0.10.8 Information and Race Updates
" For all those talking about the massive currency necessary to invested in maps, I have to think of some map runs last night. Toward the end, we ran some boring blue lvl 66 maps (highest was 34% quantity). On a 17% map, a Lioneye's Glare dropped. A 6 linked weapon dropped on another lvl 66 map that had 22% quantity. I wonder how many people spending so much currency are running maps with less than 5 people? With 5-6 people, it seems that most maps yield 2-5 drops with occasionally 0-1 or occasionally 6 or 7 (haven't seen 8 drop in a single map yet). If someone is running the map solo and investing currency, I think they are trying to get the cart to pull the horse faster. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" Sorry, but coincidental is the proper word that applies. You might even be able to get away with synchronicity, but that's about it. A lot of players noted that the names on the drops implied ownership of the drop. There were a lot of people on various sides of the issue, and GGG tried to find the best solution in keeping with their vision of the game. If someone think ranting is a productive long term technique they have too much in common with Dilbert's Loud Howard. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" Why restrict? Why not ADD some cool uniques that are specific to each map boss? That way each map has its own reason to be run. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" I have a feeling this is also to alleviate some of the crashes Lunaris causes for people using a 32bit OS. I hope that is part of it, as doing Piety runs will be off the table, if my game crashes if I have to load the level more than a couple times. Level 3 could be broken into 2 levels to make it more manageable memory wise. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Cheers for the update news, but I'm gutted to see that temple level 3 is being reduced in size. Why is this being done, just so that people can farm Peity faster ?
It was an enjoyable experience clearing that level, now it's less fun and more farm. |
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" If that is the case then something is seriously wrong with the map system if it caters to groups and penalizes solo players. |
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So where is the play button for this?
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Maps:
Rewards will be revisited. Fairly vague. Are they talking about reworking the quantity values for affixes again or the drop rates within maps? |
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"I disagree, there's not much difference in running a map solo, than in a party. Unless you ninja stuff that drops for other players, your drops won't really be different. And what is a few alterations or an Alch when running maps solo, not that big an "invesment." Personally I've had the best results/fun running Alch'd maps 40-80% with a mapping partner. We get literally 1 Unique every other map. Just got a Marohi Erqi off the first white pack on one, and my partner got Vaults of Atziri off next map o_0 Good times. :P IGN: Golem_Antsy, Harvest
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Finally,..... fixing garbage unused skills every week instead of adding even more garbage unused skills every week.
Seriously, smart move. Last edited by boohead#3256 on May 1, 2013, 12:26:13 PM
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