Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
There is. I saw it some of the alpha screenshots. Well... the loot ones, I haven't seen +exp items. And I don't think there is going to be.... Diablo 2 had very few, and they were only good if you're being rushed (like that unique staff... can't remember the name). I think one of the later unique charms had that as well. But anything +exp related should be very rare.
"Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin Last edited by bkboggy#1545 on Jul 25, 2011, 5:10:35 PM
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I am glad that it WOULD exist... it is kind of a staple of the genre... I wouldn't want it to be common at all...
I love virtual brutality so save it for the Mobs...
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" Yes, system don't care about what player wants. It's one and only job is to divide picked drops based on type / rarity equally among party members. " You can screw others, but keep in mind they can do the same to you! If you're after quality of drops and less messing with (random) players over items, go solo. If you're after more EXP / quantity of drops, go random party. If you're after more EXP / quality of drops, go FFA party with friends :o) "I am The Banisher, the ill will that snuffs the final candle." - Seal of Doom (MTG) Last edited by tormenta#0582 on Jul 26, 2011, 9:30:14 AM
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I think the ffa loot should be an option but then also have the option to put rolling loot. This gives players a fair chance to get items that they may want or the option to be the fastest clicker around
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I haven't read all 60 pages, but I support the looting system being completely free for all. I love playing ranged classes. Consider that the ranged classes are putting themselves at less risk than the melee classes, and therefore are a little farther from the loot drops. I think this is a fair trade. I love the idea of frantically looking around when you hear a good item drop.
Last edited by PsychoRomeo#1301 on Aug 1, 2011, 2:31:25 PM
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I would give an option at game creation on what loot method will be used in the game and show that on the list of available games. I really have no interest in playing in a ffa loot game. It doesn't add anything to the experience for me and I'm not particularly fast at clicking on loot. I'd rather play in a game where loot is randomly assigned or use WOW's need or greed system.
I assume you want people to play your game and people want to play in slightly different ways. It seems to me that it would be easy to implement a choice of looting style used in a game. The system proposed in the original post by the developer looked very complicated and probably wouldn't really satisfy anyone. |
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There are other systems... let's avoid anything WoWish...
I love virtual brutality so save it for the Mobs... Last edited by cybrim#1062 on Aug 1, 2011, 5:23:05 PM
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I agree, this game does not need to be tainted with anything resembling WoW...
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Great minds think for themselves and often collaborate but never settle for a lesser end result.
I love virtual brutality so save it for the Mobs...
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1st: I've only read the first 10 Pages and the last 3 (the others will follow, but i like to state) my 2ct:
I prever allocated loot just for the Reason it's less distracting. I understand that in a world where the characters only goal is to become as strong as he could get the Cutthroat Feeling should be dominating the "Party Feeling", and that seem to be the intention of the DEVs. BUT reallife shows that exactly the most dangerous Situations/Enviroments often create more "stand together" Feeling than others. I'd like it best, when it would be possible for the Partyleader/GameCreator to choose the looting system as well as the difficulty to reflect the style of coming around between the partymembers. But either way is fine with me, because I'm rather a casual gamer wich luck doesn't depent so much on the success of his alter ego. ;-) presently frustrated PS4-player
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