Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Didn't want to go around all the 80+ so maybe this one has been suggested.

I haven't got the chance to play the game my self yet,but as far as i understand:

Each of the classes has their own ''perfect'' weapon,as for example a witch and a wand.

I have played Diablo II,where loot was basically free-for-all,and many other MMOs where different loot distribution options were available.
The problem is that every single one of these ways how to distribute loot can and is exploited.

For me,as far as i am concerned,loot should be auto-given to the player who fits most perfectly for it based on item type and stats on it,that way you will avoid ninja-looting,or drama over items.
No rest for the wicked.
Still waiting for a beta key, but item drops always tend to be an issue when playing multiplayer games like this. I like the class specific way of getting the item. free for all could work as long as all items could be traded. then players could barter for items as they see fit. Hard topic to decide on im sure.
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An option might be to have bosses and champions explode their loot across the screen somewhat during their fancy death animation. Simple and fair yet still cut-throat.


I was just thinking that exploding boss corpses would be a great idea! Delay the corpse explosion a second after white drops so that people aren't delaying the killing blow on the boss. But this would really make the next few seconds exciting :-)

I also think a system where you can prioritize a specific item type would be cool. Like if I need a new helm because I'm level 10 and still putzing around with a crap white bow I can set my loot preference to "bow" and any bows that drop would go to me unless someone else had bow set and then it would alternate/be random. You could throw the 2 second timer idea in with that if you wanted to so that you only get a short window to grab your choice gear.


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roarmalf wrote:


I also think a system where you can prioritize a specific item type would be cool. Like if I need a new [bow] because I'm level 10 and still putzing around with a crap white bow I can set my loot preference to "bow" and any bows that drop would go to me unless someone else had bow set and then it would alternate/be random. You could throw the 2 second timer idea in with that if you wanted to so that you only get a short window to grab your choice gear.



I quite like this idea for class specific items; I often find myself being a ranged attacker and loosing out on items that get collected by melee classes - all due to proximity. And what does a Marauder need with a bow anyway?

The corpse explosion would also take care of this problem, but it could make for a bit of a tedious scavenger hunt as well. I suppose it depends how it's implemented.


Looting really shouldn't happen till the end of battle. I don't think that is a super difficult thing to add in and would help to prevent immersion breaking during complicated and/or drawn out battles.

I feel like it would still be best to have a variety of loot options for different parties people wanna setup and the feel that they wanna make for the game.
--The warrior acts, only a fool reacts--
Not sure if this has been posted yet but...

If you really want cut-throat, then the question isn't so much about looting but what to do about griefers -- people who abuse the code of that system. Maybe looting is FFA but there is a way to have "majority rules" votes to have any looter cough up the goods if the group decides so. There would be some way of "marking" an individual and if enough people "mark" him, his inventory dumps (or, better yet, the team can go PVP and bust his ass). The ability to mark a player is dependent on whether you're in the general vicinity.

Lot of holes in this, but work with it to see if this a better direction.
Well this system could be ok. I have a few questions though. In diablo II you could make your own game with a password and allowing only certain amount of people in it; usually your friends....will PoE have something like this? I have never been good at just spam clicking for loot and usually your inventory runs out really fast when doing so.....plus how can you even check to see if its an upgrade before taking the item? Can you trade these rare items it turns out its not for you or not even an upgrade? What about an automatic roll system like in darkspore when a rare item drops?
I've only ever liked D2 as a Necro. Not a revive Necro, but a Bone Necro. Think machinegun like Bone Spear, protecting myself with bone wall/bone cage.

That means I never had access to the loot, fortunately I used to play with a trusted party and got my fair share anyway. But personally I simply hate the looting part. Small inventories make quick grabbing even more frustrating, you first have to make space in your inventory, reorganize or select what to drop.

Addressing that would be really neat. Give us near infinite inventory and simply add a weight punishment (see NWN). That will ensure that you can grab your items and worry about sorting your inventory, later. It doesn't solve all my problems as a ranged player, but it would be great step.
There are many ways to die, but only one way to live!
Quick grabbing and inventory tetris are definetely sweet diablo-esque features I'm looking forward to. Try not to complicate things with heavy distance looting time maths, make something simple and elegant, I believe in you.
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Scrofa wrote:
... I believe in you.
That's probably both the least helpful and most motivating thing you can write. :D
There are many ways to die, but only one way to live!

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