Common Suggestions and Feedback (with Dev Responses)

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Morikk73 wrote:
Can we please get a better group interface. Also I suggest making some sort of currency, a system that is better then it is now, as the one now really is pretty bad. This game has a lot of potential, keep up the great work. Also need more content or at least leave it open for more DLC later on.


-1 I love the no gold trading system. Please do not change to a currency!

-Aaron
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hurrycaner wrote:
I didn't read all the forum, nor the 40 pages before my post, but would be nice to have a clock on screen. maybe when the map is open, i don't know...

This game is too immersive, would be nice to have a clock somewhere visible :)

Btw: http://www.pathofexile.com/search/results/clock/search-within/forumposts-forumthreads

Thare are a lot of people suggesting this too! :D


You know, I don't get this. How are you guys playing such that you can't mouse down to your taskbar and have the clock flash at you?

Actually, tell me how! Because messenger and other notices slow me down, might be nice to play in your mode if I can.

-Aaron
It would be awesome if you could do some basic things to your stash/inventory from your web browser on PathofExile.com.

Obviously enabling equipping stuff would cause too many difficulties, but perhaps moving things around, and even possibly identifying could be set up? That would be totally cool, until I figure out how to install this on my work computer ;D

-Aaron
Joined a public group today to do maps. Everyone, but myself, was able to get into the right instance and join the map. I opened up the way point map and ctrl + left clicked onto the Eternal Laboratory. It listed about 10 different instances opened at different times. So I clicked on the one that had the longest time left before expiring, because I'd assume that would be a newly made instance. Joined it, and there wasn't a 6th portal for me to take to join my group. I went through all 10 instances and found no portals. Now I know that if they are in that zone, Eternal Laboratory, it would show their names in that instance, but since they were in the map already, it didn't show any names. Is it possible to make it better distinguishable on which instance my party WAS in, aside from showing when they're there before joining?

If this makes sense.
Just want to remind people to read the initial post completely before commenting...
A few suggestions:

1)Nameplates: This is especially nice if you have a witch with zombies or some other minion. It makes it difficult to attack the right mobs. Also it would be a nice option on the enemies as well. Would be easier to single target a low mob to finish it off or what not. Could make it a choice in the options so that those who dont like name plates could turn them off. Possibly make several options here. Show party only nameplates, enemy nameplates, minion nameplates, all nameplates, etc. So that if you go into town and there are a lot of people you screen isnt cluttered with all their nameplates. Or maybe a hover over name plate option so it only shows up on others if you hover over them.

2)I believe scrolling combat text has already been addressed, I would love to have an option to show that. Maybe colored for the different kinds of damage to make it easy to tell. Or turn on only certain kinds of damage. For example you only wanted to see physical damage or you only wanted to see blocks and dodges etc.

Just a few suggestions. I didnt read through all 40 pages. I did read the compilation at the beginning, which I assume summarizes the entire post of questions that have been answered. Thank you for the post it makes it much easier to find answers and not repeat questions.
Add a bind for toggling Global chat and Trade chat. When I type, I lift my hand off my mouse so toggling it by clicking because a nuisance/burden.

and

Add the ability to speak to the Trade chat without enabling it - I often want to post a WTB or a WTS and keep farming without having to go through the process of toggling it off again (Raising hand off mouse --> pushing Enter --> aiming the mouse pointer at the Trade chat toggle ---- This is a waste of energy).
well the things which are in discussion to be integrated in the game looks really good :)

only thing i think what is a "must happen" is the timer of the loot bind to player.
i saw many range class ppl for example die only because they want to get thair loot but cant get fast enough (and save) to it to it because of not dead mobs at that time. so the meele classes are standing in the middle of the mobs and everytime one of the mobs is killed the meele can get the loot and the ranged classes are pissed off xD

and i would like to have a clock in the game. i always need to tab out only to watch on my clock in the windows screen.

I didnt read through all 40 pages. I did read the compilation at the beginning, which I assume summarizes the entire post of questions that have been answered. Thank you for the post it makes it much easier to find answers and not repeat questions.

and i want to tell you all. you do a great job its a wonderful game :)
Last edited by Helmchen111#0040 on Feb 13, 2013, 7:55:27 PM
I would love to be able to see all my minions hp without having to target them...wasting mana and corpses in longer battles shouldnt be necessary to keep them at full hp.

I would also love to be able to toggle the ability to target them.

Auras appear buggy for my minions, often going far outside the range of players.

I think fireball fires too slowly and should become faster with leveling up the gem but on the other hand it can be affected by most support gems and introductory skills should be replaced at some point, right?

but really I need to know if my zombies need more brains.

oh one more thing: rebinding the middle mouse button and being able to use back and forwards buttons of my mouse... there's no benefit over other players since everyone gets the same 8 skill slots.

Casting auras in town before warping into danger would be nice.
Last edited by CactusMeat#2343 on Feb 13, 2013, 9:36:49 PM
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CactusMeat wrote:
I would love to be able to see all my minions hp without having to target them...wasting mana and corpses in longer battles shouldnt be necessary to keep them at full hp.

I would also love to be able to toggle the ability to target them.

Auras appear buggy for my minions, often going far outside the range of players.

I think fireball fires too slowly and should become faster with leveling up the gem but on the other hand it can be affected by most support gems and introductory skills should be replaced at some point, right?

but really I need to know if my zombies need more brains.

oh one more thing: rebinding the middle mouse button and being able to use back and forwards buttons of my mouse... there's no benefit over other players since everyone gets the same 8 skill slots.

Casting auras in town before warping into danger would be nice.


That sir, was what I was going to suggest. It's a pain in the ass having to find your own minions when you're being surrounded in a horde or zombies/skeletons.

It's really funny how like when you only have one minion you get the hp bar but when you have more than one you can only see the number. They should all have hp bars at the top left of your screen. Unless they have full health which then is represented by a number.

Also summon minions should replace the most damaged minions instead of the oldest :P
That would help a great ton for people who play summoners.

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