Item Allocation Specifics

Instead of Permanent Allocation, why not just make instanced loot an option? I don't understand why you're avoiding it.
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nynyny wrote:
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geradon wrote:
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nynyny wrote:
You provide nothing but get something out of running the map, and yet you ask for more? Unbelievable.

why not charge players for providing your precious maps.

I do, because they have to provide damage and not just stand around.

If you want to be witty at least make sure to not look like a complete fool.

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geradon wrote:
ggg provided the game for the majority here for free, many people didn't contribute but constantly ask for more.

You also think that Valve provides summer sales because they love the community so much, dont you? Incredibly funny how naive people are.


Let's look at facts:

- FACT: you don't have to let others join you in maps; if leechers are such a plague upon the Earth, just go solo/with friends only
- FACT: you do not lose much of the wealth in GGG's proposed system; as mentioned above, you yourself agreed that leechers should get something since they contribute to clear the map, and they get (regarding map drops) only non-white maps, which are worth maybe 10% or so of the total map drops in an instance

From these two facts I really cannot see how giving ALL map drops to non-makers would be better. They are helping you clear the map so they deserve SOME of the payoff. GGG estimated value of map-making vs. just leeching and decided that giving white maps to map-makers is a good trade-off. It sounds perfectly reasonable to me.

Your proposal just sounds incredibly greedy in my view. More importantly, if it passed no-one would be a leecher.
I'm still think it should only be Free-for-all. Where is the excitement in party if everything is assigned to people. What about gear that somebody doesn't want and just leaves it there while nobody else can get it?

Join my parties in game and i will always be free-for-all.
There can only be one Oatmeal.
Permanent Allocation, finally! I love you, Chris, have my babies, this is the best update ever, I can finally play in public parties. The map drop changes are cool too. I fucking love this. Fuck my finals, I'm gonna play all day.
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Ten_of_Swords wrote:
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Chris wrote:

While I personally prefer the Free for All mode, I'm looking forward to improving the game experience for players who dislike item tension. We welcome your feedback on the above changes!


Chris, I find it curious that you need to keep making comments about your own preferences.

You know, many people supported PoE because you guys were making the game that YOU wanted to play. At least for me, when I realized how close that was to my own ideal game I felt I had to support what you were doing.

By your own statements this change is clearly a departure from that philosophy.

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Chris wrote:

It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players.

Was it important? This is not a change based on feedback, this is a change based on players preferences after getting used to playing hand holding type MMO's/D3. The road to hell is paved with good intentions and sadly, when you find out this change was a mistake it will be all too late.

If you are a player who likes to play cooperatively you will have to play the 5 minute timer.

Anyone who chooses to host/join a FFA game when they have a choice not too will only be there to
loot faster than the other guy.

By giving options the middle ground is lost.


I paid $1000 to become a supporter and $2000 on a fast computer so I can ninja and you dare allow the group leader to choose the loot method? This is completely unfair and biased because diamond supporters with fast computers are not allowed to lead groups at all, so now we are stuck at the mercy of our leader!?

lololol end sarcasm... come on adding more options is good; if they simply replaced the old option then you might have some ground to stand on, they are only adding options so stop trying to rain everyone elses metaphorical loot parade
Last edited by piperazinedream#7408 on May 24, 2013, 1:34:43 PM
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slyme wrote:
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*Valuable items are the ones that currently get allocated to players - Rare items, Unique items, Currency, Gems and Maps. We've also added items with four, five or six linked sockets to the valuable items list. Base types of the level of your world area or higher are also allocated. This only applies to level 60+ world areas.



6 socketed (no matter the links) should be included since they vendor for 7 jewelers and 1 jewelers is included.

Quoted since it didnt get attention before; i think this should be included
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Chris wrote:
We initially had it as "All Maps to Maker" but that took away all hope of getting Maps for the other players. Most of the Maps go to the maker under the new system.


But that's the status quo right now, and people like it. The other people can get maps the same way the map maker did: play in normal world areas, kill Piety, run Catacombs, buy them, or run their own map.

I think you will find that with this partial M2M mode people will still end up putting "Strict M2M" in their party descriptions because that's what everyone plays now. However, it's actually worse: I think permanent loot allocation will be very popular in public map groups for obvious reasons, and when it's on the other player has to pick the map up first and then trade it to the map maker, and that interrupts the flow of the game. Whereas now, map makers just ask that you leave it on the ground and they can pick it up in a couple of seconds.

So people will still demand M2M, but now it gets more cumbersome with permanent allocation. Either that or people will start charging a fee to play in maps more often because they know that they are going to lose some of their map drops.

I think the game should have full M2M mode, but it should also be optional. M2M is currently a socially enforced rule that many players like, myself included. Having it enforced by the game is great for public groups, but the option needs to align with how players enforce it now. Otherwise you're adding a feature that no one asked for.

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IsodorRodosi wrote:

A permanent allocate can be raly frustrating, if something drops you realy need, allocatet for an other player, and that player is to lazy/dump to pick it up, or dont understand english and keep playing, until you stand beside youre Item of youre dreams, and be impossible to pick it up.


How would you even know it's your dream item? It's just going to be some unidentified rare. If it's a unique, you can rest assured that the owner is going to pick it up. Same with currency, superior gems, etc. No one leaves those behind. Normal gems? Maybe. But they aren't worth anything anyway.

If you really, really want the item just stand on it holding down the mouse button until that person leaves the area, or until 5 minutes pass. That's going to be so uncommon though!

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exit_zero wrote:
As it is, the mode that will be used the most (long allocation) will lead to incredibly lazy gameplay, where players won't have to think about their positioning towards mobs, chests, pots etc, won't have to run into mob packs or around them to get an item that dropped for them changing the composition of the battlefield and tactics for everyone else including themselves, won't have any fun risk/reward situations where they run straight up to a boss to get that exalted orb before it expires, nothing like that will ever have to happen anymore. I predict the group gameplay becoming significantly less dynamic and engaging.


I know exactly what you mean! It's a dream come true!

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TheAnuhart wrote:
ITT, ninjas not happy that they will now have to group with ninjas in order to ninja.


ROFL! You win the thread! Well said.
Last edited by Urpo#5143 on May 24, 2013, 2:25:13 PM
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slyme wrote:
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Ten_of_Swords wrote:
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Chris wrote:

While I personally prefer the Free for All mode, I'm looking forward to improving the game experience for players who dislike item tension. We welcome your feedback on the above changes!


Chris, I find it curious that you need to keep making comments about your own preferences.

You know, many people supported PoE because you guys were making the game that YOU wanted to play. At least for me, when I realized how close that was to my own ideal game I felt I had to support what you were doing.

By your own statements this change is clearly a departure from that philosophy.

"
Chris wrote:

It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players.

Was it important? This is not a change based on feedback, this is a change based on players preferences after getting used to playing hand holding type MMO's/D3. The road to hell is paved with good intentions and sadly, when you find out this change was a mistake it will be all too late.

If you are a player who likes to play cooperatively you will have to play the 5 minute timer.

Anyone who chooses to host/join a FFA game when they have a choice not too will only be there to
loot faster than the other guy.

By giving options the middle ground is lost.


I paid $1000 to become a supporter and $2000 on a fast computer so I can ninja and you dare allow the group leader to choose the loot method? This is completely unfair and biased because diamond supporters with fast computers are not allowed to lead groups at all, so now we are stuck at the mercy of our leader!?

lololol end sarcasm... come on adding more options is good; if they simply replaced the old option then you might have some ground to stand on, they are only adding options so stop trying to rain everyone elses metaphorical loot parade


The risk here is that this "loot option" implementation could potentially end up becoming an ILLUSION of options. If players overwhelmingly use permanent allocated loot mode in 99.9% of pub games, then this implementation might as well be called "REMOVAL OF TIMERED LOOT, NO FFA, JUST FULL ALLOCATION LOOT".

An analogy would be like the government going "hey free drugs for everyone!", and most people start using it. Doesn't mean drugs are good.
[Hardcore league]
IGN: Jeria / Metalgrid
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Paganblade wrote:
Instead of Permanent Allocation, why not just make instanced loot an option? I don't understand why you're avoiding it.


Agree.
Not playing anymore. Send me a PM if you want something (I check daily my messages).
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HerrKaputt wrote:

Let's look at facts:

- FACT: you don't have to let others join you in maps; if leechers are such a plague upon the Earth, just go solo/with friends only
- FACT: you do not lose much of the wealth in GGG's proposed system; as mentioned above, you yourself agreed that leechers should get something since they contribute to clear the map, and they get (regarding map drops) only non-white maps, which are worth maybe 10% or so of the total map drops in an instance

From these two facts I really cannot see how giving ALL map drops to non-makers would be better. They are helping you clear the map so they deserve SOME of the payoff. GGG estimated value of map-making vs. just leeching and decided that giving white maps to map-makers is a good trade-off. It sounds perfectly reasonable to me.

Your proposal just sounds incredibly greedy in my view. More importantly, if it passed no-one would be a leecher.

The facts? This is laughable.

Noone said leechers are a pain in the ass, I simply say they dont deserve any maps. Sure they deserve something for clearing the map, but I really dont know how often I have to say it until you people finally understand it.

AS A LEECHER YOU AUTOMATICALLY GET A PAYOUT SIMPLY BY RUNNING THE MAP
You invest 0
You get 0 maps
You get 1 exp
You get 1 loot
________________
Payout for dealing damage = 2


AS A MAKER YOU DONT AUTOMATICALLY GET A PAYOUT

If you dont get any maps you lost currency. If you have currency drops you still lost currency (most likely unless have an exalted/divine/10chaos drop). If you get loot its not automatically a profit unless it evens out the cost for the map and you sure as hell do not get exp as a profit because its your map, you would have gotten it anyway, therefore cant be seen as a profit. If a maker doesnt get the maps for sure investing multiple chaos into rolling it simply doesnt cut it anymore, its too big of a risk.

I am not saying the current system is flawed because there isnt a single group in HC that doesnt handle it this exact same way, I am simply saying that leechers do not deserve maps because they already get awarded with EXP, LOOT AND CURRENCY YOU WOULDNT GET OTHERWIESE which simply should be enough. Because in the end they only do exactly what the person who provides the map does himself: dealing damage, so it even out and is pretty much irrelevant.

Youre asking for the same while doing less. Thats what I call greedy.
Last edited by nynyny#3398 on May 24, 2013, 1:50:08 PM

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