0.9.11 Two-week Hardcore Race League
" 1. It's beta. 2. You should always be prepared for this possibility regardless. 3. What in blue hell is the point in playing Hardcore if you can't accept the consequences of bad luck? |
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72 RIP
Lag in map :( P.S Done. ign: Bikvin Last edited by triada13#3040 on Aug 2, 2012, 8:00:20 AM
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" Damn Triada :( RIP Bikvin |
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Love the new PoE stats page. Good work on it guys!
Now presenting! Venom ink; malice in the pen, poison on the paper, anger in the mind.
Brought to you by Dat LLC, in partnership with Harassment Industries. *Disclaimer* No actual products are being sold, shipped or presented. *End of disclaimer* |
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Some feedback from me about hc 2 week race and 0.9.11 patch.
Sorry my english is bad, but anyway:
Spoiler
Race:
-Actually race is fine and really fun. -Alot of prizes is really good idea. -Really need protect this type of races from dc,login queue and server crashes. -I died in this race, but was a lot of fun,thx for this. 0.9.11: -Act 2 boss is best part of the main game now, but all another bosses need have a boost,they are really easy and boring to kill. Something like 5 spell/Skills for act bosses, and 3 spell/skills for all another bosses. More hard = more fun. -FPS. I dont know what you do in this patch but my fps is really bad in some places (60 Fps in town/normal location,drop to 40-45 in Alira camp,Dark forest and Chamber of sin.), but when i enter maps with burning ground its drop to 30 FPS, i cast totem+firetrap+poison arrow= 15 FPS. Not good and fun play with so low FPS. I dont have so low Fps in any another game. I try do setting lower but its not help, same 60 in town and 30-15 in a map. -Maps. They are great and funny, i think its great idea. Only one thing is not fun - play 4+ hours in pyramid then you have 15-20 min in the map, and if you dont have a luck you back to pyramid to another 4+ hours. Please make sure that in act 3 last location will be have all mobs are lvl 60 and they all will have good chance to drop maps, not only rare ones. -Quest rewards, now they really close to be good, but again rewards in last two difficulte have too many repeats. -Passive tree. Is good, but why ranger dont have big evasion passives close to beggining? All big evasion passives are more close to duelist. Why "Refelexes" are on way to central part of tree, its looks more sense in 4-5 steps from ranger starting position. Also templar part of tree not looking good now, left part of it looking really bad, if you wanna pick totem passives you need do a big way or pick,swords,aces or maces passives. Take a look on shadow part- you go dow pick a +30 int and you on the highway, templar after same way and pick a +30 dex need choose 3 swords or axes passives before he reach highway. Some links: shadow and templar. -Desync, just wanna say hello to our old friend. :D P.S Game really do a big steps with each patch, great work. GGG now my second favorite developers team. (Always think maybe you may do video dev blog later, like this ones, so we may see our heroes and take a look how they work.) :D And again sorry for my bad english. ign: Bikvin Last edited by triada13#3040 on Aug 2, 2012, 8:01:18 AM
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" Did you die during the open beta or after? |
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" After. A msg is close to time of death. Hardcore race is a great fun, but extremely dangerous because some random dc,lags and desync. (it happens) I hope this race help alot, to find all problems about 0.9.11 version. ign: Bikvin Last edited by triada13#3040 on Aug 2, 2012, 10:21:08 AM
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" RIP. Good run, you were a long long way ahead of the next duelist. Have you posted your build anywhere? As the #2 duelist for a while, I'm curious what others are doing. |
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" Build. Long time before wanna try this,and i think it work very good. Alot HP and armour for decoy totem,fire trap(+duration+iron will), poison arrow(perfect if with +duration too but i dont have second gem so nvm),temporal chains curse. Decoy totem keep mobs in one place and good tanking them, temporal curse help to slow down the enemy so they need more time to kill totem or run to me. Fire trap+poison arrow do alot aoe dot dmg,something like 700 dmg per second + fire trap explosion do alot dmg too. So just keep mobs in one place, keep totem alive and cast alot of fire traps. With good phys.dmg from passives poison arrow good to single target too, not many mobs have chaos res. ign: Bikvin
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" Your build looks well thought out and safe. Thanks for posting. |
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