Item Allocation Specifics
Great!
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Looking forward to this, the sporker wont be able to ninja everything now. D:
3 more changes to the loot system would make this patch perfect imo, not picking up or running to hidden loot. other players standing on your loot by holding mouse 1 down making it almost impossible to pick up. And finally adding 6 socket to the valuable list, but maybe that's too far. Last edited by godzmack#5150 on May 24, 2013, 1:39:36 AM
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" I know this, that's why his answer was somewhat unclear. He used the generic term "level" instead of level requirement or item level. Also there are no items with level 75 requirement so it's still unclear what he means exactly. IGN: Aux
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" No. IGN EntropicThunder
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I like it.
what would penguins do?
[quote="Gereggy"]I got stuck in a wall, and it was glorious. :D[/quote] [quote="Qarl"]Fixed a bug where occasionally Fairgraves, Neverdying never dies.[/quote] |
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I love this!
will play in parties once again!!!!! Rampage IGN: RIP_Stannis_Baratheon
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Love the new changes and they are a great change. Now I can play in parties ^_^
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Awful changes.
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This update is so beautiful. I might just tear up...
Standard Forever
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" From the Wiki: "This is not to be confused with the level requirement on a piece of equipment, or the level of a normal item, which are both separate statistics." Which suggests that there is something other than just item level and level req in play. Probably tiers based on the area level. This makes sense because without some 3rd stat, there's no reason a high end base type couldn't drop in a low lvl area with a low item level. EDIT: Also, if level req were based on area level, than low items would never drop in high areas. IGN EntropicThunder Last edited by Hulkcore#6592 on May 24, 2013, 1:53:02 AM
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