0.9.10 Information and News

This reminded me of when I was playing this with my friend in Act 1 on Normal, and he said "you know, we haven't seen ONE unique item yet"

as SOON as he said it a unique set of gloves dropped that I picked up, which ended up being useful far into the game. Plus he's not really a loot sharing kinda guy unless he can't make use of an item, so when loot dropping is so competitive, it made me quite happy that I got it before him.

Personally, idk if a timer would have the same effect. It would be nice to get better pickups on one hand, but on the other, it takes away that friendly competition you get from loot drops available to everyone (I say friendly competition if you treat it as such like my friend and I do, some people just get really pissy about it)
Last edited by Bloodshot12#0493 on May 31, 2012, 11:42:41 AM
For party drops, is there a way to distinguish what items do I have rights to? This is so everyone doesn't waste time always clicking on items, in case it's theirs. I'd suggest marking items that belong to you with and asterisk or such, like: (*) Item Name.

Or actually do it the other way around. If it doesn't belong to you mark it so you know not to click on it until after a while. This seems better because you know all normal name objects, you can click on and pick up.

Last edited by Dregos#5814 on May 31, 2012, 1:03:21 PM
So let me envision how this works: A valuable item drops. Everyone stops fighting, dashes over, and starts clicking like crazy in hopes of being the one to get it the moment it goes FFA if the assigned player doesn't take it for some reason. Oh yes, excellent new loot system!
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Minioneer wrote:
So let me envision how this works: A valuable item drops. Everyone stops fighting, dashes over, and starts clicking like crazy in hopes of being the one to get it the moment it goes FFA if the assigned player doesn't take it for some reason. Oh yes, excellent new loot system!

I think that valuable things and orbs it will take away itself, and remained - not all in will be necessary, to at most will want two players from six and that is improbable.
Last edited by sau#1169 on May 31, 2012, 2:24:04 PM
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GTANJ wrote:
Love the update for the most part, but I think not having personalized loot is a huge mistake. Games that have personalized loot like Diablo 3 have no problem with their trading economy.


LOL, you just said D3 has no problems with their trading economy! HAHAHAHA, that's a good one. :D
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Raycheetah wrote:
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USER47 wrote:
Path of Exile is "simulation of survival and fast paced combat"? Seriously?

Yes, seriously. What would you call it?

More like "simulation of clicking on mudcrabs and hoping they will drop +2 sword". PoE doesn't have anything to do with survival. It's just standard loot centric hack and slash title.
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Langly wrote:
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Minioneer wrote:
Not that this is an issue for me anyway. As I've said before, if GGG is indeed as dead-set against individual loot as you claim, I hereby relinquish my PoE account. Seriously, it's that important to me. If I can't log in tomorrow, I'll know why and do my best to forget PoE.


And you're not alone in that. I know people that wont give the game a chance simply because I told them of the loot system. But most people would simply play solo, forced FFA is seriously damaging to teamplay. I probably will just go solo all the time until its no fun anymore and then forget about it :)


Please, you guys, hold out. You already have your accounts, and it takes time for a development staff of **18** people to make all of this right.

I'm sure after .9.10, there will be a lot of discussion on the loot system, and *if timed isn't good enough for you*, and if there are a lot of you (which there may very well be) then there's a good chance GGG WILL implement a full instanced loot option and revert the other to FFA again.

But it's not going to happen overnight.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on May 31, 2012, 2:46:42 PM
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Raycheetah wrote:
To GGG: Pick a mode and stick with it. You're not gonna satisfy everybody, anyway, so dun change things just because "those other games do it." If you do change things, make sure you're not simply wasting development "grease" oiling the squeaky wheels. ='[.]'=


But really, why not just have a clicker to enable instanced looting?

The rest of us will just play FFA, but those who REALLY say they need instanced would be able to get it.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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USER47 wrote:
Path of Exile is "simulation of survival and fast paced combat"? Seriously?

On the other hand, I think this is counterproductive loot solution as well. It only encourage people to stop fighting in the middle of battle and chase some 2sec timed loot drop. By this GGG basicaly legitimise predatory loot stealing outside the short moments of exclusivity and I'm afraid the effect will be exactly the opposite than they want.


Meaning that players will now have an incentive to wait 2 seconds and then jump on whatever they can?

Eh, maybe. We'll just have to see on that one I guess.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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steventot wrote:
In my view they are trying to introduce something new and try if it will work.We are still in closed beta remember that.We are here to help,test whatever they throw at us.
If it will prove to be bad I am also sure GGG will take it out from the game.They are trying some old~new approaches which is a good sign.Since new games went too much casual and there is very less left for people wanting challenge , not only bashing the freaking mouse buttons.

Let's see what they throw at us, let's test it and see if it works.If it doesn't it won't stay in the game any ways.



INDEED.

If it ends up being shit, they'll surely make a change. I really hope people don't jump ship until this issue is settled. Because it is *far* from settled ATM.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08

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