[0.9.11] Show us your interesting characters and be featured on our YouTube channel!

I'd like to submit my marauder Mike__tyson.

Using a facebreaker build that's focusing on + weapon elemental nodes and the unique quiver blackgleam to deal high amount of fire damage.

Using a lvl 1 elemental hit gem for the purpose of having a skill that cost nearly no mana with all the benefits of the support gems.

Using anger and hatred auras.

Using enfeeble as a curse with a totem, totem that's often abused to tank ranged mobs while I go break their face.

Enduring cry along with enfeeble, high armour due to iron reflexes with evasion armours and nearly 60 hp regen per second makes for a very tanky build (along with nearly 2000 hp!)


Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
Hi there I'd like to post my build:

Pivutar - Templar currently lvl 67.

So my idea of the build was to make a good caster AND a good warrior in one character - a class which imo templar is - the battlemage.

I think that this build is pretty successful, since it doesn't really make much difference if I kill bossess with spells or with attacks - I'd say they die in the same pace.

What I love most about this build is the diverse and complex playstyle, also how smoothly the transition to warrior/mage goes, and how much synergy all skills have between each other.

1. My main skills and items:

Okey, let's start with my main attack skills:

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My main single target attack - Infernal Blow, with support gems maximizing fire damage and of course chance to ignite. I have burning damage maximized in my skill tree, but i'll get to that later.

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Secondly - Ground Slam - an AoE attack, with gems kinda the same as in Infernal Blow - the only difference is that increased area of effect is used instead of chance to ignite.

Now my spells:

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Oh I really Love this one - Firestorm with increased duration, iron will and blind supports. The duration is 2.1 seconds, which translates into 14 missles dropping during this time, each dealing about 150-220 damage. It's really enough to kill most mobs. Thanks to blind gem - I can just stand there and tank all those bosses who can't hit me anyway... 14 missles, each has 10% chance to blind - well I'd say it's almost like 100% blind chance :).

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Now the second spell is a Fireball totem of course with Iron Will, and lesser multiple projectiles. It doesn't deal that much damage, but it's good for drawing mobs attention when i firestorm and groundslam them to death.
As you can see, this spell is put in another staff - which means the playstyle in this build involves LOTS OF weapon swaping - really, i'm constantly clicking X..

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Well, third damage spell is molten shell. Not much to say about it, it's a must for a battlemage - both to make me tankier and to deal some damage.

Also other spells I'm using:
Enduring Cry, Phase Run, Elemental Weakness.

to sum it up - 8 spells, 5 damaging skills and 3 supportive.

Also 3 auras:
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Clarity, Discipline, Anger - supported by reduced mana cost - rather standard choice. The interesting part are the gauntlets I'm using - the bonus of 100 strenght is basically a 20% spell damage increase for my firestorm and fireball totem. That's also 50 health and 20% melee damage. I don't really need attack speed that much, but that 10% more physical damage combined with strenght works REALLY GREAT for my fire damage attacks, making my burning damage even stronger.

Other items:
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totally - 522 strength - which would be 104% more spell damage for my firestorm and fireball totem.

Now the second part, my skill tree:
Pivutar - the battlemage

So as you can see I've maximized my fire and elemental damage, also I've taken some defence nodes for armor, health and ES, and block chance for my staff. Also burning damage - yea that's REALLY important in this build. I'd say that's at least 1/3 of my full damage potential.
And of course Unweavering Stance... Yea I've heard about summoner casters without any crit chance, but I don't think I've seen any 0% crit chance caster around - maybe I'm the first one...
I'm also pretty close to +staff damage and +fire damage nodes, which I will be taking in the future I think.

The gameplay - it's pretty easy. Kill everything with fire. From multiple sources... :)

EDIT: I've recently ate 4 regrets, to get 80 more strenght and +30 health in marauders territory (which gave me about 300 more health), I've taken it instead of +40% armor, gonna see how it works out. If it's not going to be effective enough for my defence, I might switch it back or just put points into armor when i get 4 more levels.

So now that I've described my build there are also some issues with it:

- I can't tank everything, I'd even say I have problems tanking anything - sure I can endure couple of seconds, and kill stuff faster than they can kill me. I have about 1950 health, 1050 energy shield, so I am kinda tanky. Enduring Cry and Molten Shell help A LOT, but from time to time i just meet mobs which are just too strong for my 'in your face' mode, and for that I have 2 granite flasks and safe mode from ground slam, firestorm and fireball totem.
- stuning is sometimes a problem
- I'm using unique gloves and belt, which means those are the two item's that I won't get resists from. It's really hard to balance between mana, mana regen, resists, health using just 6 pieces of gear.
- The only way of regenerating health is by using flasks

Well, I think that's all. Ty for reading.
Last edited by Pivu#1211 on Aug 20, 2012, 10:43:39 AM
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Punsel - lv65

CI Crit Bow Witch

I didn't like how my ranger could have 74% dmg reduction but still die in 1-2 shots, so I decided to make a CI bow user. A crit build was the only viable option for high survivability and high damage if I were to go CI.

The build shines because I much more survivability than the typical bow user on the right side of the passive tree, can tank 1 shot from the act 2 boss + several small rocks, and can run all diamond flasks to nuke a rare monster while not having to waste health pots since I can just regenerate my ES.

My main attack is elemental arrow (single target with some crit %) and my AOE is poison arrow. I curse with elemental weakness or critical weakness depending on whether they have high elemental resistances or not. In maps I'd normally use elemental weakness, and frost wall to reposition myself out of sticky situations.

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For future reference, my main build is CI+Crit into Iron Reflexes->Mana Flows->Leather and Steel->Armour and Evasion. I've gotten some attack speed as well. The result is a tanky ES/Evasion. The chest gear has to be high pure ES and the rest can be high ES or high evasion.

I run clarity/discipline/wrath until I can get iron reflexes and start switching out some gear to get more balanced ES:damage mitigation. I would then run clarity/discipline/grace.

I've got +accuracy, +mana, +mana regen,attack speed and crit% on my gear which adds to my build's strength. The mana leech helps but with only 4Ls I find all my skills spammable.
Starting from scratch in open beta.
Last edited by dsifu#2700 on Aug 20, 2012, 4:23:23 AM
Entry: AsunaKOB (Hardcore) Level 50 Witch

Build Type: "Wicked Totemic"

Description: As the name suggest, this build abuses Totem function with a Witch. AsunaKOB is able to fully utilize Totems to her advantages to allow even herself to take the frontlines.

AsunaKOB uses Chaos Inoculation with high energy shield as her passive defense. Equipped with Discipline, Clarity, and Haste; all with high radius with passives. Her buffs in combat are Blood Rage and Endurance Cry, added with Conduit to make her favourable in parties.

Offensive Spell is just Freezing Pulse.

Her totems are defensive by summoning minions, giving less downtime for her to attack. Offensive wise by copying her offensive spell Freezing Pulse, but could be changed up with other fun spells.

High cast speed makes both herself and totems deadly.
I would love to see more normal builds be featured with interesting tactics to be shown than something crazyily unique. Just my two cents.
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224
Last edited by Islidox#7754 on Aug 20, 2012, 11:59:39 AM
I have got a few request to submit my build so what the hell, its not really finished, but very effective in the right situations.

Entry - Punch_out - Level 66

Build - Unarmed Facebreaker Marauder

Passive tree -

Build is obviously based on the new unique item "Facebreaker Strapped Mitts"

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My attack of choice is frenzy, as you can see I've grabbed Increased attack speed everywhere I can, both on the tree and in gear. When all added up I get just shy of 3 attacks per second, fueling frenzy is a 5L chest putting my cost at 63. I decided to take blood magic because the marauder mana pool is very strict and to not compromise damage I opt'd to stray from INT and mana nodes as much as possible.

I also took advantage of the hatred aura, as it pulls from your physical damage to obtain its cold damage. My physical damage is rather high so I get a nice boost from the aura, coupled with weapon elemental damage it adds up nicely.

I have managed to get my DPS fairly powerful, my numbers are:

Shield mode: (full frenzy charges)
In Phase run - 14865.7
Off Phase run - 9115.5

Quiver mode: (full frenzy charges)
In Phase run - 20864.7
Off Phase run - 12806

Notice the two "modes" one thing I love about this build is the ease of a full blown DPS mode vs Shield/defensive mode at the press of a button. 99% of the time I am in shield mode as I am somewhat squishy in high level maps.

I included phase run numbers because I use phase run as a dps increase against mobs more than a mobility increase. Unless in a big group of mobs I will pop phase run between each strike.

Current drawbacks to the build -

No AoE skill, which I hear is being worked on for the next patch. For now I use molten shell as a weak AoE skill otherwise its just click click click

Even in defense mode, with 2174 HP, and just over 4k armor when surrounded I can die quick. Notice the enfeeble totem for this reason.

Build is very gear based, I have been able to obtain some very specific mods on items I needed to achieve the numbers above. Without "twinked" gear this build would not be possible in end game without suffering a lot of dps or defense, or both. I cant count the high level orbs I've spent getting to where I am, similar builds with "decent" gear are showing numbers around half mine.

I will post my gear and then a vid or two showing some boss fights.

Thanks!

Gear
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Vids!
Last edited by bodhe#3613 on Aug 20, 2012, 10:58:39 PM
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bodhe wrote:
Shield mode: (full frenzy charges)
In Phase run - 14865.7
Off Phase run - 9115.5

Quiver mode: (full frenzy charges)
In Phase run - 20864.7
Off Phase run - 12806

Notice the two "modes" one thing I love about this build is the ease of a full blown DPS mode vs Shield/defensive mode at the press of a button. 99% of the time I am in shield mode as I am somewhat squishy in high level maps.

Beautiful.

Both you and faerwin built different facebreaker builds and I was wondering which would end up better. That damage is pretty shocking.

My god that's pretty incredible damage for the facebreaker build. The gear isn't particularly godly either. And I bet you get about 2k more DPS with high lvl elemental hit than with Frenzy (you have to calculate is manually though ofc).

I mean...thats really high DPS for that gear.
Last edited by aimlessgun#1443 on Aug 20, 2012, 11:18:15 PM
Doing well currently with a lvl 52 Witch.

Currently doing act 2 merciless and I don't expect I'll have too much trouble as long as I go solo when there's chaos damage around.

Low Life Dual Ethereal Knives Totem Witch with Pain attunement.

EK Totems are doing 900dps each at the moment. Hatred aura is linked to Bloodmagic so I'm permenantly in low life and increases damage to my totems. Totem + EK is linked to faster projectiles and faster casting.

Running Projectile Weakness and Temporal Chains curses depending on need and I spam Fireball with Greater Multiple Projectiles to support my totems. Still need some better items with better links before I can optimise this build.

Running Clarity and Discipline auras. I want to add grace later when I have more mana for some more defence.

I have both lots of totems bonuses and significant es and mana regen bonuses.

Currently got 230 health on low life and 1500 energy shield. Only thing I have trouble with is chaos damage. If I make sure I run solo when there's chaos damage around I don't have much trouble as I can keep casting my totems at safe intervals (leapfrog them).

None of my items are spectacular and I'm due to upgrade my helm (got to find something with 4+ sockets for my totems first...).

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Here's the skill tree. Plenty of areas I can branch into... more mana, faster casting, more life, increase crit and damage etc.
http://www.pathofexile.com/passive-skill-tree/AAAAAQMAAIpUSwDOa0gBgW6KBB95HgcmypYIy1UqC-qvcw0xJ5wVIeEEFl5YaRdQy5IanVm0IXnaeievXwMn7RoXKOc02jLquew1tSrrOmnf7j-eX01Bfw0wQkzWvElHOJxKtkyLS68_l0yv9UNNM76rTmKMJ09pLUViR7jyYzq_yGdierpnou-nZ8KXp2kZRnp3ABYJh94lk5KArdiWHGVqlma1DZbkTPSY4hwcmm2JR6m_B2Kp25ZqrnNxA7ljjsW9IbtWvfupccg5MAHLQR0RzcpmY9kJHdni9gc95taq1-3XuXj1Lbu89Tm6j_ltlW39mG3T
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aimlessgun wrote:
My god that's pretty incredible damage for the facebreaker build. The gear isn't particularly godly either. And I bet you get about 2k more DPS with high lvl elemental hit than with Frenzy (you have to calculate is manually though ofc).

I mean...thats really high DPS for that gear.


Perhaps if I had went for ele dmg nodes on the tree, but I wanted to keep this build as much physical as possible. Mike_tyson already has an elemental build. I have a 13% ele hit gem, I tried it out to see and my dps tanked.

I will throw it in a spare slot and lvl it up a few times to see how it compares. With my passive choices I really dont think it will increase my dps.

I still have 4-5k dps missing, no ias on quiver, and not maxed physical mod, choosing not to use 20% dmg helm or shield, both rings missing a few physical points, and only one having attack speed, but im dex locked into the one ring because of leveling frenzy. Skipped melee dmg nodes in favor of hp nodes.

Dont forget I'm also resolute tech, before making that change with a flask on I was 22k and 29k dps. However the misses annoyed me as most trash mobs I can one shot, so my dps numbers may have dropped slightly, but my clearing speed increased greatly as I can now go to the next mob without worrying about having to go back to one i missed,

I have also made some gear choices focused on pure survival. At one point I was about 1800 dps higher than I am now but in 63+ maps I was getting rolled pretty easy.

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