Ranger - How to make a viable build
" Mana is an non-issue. Even with Anger/Wrath/Discipline on (linked to Reduced Mana Cost), i have 151 Mana left. This is more than enough with Mana Leech and a 30 mana cost Lightning Arrow. I can basically spam it indefinitely. " From my gear, i have in total a flat 87-580 added elemental damage (mostly lightning). So the 50% is actually quite substantial. Also, if you aren't going to pick up the Catalyze group, there is no sense in going pure elemental. You'll have far more success with a physical/crit build. " I went pure evasion. Pre-patch i actually had 65% evade with Grace. Post-patch, because of the extra nodes i had to pick-up, i couldn't pick up the evasion nodes i had before...yet. My plan was to pick those up in the next few levels. That said, i only have 22% evade right now but use Discipline instead of Grace since i find 460 extra "life" to be much more effective. I thought it would be awful but with 2360 life, i have quite literally not died post patch. That includes farming the Act 2 boss at least 20 times and running over a dozen 60-62 maps. The reason is because normal mobs die in 1-2 shots and most rares go down in a few seconds with a Diamond Flask or two. So almost nothing ever reaches you and even when something does (Rhoas, Snakes, etc) you have a huge buffer so you don't get 1-2 shot. It's just important to have max resists and Panicked/Seething life flasks. All that said, i have been thinking of trying Iron Reflexes since Evasion still isn't very good unless you can get to 60-70%. Oh and i can post my gear if that will help. |
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Got it.
What is your intelligence/gross mana that allows you to run three auras and still have 151 mana left over for skill spamming? What flask setup do you use? Presumably a couple of diamonds, a couple of life and one mana? If you go for iron reflexes, would you be tempted to get blood magic, as its not much further away? Petrov. |
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Intelligence/Total Mana is 111/446.
Flask setup is 1 panicked life, 1 seething life, 1 mana, 2 diamond. Blood Magic is 11 nodes away from Iron Reflexes? Definitely don't have enough spare points for that. |
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" How did you get to that Intelligence from your base? A fair bit of +Intel and an onyx amulet? |
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40 int from skill tree, 1 ring with 36 int and another ring with 21 int. Here's my gear but bear in mind this is my MF setup for running maps, etc. I have other gear i swap to go pure damage.
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Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Some items in this post are currently unavailable.
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" Can you repost the link with skills pls? It doesnt work. |
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" It doesn't work because those builds were pre 0.9.11 and with the new skill tree 0.9.11 the old builds are no longer applicable. Petrov. |
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" jackal, thanks again for your assistance. See my gear here:
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Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Cold: 72-152 Lightning: 34-362 Fire: 94-172 Total Elemental Base: 200-686 Do you think theres enough elemental damage there to ditch Blood Magic and go for Catalyze instead? Petrov. Last edited by mrpetrov#7089 on Jul 24, 2012, 2:41:47 PM
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Absolutely yes.
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CI/Evasion based + King of the Hill
Early concept for a build, 81 points used. Not yet fully playtested, suggestions for tweaks welcome. Stats/Numbers without gear: Base Stats +300 Dexterity +134 Intelligence Spell +383 to maximum Mana Defence +382 to maximum Life (Set to 1 due to CI). Evasion rating 110 30% Increased Evasion 157.8% Maximum Energy Shield. 95% Energy Shield recovery Double chance to avoid Projectiles (Arrow Dodging) Charge +4 Maximum Frenzy Charge +4% increased Evasion rating per Frenzy charge 5% Attack speed per Frenzy charge Weapon 6% Attack Speed 66% Increased Physical damage with bows 6% Increased attack speed with bows (12% total) 35% chance of arrows piercing 30% increased elemental damage with weapons +600 Accuracy rating Crit 60% increased critical damage multiplier with bows 105% critical strike chance with bows Knock back on critical hit (King of the hill) Misc 15% chance to avoid elemental status ailments Immunity to Chaos damage 30% increased arrow speed Initial concerns: No Passive Elemental resistance 105% crit chance Wanted a higher Crit damage multiplier (Around 100%). Last edited by l0rdzedd#6636 on Jul 25, 2012, 1:21:12 PM
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