Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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zriL wrote:
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Bloodyscissors wrote:

When an item is assigned to a player mask it from everyone else and have the item drop at that player's location. When three seconds are up the item is revealed to everyone in the area and becomes up for steals. The window is still short, but allows for some thinking time and breathing room. However, it's not so long that your group is moving on to another area before the item shows up.

Inattentive players will still get burned, but that seems to be what you're aiming for. Most important of all, it's equally fair to melee and ranged players. "Better chance of stealing loot" shouldn't be what helps you decide on a class/build.


I like it. Other players shouldn't be able to see the assigned loot. Indeed, even though it's randomly assigned, it still feels a bit unfair, except if you never know about it :)



Sound like a step towards casual and dangerously close to auto pickup/identify/dismantle/sell trend in latest f2p MMORPGs that require you to purchase timed boosts to enable such features.

Allocation time is pretty much straightforward.
If you are playing with friends there is no problem even without it, and while playing with strangers it gives you that little "forced equality of chances" you might want if you aren't too keen of on cutthroat playstyle, but still requires you to keep some room in backpack ready as timer in not long enough to repack everything to make some more room.

Lets just wait and see this system in action, its not something that cannot be changed with future patch if it proves lacking.

Also less hardcore setting might be selectable in custom, paid-for leagues.
I think we def need loot protection or at least a timer on it or something.
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eversorgod wrote:
this is an awful "compromise" id hardly call it a compromise at all, it still gives exactly the same issues which is why some people are against FFA and does nothing to stop the spam pick up button fight against the people your "teaming" with

if you want a cut throat system then fine keep it to the cut throat league, the normal league should give the party leader loot options

such as

random

dice based

auto invent distributed




options are a wonderful thing
chances of getting a beta key 0.000001 %
i think it would be good if someone moves the cursor to the item dont show the properties in the right down
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Muerte18 wrote:
i think it would be good if someone moves the cursor to the item dont show the properties in the right down


What? Hell no! That feature is amazing! Being able to see whats on an item before you pick it up saves so much time.
Sounds good
i love how you can tell what the item is on the ground!

nighthawks stream it was just massive loot popping out everywhere..
If there is a Hell! I'll see you there!
Sounds great all of it, especially the properties on mouseover
i love that properties at mousover :>

i love the whole game watched some streams , and need to say im happy that not too much was copy&paste from d2/3 this makes the game still unique !


Here is my take on FFA looting.

I believe FFA looting causes a game to lose the social aspect of the game. Lets take Diablo 2 for example because for obvious reasons, it's the most popular ARPG of all times, and obviously this game is somewhat similar to it.

1. In diablo, how often did people play together? Only to level up. Once they got to a high level, it was Mephisto runs in private games. If people got their own loot drops, then people would be more inclined to party together to do these.

2. How often in Diablo would you be playing a game with a random group, say you were doing cows, and the main person who is killing things is stuck in the middle of the group killing stuff. One of the ones on the outside he kills dropped a unique ring. Random newbie A runs in, picks up the ring and dies. Who cares right? He got the ring! But this angers the guy doing all the work and he quits. Again, this kills the social aspect of the game. **Please don't argue over how power leveling is wrong, this same situation could occur while doing normal leveling/progression through the game as well.

So what are the options to avoid this? The FFA system must go. This is a given, FFA systems always favor the melee characters.

What are the options?

1. Assign the loot to a character for a minimum of 30 seconds. Most fights i've been in seem to end in less than that time, so you have time to assess your drops.

2. Everyone gets separate drops that no one else can see. I like this method the best, as you don't feel like you have to share when you get something good, however you make good friends by saying "Hey Mage, I just got this awesome rare staff that I don't need. Take it!" This adds to the social aspect of the game, which is what most MMORPGs lack nowadays.

3. Whoever kills the monster gets first dibs at the loot. I hate this system, as it destroys healers.


So all in all, if you want the game to follow Diablo, in where everyone does item hunting alone (Which was 75% of the game), then go ahead and leave FFA loot in. I know I would prefer to be able to join random parties of people, go through these awesome dungeons you have created and know we are all getting our fair share of loot without worrying about one A-Hole who is being a loot whore ruining the party. Sure, the party can kick him out, but then we're back to finding more for the party when a simple loot option can solve this entire problem.

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