Common Suggestions and Feedback (with Dev Responses)
maybe some are already suggested but...worth a post
* Map Direction/Compass for Party more like patry icon * Wall Render for Character * Rearrange Button for Inventory * Dyes / Color Change for Equipments * Change Character Option on Menu * Damage/Exp/Critical/True Damage/Elemental Damage etc Display overhead mobs and character (ALREADY POSTED/ANSWERED) * Show character on character selection * Loading Bar * Map Zoom In and Zoom Out * Hotkey for Portal Scroll seamonkeys stole my hammer Last edited by dredd018#6545 on Feb 21, 2013, 1:23:14 AM
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" We have portal gem to do that. |
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Hi,
So many posts that I didnt have the time to read all through, but here is a idea what atleast I think is good option for hostin a PUBLIC PARTY: Give looting options while hosting a public party, the time on "your" items is good, but I think there should be option for "FFA loot" "Timed Loot" and "Your loot only" while you host a public party. FFA loot = Everyone can loot everything Timed loot = The thing how it is atm, all can see the loot but loot-owner has this short period of time to loot Your loot only = You can only see your own loot + loot it if you so desire (most of the common loot like white items etc. would still be visible to all players why? I am playing Ranger and its very annoying to play on Public Parties only because IF there drops some nice loot and then I have to run to it and compromise my life to get it and most of the time there is something blockin' my way (melee chars, zombies, skeles etc..) Just give as a chance. Best Regards, SlayerSRangeR ps. This game is pure awesomeness and lets make it better for all of us! :) SlayerSOwneR
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A way to sort items in stash, by item type or level requirement or rarity.
A button to neatly sort items in stash because I'm a lazy slob hoarder. |
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Hello,
I have really low fps when im in party with someone and all of them spam their skills, like lighting strike, frenzy pulse, totems with ice shots etc. It's even hard to see anything around, same with loot from mobs but i like option u made with hiding loot on the ground so.. I think good option would be "hide/show effects of enemy skills" for these who dont have good PC's or laptops. What do you think about it? Im force to play solo, but not always i can do that. Last edited by Sebash6#0223 on Feb 21, 2013, 6:50:12 PM
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Just my first post here, not played a lot, but playing with the skill tree came up in my mind...
Would be awsome to have a summary with all the bonuses received in your skill tree, it's tedious to count one by one all the globes to know how many % live you have, the resis you wear and the crit multiplier you count. Is it possible to add a section in the skill tree (just in the forum, not needed in the game) to show your current bonusses with this build? SC IGN: BubaFrostShiva lvl 73 Cold Crit Witch
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I have a suggestion for the currency system..
So what i would suggest is that orbs have a timer from the moment they are picked up say 30 days. So if you don't trade them or use them for upgrades but hoard them they will simply poof The benefit of this is would be to promote in-game trading to get rid of lower timer orbs Increasing the value of orbs instead of a devaluating economy (which has already started) that you see in so many games D2 for example and as this game wont have a reset it will stop prices plummeting and keep demand average, also, when trading for orbs you wont see the other players orb timer so you cant say "nah your timer is low" but you would get a minimum of say five days after trade to either use it or loose it.. You may be wondering well players will just trade between each other to keep the orbs fresh so to stop players trading between each other to get the 5 days free, the orbs would have an invisible item number generated very simply so any players that had that orb before wont reset the timers to 5 days instead it will have the remaining time left on the orb and become untradable/undroppable OR the timer would reset to 5 days but still become untradable/undroppable It is very unlikely that an orb you sold will come back to you anyway games like this are all about farming and buying and selling so AFK'ers for months would have to make a decision to stay active or loose orbs keeping more experienced players around. you would just hover over stack of orbs and it will say the fewest days remaining first Please send me your feedback. |
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1. Would be nice for currencies (orbs and scrolls) to have a different and distinctive color, other than what is now, because it is a bit confusing with white items (sometimes).
2. Also In heat of battle it is difficult to keep an eye on health and shield globe and sometimes it is impossible to notice a hit on player character. So it would be nice to apply a distinctive sound when character gets hit by mobs, just so the player gets aware that he is under attack (very useful for range and summoner characters, for meale maybe a option to disable that sound). Maybe different sound when player gets hit in shields and different when it gets hit in life HP. Let's see!? Last edited by Funestis#5984 on Feb 22, 2013, 8:55:47 AM
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Dear, GGG. As I sit here, I am staring up at the stars, wishing for you to introduce a new feature. A feature that will allow caterpillars to join in on your brilliant game.
This feature should be called: Invertebrateclast. It will have spineless monsters that are located in a realm that is different, more horrific, and more rewarding than Wraeclast. What say you? You will never see a man faking anger, passion and relentless behavior.
You will always see a man faking love, politeness and respectful behavior. |
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Great game!!
Now I have a suggestion regarding an animal companion I would love to be able to buy: A black Raven (like Odin in Norse Mythology..) It would be sitting on my shoulder when I stand motionless, fly in circles around when I enter combat and pick my eyes out when I die.. Seems to fit nicely in the setting of Wreaclast too... I would love it even more if it could provide voice comments on my actions. Mocking me Waldorf & Statler style.. Guess some people would appreciate a soothsayer around, praising all they do ("Now that's a smooth decapitation there.."). Perhaps voice-packs for animal companions could be sold seperately? Would add an extra spice to animal companions, provide for additional revenue while not being too complicated to implement? Just my little wish :) Gameplay is excellent as is the setting. Also impressed with the interaction between communinty & devs. I am hooked since I entered beta end of december. I play games for over 30 years and most game nowadays just hold my attantion for only a 2 weeks at most. |
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