Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

I like the system how it is ATM but i would like an increased pick up radius. Too many times I was blocked to pick up an item. Other than that, the 2 secs delay is perfect!
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iamstryker wrote:

The point is if you can get more loot and you like playing like that how does it benefit you to not play it?

Get more loot from where? by joining games with veteran ninjas? most of my characters have less then 10% move speed I don't thin I would do so well.

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iamstryker wrote:

Why would they be masochists if they want to play it? There's people who think its a faster, easier way to play and people who enjoy the competition so I don't see why there is something wrong with them for enjoying it.

Because its advantageous to play the other modes, think about it. they would be playing with added difficulty for the sake of 'fun' no different then switching on the HC button in my analogy. that we agreed would be dumb.

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iamstryker wrote:

Having the choice is the way to make the most players happy at this point. Having instanced loot only would certainly tick off a portion of the playerbase.

What if after its added less then 5% of all games are something other then this 'no tension' mode? would that change your mind? wait, it wont matter because there is no turning back from a decision like this. As far as I'm concerned the old debates are dead, FFA is done.

GGG need to man up and cut their losses and follow the leader. I would be willing to bet the D3 team arrived at these same conclusions or they would have had loot options too.


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Ten_of_Swords wrote:
Get more loot from where? by joining games with veteran ninjas? most of my characters have less then 10% move speed I don't thin I would do so well.


So what your saying is FFA is only good if your playing with sucky ninjas that you can profit off of?

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Ten_of_Swords wrote:

Because its advantageous to play the other modes, think about it. they would be playing with added difficulty for the sake of 'fun' no different then switching on the HC button in my analogy. that we agreed would be dumb.


As long as their making just as much if not more loot and having fun, there is no reason NOT to play FFA. HC is a playstyle choice just like FFA.

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Ten_of_Swords wrote:

GGG need to man up and cut their losses and follow the leader. I would be willing to bet the D3 team arrived at these same conclusions or they would have had loot options too.


I would have also liked to have seen D3 with some different options as well. I enjoyed instanced but at the same time you didn't know what other people could have been leaving behind so an option to see their loot or have a timer would have been cool.
Standard Forever
Last edited by iamstryker#5952 on Apr 15, 2013, 12:47:56 AM
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iamstryker wrote:

The devs are apparently smart enough to see a difference between playstyle and a core design.


Death penalty and free respecs will come if enough people ask for them just like giving everybody their much whined free loot. This "hardcore" game for hardcore gamers by hardcore gamers is becoming more and more a casual free d3 clone. Nothing wrong with that, it's still much better then any other aRPG on the current market. I will still be paying and playing it.
I don't have to pay that much attention in groups any longer!
Last edited by Ginfress#2225 on Apr 15, 2013, 2:05:25 AM
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mobutu wrote:
yay, it's so funny watching the ffa-lovers getting sour and bitter ... they even got back their old brainwashed cultist arguments trying to make themselves feel better about this new turn in the game development.
show indeed


Not sour and bitter here. The loot change was very much expected by anyone with more then 1 braincell. I might finally start grouping now *wink*
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Ten_of_Swords wrote:
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Chris wrote:
It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players.

Why was this so important?

The only 'option' you need to add is maps to maker and use d3's instanced loot system. Maybe we could have our own FFA only league then? the fastest ninjas can battle it out for the last exalted orb in existence! no thanks.

What use is loot tension if its optional? just flush it already.

options are bad remember?


I always thought it was a false argument seeing as how everyone in Lioneye, Sarn, and Forest Camp is helping each other etc..
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Ginfress wrote:
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iamstryker wrote:

The devs are apparently smart enough to see a difference between playstyle and a core design.


Death penalty and free respecs will come if enough people ask for them just like giving everybody their much whined free loot. This "hardcore" game for hardcore gamers by hardcore gamers is becoming more and more a casual free d3 clone. Nothing wrong with that, it's still much better then any other aRPG on the current market. I will still be paying and playing it.
I don't have to pay that much attention in groups any longer!


Death penalties will someday be tweaked (oh well).

Easy full respecs will never happen. The devs might find a way to help these people out somewhat but its never going to be simple to full respec.

This is the way that it should be. This game is no D3.
Standard Forever
It's been said lots, but here's another vote for...


Choice.


Just give people the choice of what loot ruleset they play under while in a group.

Add the option when creating a party or opening a map to go full FFA or full L2N, and hopefully some degree(s) between the two extremes. It won't take long for the community to sort out the most popular/common playstyle while still leaving the minority (whichever group that may turn out to be) with the ability to play how they want.


Speaking of choice...

Seen this mentioned a few times too, can we please get names on loot added back in as a separate display option regardless of loot rules? I understand the screen clutter issue, but someone in another forum pointed out its usefulness in groups with friends/trusted players. My friends and I had a gentlemans agreement that we would always point out currency drops that we missed and who's they were and where. It's difficult at best to do now when all we know for sure is that if it's greyed out, it wasn't ours. We still try our best to split those things evenly but it'd be a nice convenience/quality of life improvement to have that feature back as an option.
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Ten_of_Swords wrote:
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iamstryker wrote:
Don't understand the problem. People have claimed forever now that FFA is more fun and you can get more loot with it.

Now all of the sudden there will be an option and those people are backtracking or what?

If you like it then play it! What does it matter if other players don't like it and don't play it??

I'll try an analogy:

What if there was a button on your character sheet you could push that would make you a HC character? if you die with it on your character is deleted, but you can still play with everyone else who keeps their button off and just get sent to town when they died.

Why would this arrangement not work?

For one, they could just turn it on or off when it suited them. I love HC but I would not use this if it were the choice. I like FFA loot style games too but I will turn that shit off if it benefits me - it will save me from having to maintain a friends list anyhow. Besides, all open public games will use this option so there wont be a choice. (I could be worng on that, but it would be a slim minority of masochist after a short while)

Not only will I take the easiest and safest way so will just about everyone else. Fun is one thing, but my character not dying comes first.

So I know you like the loot system of D3, help me convince GGG to just use it. It will clear up the whole ground clutter issue and save them time having to modify all the menus for options. I don't think there is any good arguments left against it.

I sure don't have any.




horrible analogy.. why is this so confusing? turning FFA off doesn't grant you some instant benefit.. in fact it takes away all the chance you had prior of getting more then the measly amount of loot allotted to you.

cmon people this isn't rocket science.. you can't compare the benefit of not having to play HC, IN HC. to the choice between secure loot and FFA and possibly less or more loot..

one part of the analogy has no benefit to not do, where as FFA has a benefit. pull your heads out of the sand this is obnoxious.
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Drahken wrote:


horrible analogy.. why is this so confusing? turning FFA off doesn't grant you some instant benefit.. in fact it takes away all the chance you had prior of getting more then the measly amount of loot allotted to you.

cmon people this isn't rocket science.. you can't compare the benefit of not having to play HC, IN HC. to the choice between secure loot and FFA and possibly less or more loot..

one part of the analogy has no benefit to not do, where as FFA has a benefit. pull your heads out of the sand this is obnoxious.


The analogy was to show that if you can arbitrarily opt out of difficulty setting it’s useless.

What you don’t seem understand is that 'loot tension' only works as a game mechanic when its unavoidable. It’s more difficult and if you are a nice player who is really not out to take other peoples items it’s only a losing proposition... At least you can see that much.

Right?

So all I'm saying, is I loved the loot system in d2, but I have no use for a FFA setting in this game if a 'no tension' setting is available. Maybe fun from time to time for shits and giggles, but that’s it. So who are the devs catering to by adding options for FFA? I have talked to several long time FFA supporters already and its not any of them.

Once options go in FFA is dead, it’s already nearly useless in its present state with the long timers anyhow. So, I am suggesting that they kill it now and put in a real system that fixes more than one problem instead of half measures that just cost development time.

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