Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Does holding down the alt key block clicking on non-loot items? I can see a scenario where 6 people are crowding round a drop, and while it might be my drop, I keep clicking on other players and lose my drop window.

I always thought that WoW's need/want roll system worked pretty well.

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Chris wrote:
We initially announced that ...
Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.
...


sounds nice :)
me gusta
If all players are in a guild, some sort of "manager" who gets all the loot who can then dish it out to whoever maybe?
Having a timer on item will be a good thing. In diablo2 there was far too many situations where after killing a boss who yield some gear u couldnt even see what he droped, couse bots did very nice job vacuuming stuff.

Funny side of this was that when boss was at his last 1% of hp no one attacked him, ranged got to melee and everyone was waiting with thier alt pushed for someone to finish him.

Looting can be fun, but it can be very frustrating... Imagine you missed some unique gear by few mseconds, just because of lagspike.

As a gamer I dont mind if it will be ffa or need/greed loot system. But I will appreciate that if I could be able to choose the one I'm comfortable with
Last edited by erenhardt#4431 on Aug 18, 2011, 12:01:17 PM
I'm actually really surprised this is up for discussion at all. FFA is an outdated system that was only implemented in Diablo 2 due to tech constraints. Now we all have a feeling of nostalgia towards D2, but do we have to keep every outdated system to stay true to the game? Did people really like FFA looting, or did they just love D2?

I suspect most of the players wanting FFA looting play melee toons who will always have the easiest time getting the lions share.

It doesn't add anything to the immersion or feel of the game to not get a fair cut of rewards simply because of latency or class selection.

Some kind of loot rolling would be far more fun. 1 or 2 seconds seems ridiculously short. In the middle of some major fight with dozens of monsters, I have to take my hard core witch into possible death simply to get an even chance at loot? Doesn't seem even to me.

The FFA system was one of the worst parts of Diablo 2, which was a great game overall. It encouraged screwed up behavior.

How much does it "fit" the gameworld if people stop attacking a major threat so they can be the first to turbo click drops? Yeah that stays with the lore/rp all right....
This system sounds great for noob league. Its all about giving choices to the player. Plz set in stone that you skip this system for any other league. Its a "new/unskilled gamer" friendly system and it only belong in the deault(noobydoo) league.
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Krulos wrote:
This system sounds great for noob league. Its all about giving choices to the player. Plz set in stone that you skip this system for any other league. Its a "new/unskilled gamer" friendly system and it only belong in the deault(noobydoo) league.


This is more and more a "Real Gamers" vs "Noobs" discussion and that is so damm ridiculous...as if fairness had anything to do with the level of player skill

Or do you want to tell me that chess is also a nooby game because of equallity of chances? (and dont tell me bla thats a boardgame you cant compare that...the maximum of equal conditions for every player is the core aim for every GOOD GAME)



ok new idea, there seems to be two distinct classes of people, namely those that want free for all and those that want some kind of personal loot.

Well since free for all would be harder and most people here do seem to have some reservations about it, why not make it that by default, party loot is personal loot, so that you get assigned the loot that only you can pick up.

However, when creating the party or whatever, you have the choice to tick a box that enables the free for all loot and as long as half or more than half of the party members have ticked, then the party loot system will be free for all. Well why would people tick the box then? you give them incentive to of course. Perhaps you could test a % thats fair in which if the loot system is free for all, then you get a % chance of better loot, or % chance of more loot. In this sense, its sorta like an agreed adventure in which the people will willingly engage in such a dangerous task.

Conversely you could make the default free for all, if it seems more appropriate and then give a box that can enable personal loot, of course at a % less of better items etc

this kind of system exists in quite a few mmos i have played and it makes sense in that if they want to be regulated, they should be allowed. But if others so wish to contract out of the protection of the system, then they can do so knowing the risks and rewards. However, in most of those mmos, they have it so that you can switch between the two without any penalties or benefits, which i believes takes away from this cutthroat atmosphere.
Last edited by zerosasbor#4761 on Aug 19, 2011, 7:02:20 AM
FFA is the major pb of game, and saying Loot will be allocated to a nearby player is an aberration...
Why ? because like in most other game using FFA you'll see lot a people making KS : Juste by staying near a good fight, they 'll juste have to wait the mob to be 1% life and juste come and kill him, they 'll have the loot without any effort and the team or player wich make a valuable fight will just have their eyes to cry...
So, make drop dedicated, and only to people wich make the valuable fight.
On other way, if someone throw away an item (from his inventory), it should become FFA.
Edited : optionnaly, the drops can become FFA if the looter leave the zone or is going really far away
Last edited by Noctalia#4881 on Aug 19, 2011, 7:46:59 AM

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