tested but sounds good to me, on my actual build (including RotP) this is pretty much the amount of life regen that I have. (4500hp x 0.80)x 0.11 = 396. I've got 396.5 at the moment with all the passive regen nod and vitality lvl18. It could even be interesting to take Iner Force again. If you could propose this solution on the alpha board that would be awesome. A little boost to RF aoe dmg (like 60% or 70%) would also be apreciated to compensate the life nod nerf and make the regen sacrifice more worth it. Last edited by IceDeal#5895 on Jun 6, 2013, 10:15:48 PM
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bump this. there's absolutely no other marauder build I want to play on my character.
IGN: Neckroemansir
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" If I read you correctly, it would inflict the same amount of fire damage to yourself and enemies? If so, scale the % of life as fire damage to skill level, along with the % more spell damage. Let the player decide how much they can handle, and the degree of risk they're willing to accept to boost their dps. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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What he mean was that as long as you got energy shield, you take 100% of your life as fire damage then 80% of your life once your burning your hp. This way it doesn't chance anything for low life build while buffing the High life who are the one suffring the most from the last patch.
I still thing that 50% aoe damage is too weak (it was before and now even worse since the life nod nerf). |
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Bump for notice
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Bump for notice, I'll do it until I've got a Dev answer about that.
We propose a perfectly working solution who is not game breaking and can be implented just by updating Righteous Fire. |
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I think the idea behind some of the nerfs were to make it basically impossible to run RF and Artic Armor 100% of the time. They meant to nerf it.
So making it work 100% of the time is absolutely going against the meta game. I of course leave the disclaimer that this is my understanding of the changes, and perhaps I am wrong and they just didnt consider what would happen to builds using righteous fire and AA 100% of the time. (i dont think I am wrong though) Hey...is this thing on?
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" So why people using Low Life build and energy shield are still able to use it 100% of the time with the isane spell boost when maximum life build can't do it anymore even if we weren't doing that much damage while having all the melee disadvantages? Dual Spork totem RF/LL with shavronne are still there blasting everything without a sweat, where is your nerf there ? If the nerf was suposed to make impossible to use RF all the time then it has to affect everyone and if a Dev come here and tell me that it how they designed this skill, I will be fine with that. But right now they just killed a really balanced, original and fun build without affecting AT ALL (or very little) the ones who where OP to be begin with. Make it that it burn 100% max life AND 100% max ES so everyone will have the same issues with this skill. Otherwise the solution we thought off is perfectly balanced. Last edited by IceDeal#5895 on Jun 14, 2013, 9:51:43 AM
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I agree. Melee builds are not viable with righteous fire. For me that build fits a templar with a hammer by lore or something like that, not a freeze pulsing shadow or witch that burns it through energy shield. This could be fixed by improving life per minute affix on gear and not make it stack with energy shield regeneration. I made a general topic about bad affixes here: http://www.pathofexile.com/forum/view-thread/415885/page/1/#p3694898.
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Another way would be to allow RF AOE damage to work with more support skill, The damage are low enought to not make it OP if combined with life leech. Some skill who can hit more than 15K are allowed to do it.
It would make the build even more interesting to play with more supports skills and would make this skill even more unique. Last edited by IceDeal#5895 on Jun 14, 2013, 7:42:56 PM
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