Path of Exile 0.11.0
" One stash page holds 18 8-spot items == 72 in total. One (mule) character holds 6 8-spot item == 144 in total. Theres plenty of room. B. The Preceding message contains discretion.
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" And probably prices of items with + maximum Life will go up, because with less HP from passives bonuses, it will be way to increase your health pool, which will be still important as (quoting myself from few pages back): It's interesting, if they reduce aura reservation on life, pull up life regen nodes or rise Life Leech cap. All those things works well with large HP pool, but if we reduce HP without touching other elements, we will end with even less HP after reservation, smaller life regen and slower Life Leech rate. This is quite important for Blood Magic characters (both passive or gems). And what about "enviromental damage" like chaos damage on maps? My main has almost 140 HP/sec life regeneration. Not so big number, but it overcomes almost chaos damage maps mode and few viper strike stack. But if they cut life regen... It's quite a pity, that if rumors are right they virtually killed Elemental Adaptation. Or maybe not, maybe it will be repeat of "Seize the Initiative paradox", that after nerf which is aimed to make other passives attractive, people will still use nerfed passives, as even after nerf it will be no alternatives. I was trying to evaluate, if I'm able to change anything in my lighting stiker passives...
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAnEEswVbDH0OrRB_FE0UdRUgFm8ZLhmFGbQaOB0UI00kqiftKaUqTSzpMn4yiTbpOuE8LT8nQDZEckbXSn1PfVBQVElVxlb6V-JYY1nzXz9mnmegZ71qk26qcH1yqXRBd-V6uHzZgFaExId2iPGLjIzPj0aQVZuhogCmV6cIp4SplayqrpO0-bc-uJO53cAPwBrEFcT2xp7GrsbYytPPZdDQ1I_V7d0N4XPjaudS52PsOO0g7m_vDvAf8i_yRfPd9kj60vzF_go=
But probably I will not change anything, just will end with less HP, less armor, less resist and less efective damage after life nodes, Elemental Adaptation, Inner Force and Shocking Blows nerf as there seems not be any alternative to those and Iron Reflexes (combined with Determination and Grace. And I will hope, that I will still be able to face roll ~70 lvl maps and be good for higher... If not, I will probably take some rest until GGG fixes this mess... Anticipation slowly dissipates...
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" Your character isnt wiped. Its still there. All your items are still there. Theres a full respec if you choose to use it Tell me again about the 'wipe'? B. edit: nvm I read some more posts. what Drahken has done is create a straw man argument to get upset by something we all knew was going to happen when it was announced back in CB. The Preceding message contains discretion. Viewer nudity is advised. Last edited by bredin#5791 on Jun 3, 2013, 5:13:51 AM
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Just because life may "not be as important" doesn't mean it is no longer the most optimal durability stat. I expect to see a lot of passive trees become even MORE life node oriented to compensate for the changes.
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" It was already the "hp nodes road" , cannot be worse. IGN TylordRampage Last edited by Malone#6946 on Jun 3, 2013, 5:26:26 AM
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" I think you might be onto something here. I can picture a league as you said above with much higher drop rates, i dont think it needs to be easier, you have obviously attempted piety well before you should have. I play Hardcore currently 71 and find the difficulty fine. How do you balance the economy with the better drop rate. remove the economy altogether. Would that be such a bad thing? This game gives you the tools to craft amazing gear if you have the currency. i much prefer crafting over trading, so just ramp up the currency drops and remove the ability to trade. This would suit the casual player as they will be playing solo most of the time and it would give you a constant sense of progression as a few hours of play would give you the currency to re-roll items. Once you are well geared and the game is very easy for you, you have loads of currency to roll the hardest maps. The more i think of it the better this sounds, i would love a "no trading" league with ramped up currency drops!. Last edited by Brootus#2951 on Jun 3, 2013, 5:54:10 AM
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i'm impressed by these changes, so many good ideas and finally - long term leagues!
the biggest surprise is the full respec and how you handle it. my worries were that alot of users could be surprised and discouraged by a forced reset like you did in the past. i don't appreciate the display of monster health as i'm torn apart about this "feature". on one hand as melee user it is mandatory to use it as it gives you valuable combat feedback (for example when to leap slam into the crowd with culling strike, item quality and quantity), on the other hand for me it destroys the dungeon feeling and makes the game more cartoonish. it wouldn't be that bad if monsters would be more bleeding, bowed down, colored or crouching on the ground as a sign of low health. age and treachery will triumph over youth and skill!
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http://www.gamespot.com/news/path-of-exile-updates-open-beta-with-new-content-this-june-6409171
Dat Gamespot article. Although it's kinda misleading with the "Players can now do a free full reset of their passive skills once per player character." IGN: NoahsArChen
"Oh awesome, this guy posted his current gear. Let me find him an upgrade!" ~Said no one ever. |
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" At least it's optional, so you can turn it off if it bothers you? | |
" the same) |
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