Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
iamstryker wrote:
On a side note. I don't think that this game is really classified as an mmorpg. Its an ARPG. In my eyes anyway


Online only to me means MMO(massive multiplayer online). But meh... splitting hairs here.
FFA loot=Single player MMOARPG. GGG please consider a change.
"
BloodBlade22 wrote:
"
iamstryker wrote:
On a side note. I don't think that this game is really classified as an mmorpg. Its an ARPG. In my eyes anyway


Online only to me means MMO(massive multiplayer online). But meh... splitting hairs here.


Wouldn't Call of Duty be an MMO using this basic definition?
Standard Forever
Jesus christ, would you guys stop hoping this game is like others. Yes, ffa is tough and if you are in a public group you might get fucked over but that's the point of this game. We are playing outcasts who are suppose to fending for themselves regardless of who they are traveling with. Hence why there are dead bodies that look similar to the ones we play that we kick or hit hoping they spill loot.

If anything I think it should be more cutthroat and when a hardcore player dies his items spit out like they do in the cutthroat leagues.

I understand the whining but this game is modeled after d2, which was FFA (and who didn't have lag killing baal back in the early 2000s, fuck anyone who had T2-T3 internet).

Those of you coming from D3 wanting the same system, the rolls on items there are so horrible that everyone getting 2-3 inventories worth of items they'll be lucky if a couple are good. Then you have the AH to make up for bad drops. While good items aren't dropping like candy in PoE, I see way more usable items per run than I did in D3 where I could go a day without finding something worth over 10m gold (sometimes a week).

GGG stand firm but don't throw away any good ideas of they do come. Just keep FFA.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Moosifer wrote:
Jesus christ, would you guys stop hoping this game is like others. Yes, ffa is tough and if you are in a public group you might get fucked over but that's the point of this game. We are playing outcasts who are suppose to fending for themselves regardless of who they are traveling with. Hence why there are dead bodies that look similar to the ones we play that we kick or hit hoping they spill loot.

If anything I think it should be more cutthroat and when a hardcore player dies his items spit out like they do in the cutthroat leagues.

I understand the whining but this game is modeled after d2, which was FFA (and who didn't have lag killing baal back in the early 2000s, fuck anyone who had T2-T3 internet).

Those of you coming from D3 wanting the same system, the rolls on items there are so horrible that everyone getting 2-3 inventories worth of items they'll be lucky if a couple are good. Then you have the AH to make up for bad drops. While good items aren't dropping like candy in PoE, I see way more usable items per run than I did in D3 where I could go a day without finding something worth over 10m gold (sometimes a week).

GGG stand firm but don't throw away any good ideas of they do come. Just keep FFA.


Sooooooo do you have any argument against looting options, which is what people are asking for?

This game has different leagues to satisfy the different playstyles. Not everyone wants to play hardcore, cutthroat, or any kind of PVP. So whats wrong with a purely pve option?

How does D3 having horribly stupid loot and an AH have anything at all to do with this topic?
Standard Forever
Last edited by iamstryker#5952 on Sep 27, 2012, 12:24:18 AM
"
Moosifer wrote:
Jesus christ, would you guys stop hoping this game is like others. Yes, ffa is tough and if you are in a public group you might get fucked over but that's the point of this game. We are playing outcasts who are suppose to fending for themselves regardless of who they are traveling with. Hence why there are dead bodies that look similar to the ones we play that we kick or hit hoping they spill loot.

If anything I think it should be more cutthroat and when a hardcore player dies his items spit out like they do in the cutthroat leagues.

I understand the whining but this game is modeled after d2, which was FFA (and who didn't have lag killing baal back in the early 2000s, fuck anyone who had T2-T3 internet).

Those of you coming from D3 wanting the same system, the rolls on items there are so horrible that everyone getting 2-3 inventories worth of items they'll be lucky if a couple are good. Then you have the AH to make up for bad drops. While good items aren't dropping like candy in PoE, I see way more usable items per run than I did in D3 where I could go a day without finding something worth over 10m gold (sometimes a week).

GGG stand firm but don't throw away any good ideas of they do come. Just keep FFA.



Actually not only D3 are doing this now there is GW2,TL2, and soon to be grimdawn.
Infact many people have blasted Borderlands 2 over it's looting system and comended games like TL2 and GW2 over thier loot system.
This is the trend and this is what is acceptable right now in this genra of gaming....loot driving games i mean.

So fail on the D3 part.

Regrding how this FFA crap is all good in the spirite of the game argument doen't you think that hungry exiles will stop to eat now and then?
Take a piss or even take a nap where at that momnet someone would come to kick your ass and steal all your gear?
After all it's all cutthroat right?

FFA loot = Single Player Game
if a boss drops like 3rares for you its hard to get them all in time. imo it should be increased to 10seconds or higher.
"
iamstryker wrote:
"
Moosifer wrote:
Jesus christ, would you guys stop hoping this game is like others. Yes, ffa is tough and if you are in a public group you might get fucked over but that's the point of this game. We are playing outcasts who are suppose to fending for themselves regardless of who they are traveling with. Hence why there are dead bodies that look similar to the ones we play that we kick or hit hoping they spill loot.

If anything I think it should be more cutthroat and when a hardcore player dies his items spit out like they do in the cutthroat leagues.

I understand the whining but this game is modeled after d2, which was FFA (and who didn't have lag killing baal back in the early 2000s, fuck anyone who had T2-T3 internet).

Those of you coming from D3 wanting the same system, the rolls on items there are so horrible that everyone getting 2-3 inventories worth of items they'll be lucky if a couple are good. Then you have the AH to make up for bad drops. While good items aren't dropping like candy in PoE, I see way more usable items per run than I did in D3 where I could go a day without finding something worth over 10m gold (sometimes a week).

GGG stand firm but don't throw away any good ideas of they do come. Just keep FFA.


Sooooooo do you have any argument against looting options, which is what people are asking for?

This game has different leagues to satisfy the different playstyles. Not everyone wants to play hardcore, cutthroat, or any kind of PVP. So whats wrong with a purely pve option?

How does D3 having horribly stupid loot and an AH have anything at all to do with this topic?



You have your answer as to why NOT include options already.

"We are playing outcasts who are suppose to fending for themselves regardless of who they are traveling with"

Add instanced loot and there is no more fending or interesting group dynamics (yes i think its interesting, yes i played public groups)
Oops, I got tricked. Somehow clicking title brought me to final post. Post made in error.
--
I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Sep 27, 2012, 7:28:16 AM
"
devmoon wrote:


You have your answer as to why NOT include options already.

"We are playing outcasts who are suppose to fending for themselves regardless of who they are traveling with"

Add instanced loot and there is no more fending or interesting group dynamics (yes i think its interesting, yes i played public groups)


The story should not dictate the looting mechanics. Right now there are a crap load of players playing on this populated island SOLO. Exactly how does that fit into the story?

How exactly does "YOU finding FFA loot intersting" mean that ALL OF US should be required to play it?
Standard Forever
Maybe HC league should have an option so people don`t get killed on account of ninjas.
Leaves are falling all around, It's time I was on my way.
Thanks to you, I'm much obliged for such a pleasant stay.
But now it's time for me to go.
The autumn moon lights my way.
For now I smell the rain, and with it pain, and it's headed my way.
Last edited by Chrono89#7401 on Sep 27, 2012, 1:30:23 PM

Report Forum Post

Report Account:

Report Type

Additional Info