Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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lethal_papercut wrote:
So Slayer, you bought extra accounts in a closed beta in order to 'win', you pooled items with others & the use of a 3rd party program in order to exponentially generate orbs & craft gear, you enter races & level just enough to gain orbs, you run parties where the sole objective is to split up & take advantage of the increased IIQ & that's the stuff you admit to....& we are supposed to respect your opinion as being for the betterment of the game? Doesn't look that way from here.

Players like yourself are the reason that GGG had to implement the no exp boost to parties, you guys are the reason that the alch recipe had to be changed, you are the reason that rewards for races had to be adjusted, you guys look for any chink in the armor of the game & seep in there like an infection until you become prevalent enough for GGG to have to do something about it. I'd like to think you did all that stuff in order to help GGG find out shortcomings in the game but I'm pretty sure it was purely selfish.


Doing something that is not against any rules is not doing anything wrong.

And you're damn straight I and others look for any weak spots in the game. This is BETA. We are testing the current rules and mechanics. I will find them. I will use them. And I will let GGG know what is going on. This is what were here for.
So what is your suggestion to fix the exploit that you have been using?
IGN: Wrathmar * Paulie * Client
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SL4Y3R wrote:

Doing something that is not against any rules is not doing anything wrong.

And you're damn straight I and others look for any weak spots in the game. This is BETA. We are testing the current rules and mechanics. I will find them. I will use them. And I will let GGG know what is going on. This is what were here for.


This statements . . . "im not doing anything against the rules". But, who im to judge? If GGG allows it. But i heard they gonna be against bots, and i dont get it why they are ok with multi boxers.

And one more thing, we are in beta, you are looking for gaps into the mechanics and gameplay just to help the game improve, sure, we get that, but wouldn´t it be more "ethic" wen you find a role into the game you report it for GGG and stop using it? Because, you know, you allready did you part as an awesome beta tester.

I mean, you found the exploit and allready warned the producers, why keep exploiting the game?

Because they never did anything about it. From the top I reported it, maybe a month or so into me playing, via email. Until I started doing it, right at the very end of last ladder.

It basically took DDT or whoever started the in depth feedback about it, and others seeing it and doing it before others caught.on to what wad happening. Things like that should be noted by GGG publicly, and a statement such as we.are working on a fix. IMHO, this should happen as soon as its confirmed. Btw, while I'm discussing this, I'm talking about exp boosting. I also told them about IIQ, but for what I'm talking about now is specifically exp.

Some exploits should be sent to devs, some more grey area ones should be made public for the community to decide.

This one I consider grey area. Personally. This is simply because the.multiboxer is killing harder enemies so you should be rewarded as such. Again, this is just my opinion. The non multiboxing team who has each individual split up and kill their own monsters should also be rewarded for killing harder monsters.

I REALLY don't like being REQUIRED to ALWAYS maintain a group of x amount of players within 2ft of each other. That takes no skill. Having your parties keep communicating and going in different directions takes a lot more teamwork than, everyone sticking together.

So, how do you fix it? I dunno. I don't see a problem with it, a part of me knows its unfair to some who wish to fight as a blob, but at the same time, is it fair to take away the grouping dynamic I have previously described?
I got lost a little bit. You endorse multi boxing use?

And you think who multi boxes should be rewarded properly?

Is that what you mean?

I despise any kinda of cheat, and doens't matter from which angle you look at, multi box is one of them.
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SL4Y3R wrote:
Because they never did anything about it. From the top I reported it, maybe a month or so into me playing, via email. Until I started doing it, right at the very end of last ladder.

It basically took DDT or whoever started the in depth feedback about it, and others seeing it and doing it before others caught.on to what wad happening. Things like that should be noted by GGG publicly, and a statement such as we.are working on a fix. IMHO, this should happen as soon as its confirmed. Btw, while I'm discussing this, I'm talking about exp boosting. I also told them about IIQ, but for what I'm talking about now is specifically exp.

Some exploits should be sent to devs, some more grey area ones should be made public for the community to decide.

This one I consider grey area. Personally. This is simply because the.multiboxer is killing harder enemies so you should be rewarded as such. Again, this is just my opinion. The non multiboxing team who has each individual split up and kill their own monsters should also be rewarded for killing harder monsters.

I REALLY don't like being REQUIRED to ALWAYS maintain a group of x amount of players within 2ft of each other. That takes no skill. Having your parties keep communicating and going in different directions takes a lot more teamwork than, everyone sticking together.

So, how do you fix it? I dunno. I don't see a problem with it, a part of me knows its unfair to some who wish to fight as a blob, but at the same time, is it fair to take away the grouping dynamic I have previously described?



So the ‘private parties’ you were playing in were you and multiple bots? This explains why you are against instanced loot. It would force you to use your extra accounts to pick up the excess loot/currency.

Unless GGG includes a /player6 command to the game any advantage gained by multi-boxing would be considered an exploit. My suggestion to fix the exploit is to have the IIQ bonus apply for 75’ radius while the timer is active for a 200’ radius.

I am really starting to worry about the negative impact bots/exploits/multi-boxing is going to have on this game.
IGN: Wrathmar * Paulie * Client
Sending people to different corners of a large open space requires skill and teamwork? Pull the other one. Let's be honest, no one does this for any other reason than to exploit the IIQ mechanics and there's really no point pretending otherwise.
Last edited by Randall#0850 on Dec 21, 2012, 4:46:40 PM
Wrathmar. Where in the world did I say that? The.majority of my private parties were with Aethias and several others. My farming runs were a different story.

Cyryc

My point is, in terms of loot drop vs difficulty there is absolutely no difference between an actual party splitting up, which requires more communication than when everyone sticks together. Compared to a multi.boxer. Im merely saying a real group which splits up, and a multi boxer, are to the game, the very same thing.

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cyryc wrote:
I got lost a little bit. You endorse multi boxing use?

And you think who multi boxes should be rewarded properly?

Is that what you mean?

I despise any kinda of cheat, and doens't matter from which angle you look at, multi box is one of them.


Multiboxing would be the act to control more then one account/character at the same time, having them move and attack at the same time by controlling them all with one mouse/keyboard and cloning the keystrokes via software or hardware.

http://www.wowwiki.com/Multiboxing
http://www.dual-boxing.com/
http://en.wikipedia.org/wiki/Multi-boxing

If you wish to educate yourself on the subject.

This isn't really whats going on. What players do is logon separate accounts and place their low level chars in the same zone as the higher level char. one by one, by hand.
Your terminology is simply wrong.

Alot of ppl seem to think you'd need some form of loader program to launch multiple instances of the game aswell, this is not the case either.
IIQ from groups should possibly be sorted in some way to stop the usage of 5 boosters with one killer to gain the iiq advantage over solos, but doing this without hurting parties would be hard.
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lethal_papercut wrote:
Players like yourself are the reason that GGG had to implement the no exp boost to parties, you guys are the reason that the alch recipe had to be changed, you are the reason that rewards for races had to be adjusted, you guys look for any chink in the armor of the game & seep in there like an infection until you become prevalent enough for GGG to have to do something about it. I'd like to think you did all that stuff in order to help GGG find out shortcomings in the game but I'm pretty sure it was purely selfish.


I for one do try to find a way within the games i play to maximise efficency. this might border on exploting at times, players like us are extremely important to have during betas to find and iron out the obvious flaws in game mechanics wheter it be superiour farming spots or way to level etc etc. Finding and fixing these things becomes increasingly important as we approach open beta. Then again explaining this to someone who's made up his mind about our motives already is probably a futile effort.

Edit: Regarding the alch recipie, It had to be nerfed. Grinding solo with a set of full mf gear gave you 100's of alchs per day if you matched names with other farmers, introducing this much currency to the game was harmful do you not agree?

The currenct matching system may still be broken, but it would require several ppl with over 150 stash tabs to match 3's for alchs without quality to even begin to test it out, even then it might be too much of a pain to be better then straight vendoring or matching noqual 2's for chances while doing the unid 2 chaos recipie and 20% qual rare magic white same base item unid for 2 alchs.
Last edited by dmouze#5681 on Dec 21, 2012, 6:29:20 PM

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