Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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tormenta wrote:
This is the system for when playing with random players. If such a player refuses to stop picking every shit that drops, or anything else, you simply quit that party.


So, basically the same mechanism as for when you're dissatisfied with any loot system.

I'll agree that it does what it sets out to - equalize acquired item rarities for partied players - but there's more to loot than rarity. Consider:
Any given base item type will (in probably five out of six cases if not more) be more useful to one party member or the other.
This system ignores that.
So, for two people, you have 1/2 * 5/6 = a 5/12 chance (that's 41%) that any given item goes to the less interested player.

Also, it's a powerful disincentive to pick up just the items you're interested in:
Since any item you pick up is probably just going to vanish into someone else's inventory, there's correspondingly less incentive to pick up the items you're actually interested in and more to just pick up every last piece of junk and hope some of it's worth trading for the stuff you do want.
Assuming you're into trading, and won't just solo to avoid the system giving away half the items you want.
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
"
Skivverus wrote:
Assuming you're into trading, and won't just solo to avoid the system giving away half the items you want.


This is really important to realise. If people don't feel like they will have a good shot at getting the items they want then they'll just play solo.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
I hope there are +Treasure find% and +Bonus Exp% Equipment like in MANY ARPGs!
I love virtual brutality so save it for the Mobs...
I am glad that it WOULD exist... it is kind of a staple of the genre... I wouldn't want it to be common at all...
I love virtual brutality so save it for the Mobs...
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Skivverus wrote:
Any given base item type will (in probably five out of six cases if not more) be more useful to one party member or the other.
This system ignores that.

Yes, system don't care about what player wants. It's one and only job is to divide picked drops based on type / rarity equally among party members.

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Skivverus wrote:
Also, it's a powerful disincentive to pick up just the items you're interested in:
Since any item you pick up is probably just going to vanish into someone else's inventory, there's correspondingly less incentive to pick up the items you're actually interested in and more to just pick up every last piece of junk and hope some of it's worth trading for the stuff you do want.
Assuming you're into trading, and won't just solo to avoid the system giving away half the items you want.

You can screw others, but keep in mind they can do the same to you!

If you're after quality of drops and less messing with (random) players over items, go solo. If you're after more EXP / quantity of drops, go random party. If you're after more EXP / quality of drops, go FFA party with friends :o)
"I am The Banisher, the ill will that snuffs the final candle." - Seal of Doom (MTG)
Last edited by tormenta#0582 on Jul 26, 2011, 10:30:14 AM
I think the ffa loot should be an option but then also have the option to put rolling loot. This gives players a fair chance to get items that they may want or the option to be the fastest clicker around
I haven't read all 60 pages, but I support the looting system being completely free for all. I love playing ranged classes. Consider that the ranged classes are putting themselves at less risk than the melee classes, and therefore are a little farther from the loot drops. I think this is a fair trade. I love the idea of frantically looking around when you hear a good item drop.
Last edited by PsychoRomeo#1301 on Aug 1, 2011, 3:31:25 PM
I would give an option at game creation on what loot method will be used in the game and show that on the list of available games. I really have no interest in playing in a ffa loot game. It doesn't add anything to the experience for me and I'm not particularly fast at clicking on loot. I'd rather play in a game where loot is randomly assigned or use WOW's need or greed system.

I assume you want people to play your game and people want to play in slightly different ways. It seems to me that it would be easy to implement a choice of looting style used in a game. The system proposed in the original post by the developer looked very complicated and probably wouldn't really satisfy anyone.
There are other systems... let's avoid anything WoWish...
I love virtual brutality so save it for the Mobs...
Last edited by cybrim#1062 on Aug 1, 2011, 6:23:05 PM
I agree, this game does not need to be tainted with anything resembling WoW...

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