Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
lol and i check the boards in the towns and see so many partys to join. mmm[/quote]
I play in parties all the time. Suck it up if "your" loot gets jacked. React faster. Or just ask for the gear back.[/quote] lol if you where talking to me. wtf are you talking about then? i just made a statement that i 'hardly' see any public games in the board. so still mmm |
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This has all been refuted before but I will do it again just for the heck of it.
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" Some people like to play the game slow. Are they playing the game wrong or is it a playstyle choice? Why should GGG try to force people to play fast? " Why would you need a looting system to give you a reason to have friends? Last time I checked people enjoy having coop buddies to play with any time. In a non competitive looting system I can play the game with anybody and have a good time. I prefer that over only being able to play with select people. " This is basically another pace argument which I think is great you guys have an option to play the game as quickly as you need to. Heck I might even use FFA if I am only playing with friends. We might want to play the game faster at that point and not stop to link items. But for playing in public games I see no reason why people can't have the choice to play at their own pace in a non competitive system. " Sure it fits the game. However gameplay and enjoyment should trump theme/style any day. Thank God the devs don't make every gameplay decision based on the theme. " Which is exactly why public games are avoided by many players. I don't see how this is at all worth it. If the rules are broken it just invites bad feelings and someone potentially being booted. Furthermore why do the players have to make their own rules to play how they want to play? I don't recall Chris ever talking about players making their own rules to enjoy the game. " and ladder races are completely optional to. I'm glad people have this choice. " Completely disagree. Bad experiences are just that, Bad. I find players generally think like I do which is that we play to relax. Drama isn't at all something that I want in my video game. " Extending the timer wouldn't change the loot drops at all. Instanced would be a nice choice sometimes especially so that the ground isn't completely covered in items so that I can't even see the ground. But really I would just settle for a system that is non competitive. " Looks like you stole my argument against FFA. Hard to see how took what makes it easy for ninja looters to do their thing. I definitely agree. There isn't anything difficult about camping loot drops I just think its a boring and stupid way to play the game which is why I avoid it. " If you want added danger then make more interesting monsters and AI. Why do we need the loot system to make the game dangerous? Dieing from trying to get your share of the loot just encourages players to not play public games. This is essentially a game difficulty argument, many players don't find it to be more difficult, just more frustrating which = play solo. " You can do those things with a non-competitive system as well. I feel that your immersion argument is a playstyle choice that shouldn't be put onto all players because not all players feel more immersion by FFA. I personally don't see how loot timers all over the screen with players names on the items is supposed to add to immersion. Standard Forever Last edited by iamstryker#5952 on Jan 7, 2013, 6:26:40 PM
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I still love everyone saying "D3 IS A FLOP ITS THE WORST GAME EVER, ITS A TOTAL FAILURE, POE CAN'T HAVE A SINGLE MECHANIC IN COMMON WITH D3 OR IT WILL FAIL TOO!" Except for the fact that its one of the most sold games ever and has record setting pre-orders. Just because you dislike a game doesn't make it a flop or a failure.
Why aren't you playing D2 instead, it has pure FFA and the servers are still running, the gameplay is still great. Clearly if FFA is the best thing ever then you should still be playing D2 and not POE. See where I'm going with this? I don't play D3/D2 because of other mechanics that ruin the game, the same why you don't play D3/D2. Its not as simple as the loot options of the games are good/bad its other reasons like complete lack of endgame content, or good/bad item systems. I don't understand why there can be leagues and tons of other options (builds, itemization, etc..) in the game only to be dead set on only having a FFA timer system. If they want to force loot tension on everyone why is playing solo even a option? Why isn't everyone forced into a single HC-Cutthroat (with real HC where your character gets deleted) league where partying is forced? Clearly this would have the gameplay with the most tension? I'll tell you, its because the player base for niche game with only HC-Cutthroat could never support itself. Also being able to "get around" the loot systems by playing solo isn't a real solution for a game that is trying to live off of cash shop cosmetic items. I still love all the PRO FFA people that post with poor grammar and rage, saying they will never post in this thread again only to rage at some person with a different opinion then the FFA only crowd and continue to post again yelling at some other person. |
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More responses to SMRD
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" Recycling the same argument? Again, the only reason you need to make friends is that its fun to slay monsters together. That reason will always exist. You don't need FFA to give you a reasons to make in game friends. Thats silly. " So you also think people who play single player are playing the game wrong? I like games where all you do is click on monsters and collect loot. Thats what the Diablo games were all about. People didn't love D2 because it was FFA. " Why is everyone so focused on instanced? I would be mostly happy if I could just extend the timer in which case I CAN see what the party is getting. " How does that affect you if you aren't forced to use it? Play style choice. " There's plenty of differences. I don't know why people think that other players are only fun if you constantly competing for loot. What a ridiculous notion. Parties are a lot different than solo. " Jerk in what way? They can't ninja my loot so I don't really care what they do. They can still be booted or muted. " Again not the only suggestion being made but I don't see how people can argue that and be ok with the stupid names and timers system we have now. How is this system realistic? " I would rather play a game where you don't need an advantage in order to get your share of the loot. Standard Forever Last edited by iamstryker#5952 on Jan 7, 2013, 6:26:01 PM
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So how is adding 2 seconds to the base loot timer going to destroy the game?
IGN: Wrathmar * Paulie * Client
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" Did I say Diablo 3 is the worst game ever? Or can you just not read? Cry a little more please. |
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" I don't actually mind. However, it'd be better if the timer was partially based on how many items are already on the ground. You don't need 10s+ timers if there's practically nothing. I say make people pay attention to what's dropping. You snooze you lose. Besides, other than drops and reflect, there's almost no reason to actually focus on what's happening. |
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" I like your idea of having it based on total number of items dropped. If PoE needs FFA loot to make co-op interesting then they need to bump up the difficulty. IGN: Wrathmar * Paulie * Client
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Having an option to enable FFA could work.
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Last edited by arzumata#0222 on Jan 8, 2013, 2:15:59 AM
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