Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
I think this is a great solution, especially the bit about extra time for ranged characters. Though I personally don't have latency problems I have a friend with satellite internet who wasn't able to grab any good gear unless I left it for him the last time we played Diablo 2 lol - so I can see how that extra second be a good thing.
Those are some great suggestions too wyldmage, a party window for showing/transferring gear would be amazing. Last edited by Gounen#5349 on Sep 16, 2011, 5:20:56 AM
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In hack'n'slash games, I usually don't play in groups just because of the fear of loot hoarding players.
The system described in OP is nice but one second is too short imo. It encourage picking anything attributed to you without even reading the name, even if it's not somethning useful for your class. I like it when ppl just pick up what they can use and leave the rest for the others. |
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" Unfortunatelly, thats a manners issue, not a gameplay one. I would agree with the timed alocation since it seems a good compromise, the exact time would be a thing to be tested. |
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Just do it Guild Wars style, and I'm fine. I don't really like the idea of FFA looting.
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.
http://www.youtube.com/watch?v=zP2ejhudUlU ig: Witchfire_The_Unholy |
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This system sounds like garbage, just do FFA loot if you are going to do this.
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if you do NOT like FFA playing, simply don't play with strangers, that simple.
Leave it free devs, just leave it as done in old skool ways. "This is too good for you, very powerful ! You want - You take"
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It's not just a matter of time to collect the items per class, there's also the matter of (1) breaking formation to run after an item and (2) running into a mob (as a ranged player) to grab your item which is suicidal.
Loot collection optimally happens when the screen is basically cleared and there's no threat in getting the loot- FFA breaks that. I play SP most often; this is mainly because of the loot system. If I'm playing for drops, there's no reason to have someone else in my instance who could take them. Every other upcomming ARPG is going toward individual loot because it caters toward co-op. You aren't constantly having your team broken up due to loot drops. When any type of FFA loot is in play, it's just chaos. Personally I feel that FFA loot should go to cutthroat where co-op is more competetive and edgy and Standard league should get individual loot. <Dregs of Theopolis>
~US Eastern~ *Hardcore PoE fan since September 2, 2010* |
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how about on instance exit system looting?
all dropped items gathered to one looting chest and with option need greed roll pass? no need to hunting things while enjoying killing monsters . ======================
win7x64 ultimate ati radeon 6850 latest drivers AMD FX-6100 GA-970A-UD3 8 Gb ddr3 Patriot ====================== http://www.pathofexile.com/faq/ |
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" I did ,but thats actualy the only good way. Someone can take loot only when he/she is in your party in this game ,so tell me what for you would invite some loot ninja to your party ?? Its not like some random dude will come from nowhere and take all your stuff. Its instanced game ,you invite people that you like ,i doubt that you will want to have pain in ur ass and specialy party up with someone who you will competatie about drops. Actualy giving it FFA can break up party gaming ,as when getting unique drop someone will take it and run ,where the party gets destroyed forever for people in it. Happens in many games ,people arent mannered to much when it comes to sharing or giving out the really rare drops that are worth alot. I saw this thing happened alot of times ,and people in those games dont wish to party ,specialy with people that they barely know. So what for FFA drops?? They will give nothing cool to game ,fighting for drops isnt cool and enjoyable thing at all. Last edited by herflik#4390 on Sep 20, 2011, 10:30:33 AM
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I don't think there's a big problem here, because the game doesn't rely on any currency. It doesn't matter how unique that item is, if you can't sell it right away. Of course, you can always try and trade it, but that calls for other things that will balance the whole thing. You'll need to spend time looking for a "buyer", you would need to know what it is worth, etc. It will essentially drive people into picking only stuff they really need, which is what you need from a looting system, anyway.
Edit: I'm a big gold-looter in other rpg games, I mean - I get upset if someone else out-clicks me and takes 50 gold from the ground. So, I must say, that the Devs made an excellent choice of not having currency that is controlling the whole economy of the game. I hope they don't add anything like that in the it. "Rock is Overpowered. Paper is fine." - Scissors. Last edited by abhor#5376 on Sep 20, 2011, 12:14:59 PM
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