My feedback after a year of playing PoE

"
Moosifer wrote:
But not all classes are meant to be good with elemental. That's like saying because duelist has IPD sword passives it can't hinders elemental builds. I'm not saying add 1-2 nodes, I'm saying all of these 10-15% IPD nodes should have something defensive to go with it, the naked defensive nodes could be brought down and add something offensive to it. Or add completely new clusters that are similar to elementalist.

Not all classes should be able to do the same things as easily as another, there should be specific things they are better at. When I look at templar I see a class that's very good with elemental damage, dealing and taking, it's a great passive tree that's open to many options. Not many other classes have this and it centers around that he has many nodes that have dual purpose. Galvanic hammer, the staff/crit nodes and shit similar.


engage circle jerk protocol, operation "reacharound"

I wasnt saying all classes should be good with elemental i was saying that if you put those nodes only next to IPD nodes then elemental builds will get fucked over, you need to put them next to life and armor/evasion/es nodes, not weapon specific or damage specific nodes, taht way you can make any type of melee build without having to take nodes that only give half the benefit for your build, like viper strikers or eles wont take IPD nodes, but if you put the DR nodes next to IPD theyll have to take them thus making thier build less effective..

So in conclusion you have to put them next to or in to the main defense nodes, life,evasion,es and armor.

I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Apr 30, 2013, 8:24:42 AM
A couple of ideas for melee:

-Remove Enduring Cry as it is such a disastrous and abusive mechanic.
-Make a support gem: "Endurance Charge on Kill" - only works with melee weapons.
-More and better physical life leech nodes between duelist and maruader.
-Increase dex req of bows.


Reg. chaos res: Definitely a huge mistake from GGGs side. There is no easy fix unfortunately. I think they should just remove the mechanic. PoE is work in progress and item value will change arbitrarily due to added and changed content and mechanics.

Maybe - just maybe - they could temporarily introduce a trading post where you could get a random affix to a rare item which previously had chaos res. It would not be anywhere as good as getting an exalted in hand but still be some compensation. It is probably too abusive though.
[Standard league - UTC +2]
Last edited by sevenOfDiamonds on Apr 30, 2013, 8:59:03 AM
As for skills - i object. I'm sure, that dead zone is why nova deals so much dmg, so.. it's a matter of skill, it seems (even if i didn't try shock nova). As for arc.. actually, i think we just need MOAR spells (Yeah, like now, if you was choosed to be fire mage, you can do fire mage with incinerate, can do firemage with firestorm and you can do fire mage with even fireball, may be, and all those is really different in gameplay (where is my fire nova, i wanna say?:)). I'll using arc totem as support to shock them all (yeah, i know, before OB, 2 arc totems was OP), so i'm not sure we can do something with arc. We just need lightning DOTs .
As for melee-ranged - yes, it seems that only one way to survive atm is to avoid hitting (My 2 melee builds ended on cruel, cause of.. ), so, may be, reduced melee damage?
As for maps... main problem is - developers said that they are pointing on "making a real dependency between cruelty of mods and maps you got", but, as we all know, there is no such dependency, cause of mods like "monster pack size" affect your chance for map far more then even +30% to quantity. cause of random. (imho). I was saying that in old ideas thread, but again, i think, that maps should be more like treasure hunting than "killing all of this bad guys". For example, why not make "map fragments"? Like, you can drop all this fragments everywhere on maps(without dependence of map lvl), and if you collect 5 fragments of some map, you'll get the map?
And for chaos res... actually, i can't decide on it, cause i'm ci. (got to ci, cause of alchemistssss)
Oh, yeah, and another problem.. Trade is fun, and no trade is no fun. And we're really in lack of things we can trade in endgame (like now, we have tons of items that somewhere sometime can be useful, and yes, all this lvl 74-79 crafting items, but, it is "one time per current character build" trade, which means extensive way of trading (no new players - no trading), and we need intensive one.
Fully agree with Chaos resistance, a comeback is a must.

Its obvious that after chaos res. mods and nodes are added to game, Chaos damage has lost its interest in every way, so did for CI as well.

GGG has been saying all the time that they wouldn't want only one mod/keystone/etc to win over others, but now we are left with what once had been said, its near mandatory right now to have Chaos res asap.

People bitched and cried over dying to chaos attackers for months, so then GGG listened them. One of the worst decision ever made after removing 3th starting path from skill tree imo.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak on Apr 30, 2013, 9:53:54 AM
I wasn't a big fan of the introduction of chaos res gear when announced, but if I look back objectively, I think it's fair to say that CI remains a valid but not all-encompassing strategy for casters? Isn't that what GGG set out to achieve?

P.
"
A couple of ideas for melee:

-Remove Enduring Cry as it is such a disastrous and abusive mechanic.
-Make a support gem: "Endurance Charge on Kill" - only works with melee weapons.
-More and better physical life leech nodes between duelist and maruader.
-Increase dex req of bows.


Reg. chaos res: Definitely a huge mistake from GGGs side. There is no easy fix unfortunately. I think they should just remove the mechanic. PoE is work in progress and item value will change arbitrarily due to added and changed content and mechanics.

Maybe - just maybe - they could temporarily introduce a trading post where you could get a random affix to a rare item which previously had chaos res. It would not be anywhere as good as getting an exalted in hand but still be some compensation. It is probably too abusive though.


I agree on endu charge its a very annoying way to stack endurance chargrs, but i also dont think we should have to waste a link on out main attack for endurance charge on kill..

"
Cruger wrote:
As for skills - i object. I'm sure, that dead zone is why nova deals so much dmg, so.. it's a matter of skill, it seems (even if i didn't try shock nova). As for arc.. actually, i think we just need MOAR spells (Yeah, like now, if you was choosed to be fire mage, you can do fire mage with incinerate, can do firemage with firestorm and you can do fire mage with even fireball, may be, and all those is really different in gameplay (where is my fire nova, i wanna say?:)). I'll using arc totem as support to shock them all (yeah, i know, before OB, 2 arc totems was OP), so i'm not sure we can do something with arc. We just need lightning DOTs .


Try shock nova, seriously, its only use is to spread shock stacks if you put quality on it, and im sure thats not its intended use, the dead zone makes it unusable against packs and im not exaggerating its very very bad, and it needs to be changed.


I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
"
VictorDoom wrote:
"
A couple of ideas for melee:

-Remove Enduring Cry as it is such a disastrous and abusive mechanic.
-Make a support gem: "Endurance Charge on Kill" - only works with melee weapons.
-More and better physical life leech nodes between duelist and maruader.
-Increase dex req of bows.


Reg. chaos res: Definitely a huge mistake from GGGs side. There is no easy fix unfortunately. I think they should just remove the mechanic. PoE is work in progress and item value will change arbitrarily due to added and changed content and mechanics.

Maybe - just maybe - they could temporarily introduce a trading post where you could get a random affix to a rare item which previously had chaos res. It would not be anywhere as good as getting an exalted in hand but still be some compensation. It is probably too abusive though.


I agree on endu charge its a very annoying way to stack endurance chargrs, but i also dont think we should have to waste a link on out main attack for endurance charge on kill..

"
Cruger wrote:
As for skills - i object. I'm sure, that dead zone is why nova deals so much dmg, so.. it's a matter of skill, it seems (even if i didn't try shock nova). As for arc.. actually, i think we just need MOAR spells (Yeah, like now, if you was choosed to be fire mage, you can do fire mage with incinerate, can do firemage with firestorm and you can do fire mage with even fireball, may be, and all those is really different in gameplay (where is my fire nova, i wanna say?:)). I'll using arc totem as support to shock them all (yeah, i know, before OB, 2 arc totems was OP), so i'm not sure we can do something with arc. We just need lightning DOTs .


Try shock nova, seriously, its only use is to spread shock stacks if you put quality on it, and im sure thats not its intended use, the dead zone makes it unusable against packs and im not exaggerating its very very bad, and it needs to be changed.




Agreed, Shock Nova is ruined by its dead zone. The only way it's acceptable is to have Temporal Chains on the enemy, and even then you have to "shoot n' scoot" or else even with TC they're in the DZ too quickly.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
"
A couple of ideas for melee:

-Remove Enduring Cry as it is such a disastrous and abusive mechanic.
-Make a support gem: "Endurance Charge on Kill" - only works with melee weapons.
-More and better physical life leech nodes between duelist and maruader.
-Increase dex req of bows.



Ye, right lets make melee chars even more pathetic with no enduring cry and 1K less DPS, great idea...

GG feedback, Vic ;)
Actually, my favourite style of playing(atm) is to cast firestorm and fire trap from safe distance (one screen), while targets are dealing with my minions. May be you just do not use nova as it proposed to be used? Yeah, i know, that before OBT i was running no-minions witch, and casting firestorm over my head was a good decision, but now.. i'm not sure this is possible unless you're a maradeur with 9 endurance charges and 3k life. (Or may be decoy totems would save someone (actually, i'm thinking that they can't, but who knows?)
Last edited by Cruger on Apr 30, 2013, 10:40:27 AM

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