Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
"The problem is that nobody else can have a rational conversation with anyone else since they get drowned out by every other fucking post being an asinine trolling contest between you and Vooodu. By every other fucking post, I mean literally every other fucking post. 10 of the last 20 posts has been directly related to the back and fourth between you and Vooodu, and that's abnormally low! TL;DR: You are trolling the thread, GTFO. |
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" That's strange. I'm having no problems. Neither are the folks with whom I'm having these conversations. We've all been getting along swimmingly this whole time. Are you sure you're reading the right thread? " My god, that IS low. I need to post more. " The last several posts by you have been nothing but you attacking me. Who's the real troll here? How about you swallow your own advice: stop harassing me, and continue the discussions. Otherwise, Vooodu wins, and neither of us wants that. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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" The man has a point. Any meaningful debate (of which there is not much) is quickly washed away by walls of text from yourself and/or vooodu (although vooodu's walls of text are more blank spaces than actual text). You got your point across. You can stop now. |
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Not going to sit here and read a 900+ page thread but here is my suggestion.
Allow the common item names to start at 100% opacity when they first drop and make they completely opaque after 5 seconds. That would allow less screen clutter, if people think they missed a item they can hit the Z key to check to toggle but by default allow them to slowly fade. Or at least give it as an option. Right now fighting for the white items is a fun aspect of the game, but they don't need to sit there on my screen for the entire length of a boss fight. Yes, I hit z to toggle, but multiple times I have been doing a boss that spawns adds and I have toggled the items, all of a sudden is see 5 of my party members run to the same spot so I hit z and I have missed a 6 socket because I am trying to do as much damage as possible to the boss and the mobs surrounding it. I am penalized for trying to do the best damage I can. To do the best damage I can I want to have the screen uncluttered and be able to see where I shoot my arrows. The fight for white items and items in general is creating extremely lazy players. I often play with people in maps that just run around chancing items like swords or amulets or rings and drop them out of there inventory and do hardly no damage while I am sitting there trying to do as much as I can. I don't spend all my currency on my gear to perfect my character for someone else to come along and leech off my damage. Needless to say I often play by myself because everybody is lazy and loot hungry. |
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" Maybe you and I see different issues with the loot system, because I'm not seeing how this would accomplish anything, or well, Edit: I see... you think the problem is that items clutter the screen during fights? or you think that there are too many items on screen? I suppose I just don't recognize that as an issue, however, I do think there is a problem in the fact that you had teammates stop/avoid combat to pick stuff up. Feel free to correct me if I'm misunderstanding something. IGN: Mibuwolf Last edited by mibuwolf#7946 on Apr 26, 2013, 4:21:58 PM
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I could deal with the crappy drop rate and FORCED trading system (even though there is no true trading engine in the game). diablo crap all over again as it is now.
BUT... The crafting SERIOUSLY needs to be changed! I would settle for a fail system, when trying to upgrade an item (sockets, linking, that type of thing) would either fail (ZERO change) or improve ... NOT degrade! Nothing worse then having a decent item suddenly become crap. |
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" I think you are correct. But you should focus on other issues as well. The looting already will see a resolution. The point is, with GGG, quantity is king. Not really their fault, they have a small team. This doesn't mean your posts are not qualitative as well at all, but what really pushes for a change, even when devs dislike it, is massive community qq, not reasoning, not smarts, not good arguments. Take care. The part of community that hates ninja-looting has a lot to thank you :) placeholder for creative sig Last edited by Undon3#5633 on Apr 27, 2013, 6:13:25 PM
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" Agreed 100%. I have sworn off joining public games after having lost both an exalted orb and a 5L, 2H sword to this stupid shit. The system is terrible. It makes it convenient for tank Marauders to sit lazily while your less tanky character is killing everything from a distance, so they simply walk over before the mob is even dead and grab your drops. I love this game and have been playing feverishly for the last few weeks, but the public loot system is the worst I've seen since Diablo 2 (of which I loved and adored for 10 years, despite it's god awful loot system). |
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" Not trying to beat a dead horse here. But i do see a problem with what you posted. Tanking, with a Marauder is not sitting lazily. Melee classes take alot more effort then the ranged classes. Ranged classes, especialy glass cannons usually try to attack safely from a range. With tanky classes drawing all the heat ranged classes can now attack more easily and efficiently. Its safe to say that range classes are the lazy one. They sit bakc spamming the same AOE ranged attacks/totems safely and then complain when they are no where near the drop. As items drops players pick them up, they are not yours until you are in possesion of it.. As a player from D2 you should be able to understand this very easily. Also, its rather stupid to complain about when players choose to pick up drops. Even in D3, which has instanced loot i usually pick up drops the moment they land. These are split second reactions. The have no real effect on battles so i fail to understand why its such an issue. |
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" If I'm melee, I often do this as well, but if I'm ranged then I'm often doing the opposite: running AWAY from the loot as I kite the various monsters that are standing on top of it, and then I come back later and pick up the stuff I want. |
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