Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
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Last edited by HurlockHolmes#0903 on Apr 15, 2014, 11:56:26 PM
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" There are already at least a few games I've played that do this, and I love it. I'm a loot grabber myself, so I tend to let whoever I'm partying with choose, and if they choose FFA without requesting some sort of "who gets what," then their bad, I get everything. |
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i like this type of game and as a online game like to help people kill a boss if there are stuck, would also like to party up with random players ...But with this FFA loot i have stopped partying
note: 1 second is not enuff..... if the item is very good people will wait a lot longer (in Sacred2 i think timer was 30 seconds) Next Note: a lot of players who dont like FFA loot are the sort that dont evan read or give feedback in forums i guess This is a Online Game encourage randoms to party together by NOT having FFA loot Bonan..2hander,Miss Bitch..whitch, ThongBow..ranger
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" The really big problem I see, as one who usually plays a ranged character, is that a rare bow will drop, but it'll be allocated to someone else. When they grab it (because they CAN and I cannot) and I say something about it, I'll get the reaction that it was "theirs." Whereas even in full FFA I can get to any bows that drop. Just the reaction time of the melee fighters to think about whether they want a bow or not gives me enough time to get it. Orbs might be snatched up a little more quickly, but orbs are not BUILD SPECIFIC. Each party member should have the ability to see and grab their build-specific rares. And these issues don't even come up in the FFA model all that often anyway. We each know that if we really want something, we grab it. Otherwise we don't. Having the timer there might give an illusion that an object rightfully belongs to a particular party member, and now they're suddenly being extra nice when they let the ranger have it. Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on May 31, 2012, 3:03:30 PM
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" Give it time, man. .9.10 isn't even out yet, and so GGG has of course not been able to measure the backlash from that system. For all we know .9.11 will have a much better solution. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" FFA loot was the simple reason behind me only playing with my wife when we hunted for gear in Diablo 2. Groups happened only when experience was needed. I fail to see the point in making a multiplayer game where most people wont because they want the gear. Now presenting! Venom ink; malice in the pen, poison on the paper, anger in the mind. Brought to you by Dat LLC, in partnership with Harassment Industries. *Disclaimer* No actual products are being sold, shipped or presented. *End of disclaimer* Last edited by DarkNRG#0841 on May 31, 2012, 3:37:43 PM
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" However, in this game group play is *ridiculously* easy compared to solo. You end up getting more loot anyway, a lot faster, even WITH everyone grabbing at things. Four people get through areas a lot faster than four times the speed of a solo run, and thus you get more loot. However, what I have just said could be a fairly weak argument, as I think the answer there is to make enemy scaling mush higher for groups than it currently is. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Guess i gotta make a tanky bowman with point blank to play range in a party. With 2 secs of just run time shooting from a screen away as i usualy do seams foolish.
I end up killing Rare mobs and cant see there drops as is. This means i cant even click on the loot thats alocated to me in time. If any are even alocated to me at that range. And do u realy think frost wall wont be abused in theses cases? It last longer than anyones alocation time would be. If u say leap/tele/flicker, how does a ranger with a bow and specd dex make any one of those usefull for anything but out thinking a troll. To me this seams like a bandaid for a hangnail, more trouble then help. Creating a system to help people, that can be used to annoy people by the more malicious, is more angering then someone being outright greedy. At least they dont have any protected items to rub in your face. And too Unclemart: Good riddance, u didnt even say what ur problem with the system was. This is a beta, they are trying things and geting feedback. D3's loot system is fair in the sence that evey char is exatly the same. Last edited by Ezuri#3162 on Jun 2, 2012, 1:36:55 AM
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" That's my concern too - having reasons for people to stop fighting is not good design. OHwever, I am in favour of almost anything that is not FFA - FFA was horrible in other games like D2 since it produces other combat issues: - People stand in close to hoover up items - Melee are advantaged - People run to good items and stop fighting The solution you propose would be fine if you have the good items only show at the end of combat (against all mobs in a pack/event) would prevent that, and having them show to the allocated person for 2-3 seconds seems better.... what if someone has 2 items allocated to them and they're some distance apart? Bottom line: anything is better than FFA. |
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" I just quoted this to say that you raise some very good and valid points. I hope we get a better solution with a future patch. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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