0.10.8 Information and Race Updates
" as a freeze pulse user 90% of the time, this skill gem def. deserves a nerf.. |
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" Very true, I end up not using it much for that same reason, we already know it works great and it's no fun really, if there is a monster forum somewhere it must be in constant uproar: - 'we can't even reach cold casters, they permafreeze us all the time, give us more health and cold resist' - 'my serpent friend died to lightning arrow before we could even see what hit us' - 'our desync skill isn't reliable, we only occasionaly kill anything with it, FIX IT' - 'they raised my skeleton girlfriend as a zombie, she was silent and skinny, now she's bloated, squishy and cries BRAINS all day' ... Trying Puncture + melee splash, now that's fun. Can't wait to see how will it work after overhaul. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on May 1, 2013, 4:40:21 AM
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" Fix it |
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" That Was EPIC!!!
Spoiler
Related point: in the MMO LOTRO that's exactly what the Monster-Play forums are about LOL
SSF since ~OB
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" You aren't required to use any currency on a map in order to play the map. You may choose to increase the drop quantity by rerolling the map, but it isn't required. A transmute, and maybe a couple augments or alterations is all that is really "needed" on the lower level maps. A lot of currency is used up trying to avoid negative mod combos that are too tough. The rest of it is trying to get the most favorable area/monster pack mods. This second one will likely drop in importance when GGG balances those mods with some appropriate negative effects. " I don't recall anything mentioned about the so-called investment as a rationale for excluding maps from drop penalties. The Map of Chaos didn't require (wasn't even possible) any "investment" and it didn't have any drop penalties. From what I understand - both the MoC, and Maps were excluded because they were the highest level areas accesible (reasonably) to players. There are higher level maps, but they don't drop enough to maintain a decent higher level economy. " Keep in mind a couple things - Just as you like the maps, some players do not like maps. Higher level non-map areas are inevitable. GGG will probably add in some fixes to the map system that will make it more sustainable and rewarding. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" I'm not sure how many of the 50+ pages you read through, but I don't think your assessment is accurate. There were posters (some of them Alpha players who had tested something similar - if I read their posts right) concerned that the changes would make the game too difficult, especially for newer players trying to get to act 3. There were posters who just don't care for the map system in any form. There were posters who wanted to level further outside of maps, but didn't ask for or expect it to be easier content. From what I read (about 35 pages worth so far) many of those against the new level changes were concerned about maps being devalued, or just plain against the idea of any non-map areas being the same level as maps. There were no maps not so long ago, and the game was still fun. Some of those against the idea - expressed concerns about currency inflation, solely on the basis of non-map areas being more predictable and hence easier to set up for and farm. Not all players are power players, and the game economy is not the sole driving force of the game. A lot of poorly made games revolve so heavily around the economy because it is the only way to improve your gear. When actually finding much or most of your gear is realistically possible, then players will be out there playing and not spending far more time trading than playing. We've already seen what happens to games when trading becomes the de-facto way to upgrade your character. What POE really needs to keep driving player interest is more content. Adding new acts and new monsters and animations takes a lot of resources. If players want to see GGG come out with more content sooner - than just keep buying support stuff. The game may be free on our end (the player side) but it sure isn't free to develop. The more we contribute, the quicker we will see the major improvements to the game. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" I'm sure it will be rough. I have a templar headed towards Merciless, and I know act 3 will be painful. It should be. " I think if you really wanted to make smooth transitions (and allow players to keep moving without much XP farming, you'd have to add Ruthless difficulty back in. It would mean some more quest reward points, but if they took away the passive from the 3 busts quest and only had Piety give a single passive, I think it wouldn't cause any characters to be OP. We might actually see players grabbing something besides life nodes. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" I don't know if GGG has an expected number of hours of labor needed to find the solution to desync. If they did have some sort of estimate and could translate that into a fund rasing campaign - "XXX Dollars needed to fix desync in 2 weeks time" or some such, than I'd be happy to chip what I could toward the goal. If it's not just a matter of throwing extra effort on it (which I suspect is the case) than all we can do as players is try to be patient and hope GGG discovers the cure soon. Hmmm - I wonder in the meantime - if some sort of cap on desync damage (similar to life steal %) couldn't be used temporarily. Perhaps when the player is about to be killed by the server, the game checks to see if there was/is significant desync with the client and if the damage recently done was over a certain amount. If so, it would cap the damage, and the player would get a near death experience on their side when the client was resynced. Looking forward to the changes, and thanks for keeping us informed. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" Did you miss the part where Chris stated: "These changes make her a lot more rewarding. It's a lot of fun to do Merciless Piety runs and actually have a chance at decent items and experience." I think that statement means you will have a decent chance to acquire new and better gear by finding it yourself! This will help solo players. A solo character may not have the same item quantity drop boost, but they can certainly work their way slowly through most non-map areas. The very open nature of many maps is what makes them dangerous when you don't have any comrades to help take some of the damage. Initially, running the new areas will be tougher, but after some adjustments and leveling, I think they will be more productive for solo characters. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last edited by DalaiLama#6738 on May 1, 2013, 6:46:44 AM
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" As a European player myself I totally agree with this guy. To crit or not to crit ?
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