Item Allocation Specifics
" hahah good one, i laughed xD to GGG: i really like this patch, looking forward to do allocated public maps :) |
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5 minutes seems like a long time, especially if someone doesn't realise that an item has dropped for them. Can this also be distance-based? So if they go more than ~3-4 screens away, it deallocates?
FFA also disadvantages ranged classes, though it's great for private groups. IRON MAN
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Awesome.
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Thank you for these changes. I really dislike free for all and am not really a fan of the current system either. Very welcome change. Adding 4-6L items and high level base items to the allocation list is awesome too.
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" I'm still a bit unsure what you mean by the level of the item. Does this refer to the item's level requirement? I'm guessing this is what it means since every item that drops in a level 75 area will be AT LEAST item level 75, and max of 77. Correct? IGN: Aux Last edited by Aux#2409 on May 24, 2013, 1:32:23 AM
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" It's better than instanced, you can see what other players got. |
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" http://en.pathofexilewiki.com/wiki/Item_Level There ya go. |
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For the permanent loot allocation system:
It sometimes happens that the loot gods prefer one particular participant of the lottery more so than others. This person might be challenged to pick up all his/her riches. However, it might be a good idea to unlock the loot item once it has been attempted to pick it up but was dropped back due to "out of inventory space error". It would save some hassle when playing with friends who can pick up the leftovers. Perhaps it already is in there, in that case nvm. |
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" But you can have it your way. Having the option for other people to do it otherwise is literally a win win situations for everyone; no one will bitch about their loot being stolen in your group, and I won't have to watch my shit get ninjad because it is made impossible. This change will make the game so much more enjoyable for a large portion of players that don't enjoy this sort of forced PvP element. Last edited by Ninmi#3782 on May 24, 2013, 1:36:50 AM
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" That can't be it because every item in a level X area is /itemlevel X or higher. If Chris is talking about the base item level then he must mean the level requirement of the item because that controls at what level that item starts dropping. Low base level items can still drop in a high level area, but not the opposite. Last edited by Urpo#5143 on May 24, 2013, 1:40:07 AM
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