My feedback after a year of playing PoE
" Nah I've never seen that thread. You think feedback gets ignored, I've never seen something in suggestions put into the game. Might as well be the place they store spam. Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Last edited by Moosifer on Jan 22, 2014, 9:46:13 PM
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" Also paying for maps, yeah, that would also work but dont make it too expensive, it has to be currency sink that must be available to everyone. I told you im not gonna steal it cause thats being an asshat, but i didnt like yours cause i dont think a starting point should be restricted to a type of defense if they're melee, like shadow has evasion, no, just add small global DR nodes for melee all over the tree so any melee build can pick them. Yeah making a usable currency with which you can respec the reward is also a mighty fine idea, like a sack of gold for example, since they are bandits. Well, as the chaos res goes, i say better fix it now and suffer some bashing rather than regret not doing it at all. my nuts remain unharmed, spellblock ftw :D I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom on Apr 29, 2013, 2:34:54 PM
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But DR is a restrictive form of defense, also it's a STR speciality. I don't think improving melee means making them all vanilla. A pure evasion melee should work as well as an armor one as well as a CI one.
Hence I hate IR. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 | |
Iron Reflexes is the epitome of the bandaid fix, even if it wasn't necessarily implemented as a fix.
Players complain evasion sucks, so just let them convert it all to armor. Problem solved...? I don't think so. | |
" Then add those nodes to the Evasion nodes, for example Reflexes : adds 10% chance to dodge, having them laying about next to the starting area is not good because maybe i want to build a armor based ranger, not evasion, that means i have to travel all the way to the marauder starting area to make it viable. This might work: Armor nodes get: x% DR, Evasion nodes get X% chance to dodge, ES nodes get flat ES(?). That way you choose a defense and stick with it, but the other part is that they have to restrict these nodes only for melee, so just make the bonuses not apply if you use spells or ranged attacks. I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom on Apr 29, 2013, 2:53:05 PM
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Oh, I don't think any class defining shit like solid ranged or melee should dominate opening area. My ideas would be where weapon clusters are and outskit life/armor/evasion/es nodes are. It would be something for mid/late game, not for early. One of my biggest complaints with duelist is you are locked into a certain weapon by level 10 or so while most other classes can just pick whatevers best and adjust.
Also you can't throw many %DR nodes around because of end charges. 10% chance to dodge is half of acro and would be insane if there was more than 1 that's not behind acro. It would be the same as throwing some "more % ES" nodes around the tree. Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Last edited by Moosifer on Apr 29, 2013, 2:57:40 PM
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" The problem if you put those nodes next to weapons clusters is that elemental builds can not benefit from them, because they just take the elemental damage nodes, so they have to be either stichted to defensive nodes (armor,evasion,es) or life, not to weapon clusters. Yea i realized that would be OP as hell, well you can add a small amount of dodge to each node OR add a small amount of a mod thats like "added x% evasion" so its like taking endu charges but for evasion, they're stuck to eva nodes, and they only apply if you use melee skils, i think that sounds about right. now ill stop replying to you for a while cause this is starting to look like a circlejerk I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom on Apr 29, 2013, 3:03:15 PM
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We wouldn't have such an issue with the start areas being so dominated by single types of nodes if we retained the 4 starting positions instead of cutting it in half.
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Excellent feedback as always Vic, thanks for caring and sharing.
P. | |
But not all classes are meant to be good with elemental. That's like saying because duelist has IPD sword passives it can't hinders elemental builds. I'm not saying add 1-2 nodes, I'm saying all of these 10-15% IPD nodes should have something defensive to go with it, the naked defensive nodes could be brought down and add something offensive to it. Or add completely new clusters that are similar to elementalist.
Not all classes should be able to do the same things as easily as another, there should be specific things they are better at. When I look at templar I see a class that's very good with elemental damage, dealing and taking, it's a great passive tree that's open to many options. Not many other classes have this and it centers around that he has many nodes that have dual purpose. Galvanic hammer, the staff/crit nodes and shit similar. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |