Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.


"

This is anecdotal. Also, what you're describing is A) not ninja looting and B) completely different from the typical pick-up game experience.


Im not sure what u mean by anecdotal except that you dont believe that its easy to repeat / make work.

But people add you as friend ask to play again so actually its easier to have a friendly party now.

I know its NOT the typical pick-up exp and hence so many people play solo.

Only reason I wrote it here is for others to know that IT IS possible to work around FFA loot and have both increased Quantity and nice group feelings.

Besides when people are not keeping eye on loot all the time, leaving battle at bad times etc, the game really shines for us that think stealing other people loot is a##hole like even if allowed / designed to be so.

And again, this not to whine.
Simply wanted to make sure people who actully like team play but find FFA to be evil that it is possible to live with.

Since it will not go away. Its working as intended.!



Since I noticed Chrono89´s signature

"FFA Loot is what you make it."

I think this is really true and for you that want to increase timers and/or having instanced loot all you are doing are limiting the game.

The only thing thats needed are better party controls for example

* party leader can kick people

This game is supposed to keep you active and engaged.
"
MetavoidX wrote:
Just as a side note:

I managed to runs teams where we agreed that ninja style was 100% unacceptable.

The rules were simple.

If you saw the name on the loot, it belong to that player and you say it in team chat "Hey, orb for you"

If you find items and dont know for whom it dropped, it is yours.

And just as trust based trading, this really worked!

We had great nights and nobody was being an asshole.

People even start to ask, "you need this?" when found weapong for other classes and stuff "i already have this gem, you need it?"

So it is possible to ignore the FFA since it turned out so many players really like to play groups if your loot is yours.

Even outlaws can have honour :)


/sarcasm on

No! You're playing wrong! "You are supposed to be playing outcasts who are suppose(d) to (be) fending for themselves regardless of who they are traveling with"

/sarcasm off

I think it's great that you found cooperative people to play with. One issue I have with timers, is that even if everyone is 100% down with not ninjaing, you have no way of knowing who got assigned what if you don't spot it in the 2.3 seconds the name was on the screen.

It's a given that when this game goes F2P, a lot more people will join, including lots of ninjas. I'd much rather not have to constantly be filtering, monitoring and kicking people who are dicks. I just want to play.
In a very grind heavy game the death penalty equates to...more grinding.
"
MetavoidX wrote:

"

This is anecdotal. Also, what you're describing is A) not ninja looting and B) completely different from the typical pick-up game experience.


Im not sure what u mean by anecdotal except that you dont believe that its easy to repeat / make work.

But people add you as friend ask to play again so actually its easier to have a friendly party now.

I know its NOT the typical pick-up exp and hence so many people play solo.

Only reason I wrote it here is for others to know that IT IS possible to work around FFA loot and have both increased Quantity and nice group feelings.

Besides when people are not keeping eye on loot all the time, leaving battle at bad times etc, the game really shines for us that think stealing other people loot is a##hole like even if allowed / designed to be so.

And again, this not to whine.
Simply wanted to make sure people who actully like team play but find FFA to be evil that it is possible to live with.

Since it will not go away. Its working as intended.!



I am still not sure why players have to find a work around just to make the loot system enjoyable. Working as intended?
Standard Forever
The problem I see is that when you go against the will of the players they figure out ways around your system until you lock it down too tightly and they give up.

Instant-Looting trolls are why I stopped grouping in Diablo 2. Eventually they released that big patch that killed soloing completely (I think it was 1.10?) and I just gave up on the game.

I'm too old to be racing to click first. That does not mean I exist to earn someone else loot! If I find I can't develop my character in a party, then I'll stop partying. If I find that I can't develop my character solo, then I'll stop playing.

Its best to just give up on this and make the loot instanced per player. No one will RAGEQUIT path of exile because of instanced loot. People will eventually quit if they can no longer develop their character.
Seperate the player base!

Us Carebears, who everyone knows only make up 10% of population, will have our instanced loot & nice, co-op fun.

Everyone else can have their l33t FFA loot.

Problem solved. :)
Separating the player base means less trading and fewer good items per league. This is onemof the problems I have with that suggestion, which has been brought up before

I am aware that GGG will offer private leagues in cash shop, so I'm curious to see how this all works out.
I have been thinking recently about how the game would change for me if there were more looting options. Right now I run maps with my main class and I usually do them solo. If there was an option for me to play on an instanced system I would almost always invite anyone from global chat to come and join me, because playing with other people is just more fun. Coop has always been more fun (In most video games).

I recently did run a map with 2 other players that I didn't really know but had been invited to join. It wasn't my map so I was going to let the creator have all of the maps that dropped. I wanted to just enjoy the experience but it felt much more tense having to focus so much attention on anything that dropped WHICH WAS AN ABSOLUTE CRAP LOAD OF ITEMS!!!!)

The experience wasn't all bad but its definitely not how I want to play the vast majority of the time. It felt like we were all trying to be up front in case something really good dropped, which I think hurt us in the end because when we came to the boss we all played so aggressively that we each died at least once.

I just know that on another non competitive loot system I can play my more relaxed and laid back style which is how I usually want to play any PVE game. I have new responsibilities in my life which is why I left competitive gaming (First person shooters) and returned to my love of ARPG's. I really hope GGG lets us know what they will be doing in the future as soon as they can tell us. It would give players such as myself something else to look forward to.
Standard Forever
I cant for the life if me understand why giving players the option to have instanced loot in a party is a bad thing. This is one aspect of the game that I really cant support at the moment. Rewarding players that prioritize looting over fighting seems incredibly backwards to me.
IGN: Iolar
Last edited by BRavich#4397 on Oct 18, 2012, 3:10:20 PM
Transferring my recent post on a different thread over here.....

It would be nice to hear from GGG again regarding this issue. I know they have said that they are working on other stuff right now but what concerns me is that open beta is coming and I would think that looting modes would need to be ironed out before open beta.

I guess its possible to figure it out after open beta but what about scaring away potential customers who really want more looting options? I just really want the game to succeed and it bugs me that this issue is apparently going to be unresolved going into open beta.

If the devs have decided or ever do decide to not give looting options then I would appreciate it if they would let us know so that people don't continue beating a dead horse.
Standard Forever

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