Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Sigh... sorry just not worth my time I added my 1 and 1/2 cents...

Have fun.
I keep hearing about "The Real World" is that an expansion or something ??
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XForsakenX wrote:
Sigh... sorry just not worth my time I added my 1 and 1/2 cents...

And that's about what it was worth, too, by coincidence.

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Have fun.

See you next time!
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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Xaxyx wrote:
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XForsakenX wrote:
Sigh... sorry just not worth my time I added my 1 and 1/2 cents...

And that's about what it was worth, too, by coincidence.

"
Have fun.

See you next time!


ROFL
I keep hearing about "The Real World" is that an expansion or something ??
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Ten_of_Swords wrote:
What I would ask people pushing for these options is “do you TRY and get loot while you’re fighting in a group?”
Not sure if this is directed to ALL that pushed for options, but I've made it clear that my motivations for options was just for the sake of variety.

I would like to see FFA return, but I see no REASON to enforce it on the player. Blah blah competition blah blah loot tension. Yeah, I get it... but it's funny, 'cause I never felt this tension some of you described.



IGN: Mibuwolf
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thepmrc wrote:
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Ten_of_Swords wrote:
But now, the timers will be extended to such a degree that there is no ‘loot tension’ at all? Granted, it’s a ‘option’ but there is no reason to believe that all public games won’t use it.


I am willing to bet there will be plenty of full FFA public games. If you don't believe so then you obviously understand that the MAJORITY of players don't want loot tension, in which case this is a very SMART decision by GGG as they can retain this majority while also enabling TRUE FFA looting at the same time! This is purely a win win.

There are typically several 'FFA / Ninjas welcome' type games going all the time, granted not as many as 'no ninjas', however with true FFA enable as an option what makes you think that people would stop making/playing in FFA public games? You have already said how much the pace of play slows down with long loot timers, if the pace of play is slower this means less overall loot so one would imagine that the FFA players are at a loot advantage overall. Slowing down the pace of the game does not change how hard monsters hit, it does not change monster HP, or pack density. It IN NO TANGIBLE WAY makes the game easier. There are NO negatives to loot options. None.

Overall your arguments against loot options are insubstantial, and if you actually enjoyed true FFA looting you would be happy that you can finally PLAY FFA!!!! I don't mind FFA, I don't mind instanced, I DESPISE the compromised system. It brings out the worst in players and is much worse overall than either FFA or true instanced. In either pure system you don't get the entitlement issues that come with the bastardized partially allocated / partially FFA non-sense.


I like the FFA environment quite a bit too actually, but I don't think its going to be very popular., its extra hassle and soooo many people coming from D3... I'm hoping the throw in a decent mf bonus for ffa groups at least, otherwise I'll probably avoid it. as it is I lose plenty of items, in real FFA games I'll get eaten alive if I dont have like 50% movespeed.

I hope ggg can make it work
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EgypZee wrote:
I like the FFA environment quite a bit too actually, but I don't think its going to be very popular., its extra hassle and soooo many people coming from D3... I'm hoping the throw in a decent mf bonus for ffa groups at least, otherwise I'll probably avoid it. as it is I lose plenty of items, in real FFA games I'll get eaten alive if I dont have like 50% movespeed.

There's no logical distinction between giving FFA players a loot bonus, and giving non-FFA players a loot penalty. Would it seem to make sense to you to penalize players for not wanting to play with loot ninjas?
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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Xaxyx wrote:
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EgypZee wrote:
I like the FFA environment quite a bit too actually, but I don't think its going to be very popular., its extra hassle and soooo many people coming from D3... I'm hoping the throw in a decent mf bonus for ffa groups at least, otherwise I'll probably avoid it. as it is I lose plenty of items, in real FFA games I'll get eaten alive if I dont have like 50% movespeed.

There's no logical distinction between giving FFA players a loot bonus, and giving non-FFA players a loot penalty. Would it seem to make sense to you to penalize players for not wanting to play with loot ninjas?


the devs seem to think the games better with loot tension and I agree its more fun, and its easy to argue that ffa is harder because you have to compete for loot while your fighting.

I hate the loot system in d3, but I would play it if everyone else was or if its safer.
just my opinion. don't taze me bro
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EgypZee wrote:
the devs seem to think the games better with loot tension and I agree its more fun, and its easy to argue that ffa is harder because you have to compete for loot while your fighting.

You don't have to compete for loot while fighting. Like-minded players form public groups all of the time, using a gentleman's agreement. Thus, the difficulty of the game is not at all impacted. The only actual effect of the loot system, then, is to cater to and enable those would actively seek to break that agreement, to steal from others.

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I hate the loot system in d3, but I would play it if everyone else was or if its safer.
just my opinion. don't taze me bro

Quite to the contrary, it's refreshing to see someone posting calmly and rationally in defense of the current system, as it provides an opportunity for open and honest discussion. I for one will always staunchly defend anyone's right to express themselves in such a manner, no matter how vehemently I might disagree with their opinion.

GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
"
mibuwolf wrote:
Spoiler
Sorry you feel that way. I suppose you don't view it like I do then. GGG made the changes not because they were forced at gunpoint, but because they felt it was a necessary change. Perhaps deep down they wanted FFA to return, but realized it would not be a pleasant change(1*) unless the player had the ability to "opt out". I agree with the previous statement.

I came to the realization that a forced playstyle(2*) is not good game design. No matter how I see it, a lot of people would be disgusted with whatever loot system GGG enforces, not because the loot system is bad, but because it is enforced upon. I could bring up other examples if necessary of enforced game design that fails, but this will do for now.

Note (1*): GGG most likely wants FFA to return *because they enjoyed it*, but we all know it was removed (modified?) and for good reasons as well. If it ever was forced upon again, the same complaints would surface.

Note (2*): In some games it works out, but you have to tread carefully. Some games have designs similar to path of exile where you can make multiple classes, or have many different build types, yet some games will sort of force you to want to create a character a specific way. You can almost see this in how many people will roll a high hp bow marauder or ranger. People do this because the game enforces you to play safe, and less risky (ie. a glass cannon dps build).

TL;DR - GGG still is in control of how this game is being designed. Listening to player feedback and making decision based on the feedback is once again something GGG is in control of. If you do not approve of their decisions, then it makes me wonder if you really liked the team in the first place. If you don't like their change in regards to looting, then that's cool, but it shouldn't deter you from enjoying this great game.


My response to your post:

Spoiler
Thank you for the well-mannered response. I want to point out that when you are explicitly making a game for a certain group or type of players, a forced play style is necessary. Otherwise you aren't making it for that specific type of player.

I also want to point out that what is "good" is different depending on your goal. I assume what you consider "good" is what caters to the most amount of players and thereby gets the most money/makes the game the most successful. That's goes against the idea of making this game explicitly for a specific type of player, and I always understood that GGG was more interested in their vision than money. Build it, and they will come, as they say.


Me trying to clarify how I see it:

Spoiler
My concern isn't so much about adding loot options, even if I would prefer they not.

My concern is more so that I can't trust them with my money, to use it as I expected them to based on what they've said and done before.

Simply put, I want the game they want as they want it. Because I'm like them as I believe I enjoy what they enjoy based on absolutely everything I've seen about them. And since they are doing something contrary to their "making the game for them" statement, I feel betrayed in a sense. That they claim to be doing one thing while then doing another entirely.

I expected them to listen to feedback about most things, little things like how powerful certain things should be, or new concepts and the like, but also to leave the mechanics of the game alone and only add as they see fit according to making the game for the hardcore. For themselves, and thereby, me as well as others like me.

Because they are adding loot options, I see that they are willing to forsake what they want for what the majority wants. It's not so much loot options that bother me, it's that they would be willing to do that, to forsake their vision for the game for what the majority wants, at all.

This means I can't be certain the money I would give them will go towards a game I want to play, and so, I am less likely to do so.

It doesn't matter to me whether GGG has control of the game's development or not. It matters to me where they intend to take it and how clear they are about where it's going. I don't approve of this decision because it's directly in opposition to something they said they were about before.


Don't get me wrong, I'll likely enjoy the game for a time to come, but this destroys what made PoE special. It just becomes another F2P game I will inevitably lose interest in. It will keep it from reaching D2's level of longevity or nostalgia. Where people will look back and go "That game, man. That game was and will always be awesome." which, from what I've seen, is exactly what they are going for.

I hope that clarifies how I see it a bit more.

Edit: Also, I like how there are people now posting that they like things about FFA and FFA in general now. I'm glad to know I'm not alone, or next to it, in liking it.
Last edited by TremorAcePV#7356 on Apr 25, 2013, 1:21:47 AM
PoE is not awesome. Not yet. It CAN be awesome, but whether or not it actually happens remains to be seen.

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