Dragon's Immortal Tank (Updated for 1.2)

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Masshypnosis1 wrote:
I have tested out some stuff on the Hardcore League how to rush throw all maps and mods as fast as possible.
It´s Hardcore so my goal was the highest survivability (first) + the most dmg (second).

I´m now playing with: Dominating Blow


I have tested: Double Strike / Heavy Strike / Cleave / Infernal Blow / Dominating Blow.

Nothing of all this Meele Attacks is such insane and powerfull like Dominating Blow.....

The other side is: You NEED Soul Taker, without this Axe you cant spam this attack (311 Mana per Hit). In my 6link the Gems are:
DB - Meele Physical Dmg - Faster Attacks - Meele Splash - Multistrike - Increased Duration

You wont need Life Leech at all (Im playing only with the 2% of passive tree). If youre fighting against Piety / Vaal / Megaera swap out Increased Duration with life leech or life gain on hit(your Minion will die instant).

But with these Gems linked your Minion got a duration over 90 seconds. In a full group your THE Damage Dealer Nr 1. If there are some Leap Slam / Flicker / Charge Monster in that map nobody of the group will reach any enemy before your Minion kill them. 90% of the time you´ve got 40-70 minions.

I have played the whole weekend (around 100-200 Maps) 68 - 75 (Maplevel).
We have played all Mods and I streamed 90% of the runs. Most time we played in a 3-5 player group. The most of the time with 2-3 dual totem spork builds.

When I got some time I will pick up some nice maps with some insane monster in there and post this vid here :). I only can say: Oh dammed, these other guys in the party got really sad because they dont even saw some monster if in that map are flicker spiders :)

If you got the chance test it out, its funny / fast and safe.

Edit: Aura used: Hatred / Determination / Purity / Grace / Discipline
After Patch maybe without Hatred (but that doesnt matter).


lol @ that mana cost, your version 'sucks' because like that its only for rich ppl since it needs ST axe as you said. But the concept is so cool lol

And what happens to minions once the buff expires? they just disappear? and how do you make new minions if the ones you already have kill most everything before you reach it? 40-70 minions at a time ... what about the framerate?
Dominating Blow is like Culling strike. You need the "last" hit to convert them. You have to be really really fast. I clear the most maps within 2 minutes (no maze maps). There is only the problem in some indoor maps, cause sometimes your minions are pretty dumb.
Mowing throw some monster gets a very different meaning here :)

Will be streaming later today if you wanna see how to mow throw the content *gg*

Edit: There is no lagg, it will only lagg on a 6 member group if there are some lightning arrow / Dual totem and other stuff in there. But thats pretty ok.
Last edited by Masshypnosis1#2888 on Aug 19, 2013, 6:35:15 AM
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Masshypnosis1 wrote:
Dominating Blow is like Culling strike. You need the "last" hit to convert them. You have to be really really fast. I clear the most maps within 2 minutes (no maze maps). There is only the problem in some indoor maps, cause sometimes your minions are pretty dumb.
Mowing throw some monster gets a very different meaning here :)

Will be streaming later today if you wanna see how to mow throw the content *gg*

Edit: There is no lagg, it will only lagg on a 6 member group if there are some lightning arrow / Dual totem and other stuff in there. But thats pretty ok.


yep but it still needs soul taker

So not as accessible as the infernal blow variant, since it doesnt scale to 3xx mana per attack sequence, which is insane.

Thats correct but after the fix (blood magic / alpha howl) infernal blow wont do that amount of damage.

At the moment I have to think about some colour changes on my gear (aura).
I can cast purity / determination / Hatred / Tempest Shield on mana and grace / discipline on blood magic. But that need some sockets... thats not fine cause I use 2x endu cry, curse, Immortal call with increased duration and flicker strike / leap slam. Have to think about that. Dont wanna waste any space :).

Will be at home in about 1 hour then some fitness after that streaming and mowing throw maps if you wanna see how this work :) http://www.twitch.tv/masshypnosis_
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Masshypnosis1 wrote:
Thats correct but after the fix (blood magic / alpha howl) infernal blow wont do that amount of damage.


I think thats absolutely wrong. I've been streaming myself clearing maps just as fast with my gear adjusted for the next patch, as I did before when using a blood magic item and gem swaps to get all my auras up and running.

I gotta agree with ancalagon3000 though, Soul Taker is a must if you want to use DB with this build instead of IB. The good thing is with this build, is if you are looking for some gear to spend some exalts on, they aren't expensive or required. Aegis can run about 4-6 exalts, and if you go the Bringer of Rain route, that's about 3-4 exalts. IMO the first piece I'd get is BoR which takes buying a chest piece completely out of the equation (and a good 6link costs way more than 3-4 exalts).

Like I said in my previous post, the great thing about the build that Dragon585 posted is that there is a lot of flexibility with what you can do with it depending on what gear you have or that you can get at the time.
True this is a great build, I myself prefer to keep the DPS somehow (after this patch). I knew this will happen so that's cool. I will experiment later, if I cant maintain my DPS........ that's it I'm afraid.....
Last edited by Kenza#6269 on Aug 19, 2013, 1:39:29 PM
So now that we have to trade 300 life for 280 energy shield for a blood magic reduced mana discipline is anyone going to do it? Seems like its still worth it for the mechanic depending on how much ES u have. I am thinking no though if u have enough ES without it to be filled by a single block (aka at least 4% of your armor in ES).
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Argdel wrote:
So now that we have to trade 300 life for 280 energy shield for a blood magic reduced mana discipline is anyone going to do it? Seems like its still worth it for the mechanic depending on how much ES u have. I am thinking no though if u have enough ES without it to be filled by a single block (aka at least 4% of your armor in ES).


Yes i'm going to keep it, it's one of the things i'm never going to drop off, no matter what happens. ES is like life and you can never have too much of 3 stats on this build: Armour, ES, Block
Last edited by Juhazzz#5503 on Aug 20, 2013, 11:53:55 PM
Yea, once you get enough ES and life, then life is only there as a buffer against some chaos damage. Earlier today before the patch I was running some lvl 75 maps with about half my life reserved (at 1.4k now) and I really haven't had much trouble with anything.

Obviously if you're not using a Aegis Aurora, then you're probably better off not using the Discipline aura till you do get it.
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LoknarVelocity wrote:
Yea, once you get enough ES and life, then life is only there as a buffer against some chaos damage. Earlier today before the patch I was running some lvl 75 maps with about half my life reserved (at 1.4k now) and I really haven't had much trouble with anything.

Obviously if you're not using a Aegis Aurora, then you're probably better off not using the Discipline aura till you do get it.


Yeah that's exactly how it is, once maxblock reached, massive amount of armour and expecting that you have Aegis Aurora, it's very very rare that you ever see yourself going to HP pool, chaos damage only does that and when you cast stuff with blood magic, rest of the time you'll just see ES jumping up and down :p

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