0.9.10 Information and News
This reminded me of when I was playing this with my friend in Act 1 on Normal, and he said "you know, we haven't seen ONE unique item yet"
as SOON as he said it a unique set of gloves dropped that I picked up, which ended up being useful far into the game. Plus he's not really a loot sharing kinda guy unless he can't make use of an item, so when loot dropping is so competitive, it made me quite happy that I got it before him. Personally, idk if a timer would have the same effect. It would be nice to get better pickups on one hand, but on the other, it takes away that friendly competition you get from loot drops available to everyone (I say friendly competition if you treat it as such like my friend and I do, some people just get really pissy about it) Last edited by Bloodshot12#0493 on May 31, 2012, 11:42:41 AM
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For party drops, is there a way to distinguish what items do I have rights to? This is so everyone doesn't waste time always clicking on items, in case it's theirs. I'd suggest marking items that belong to you with and asterisk or such, like: (*) Item Name.
Or actually do it the other way around. If it doesn't belong to you mark it so you know not to click on it until after a while. This seems better because you know all normal name objects, you can click on and pick up. Last edited by Dregos#5814 on May 31, 2012, 1:03:21 PM
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So let me envision how this works: A valuable item drops. Everyone stops fighting, dashes over, and starts clicking like crazy in hopes of being the one to get it the moment it goes FFA if the assigned player doesn't take it for some reason. Oh yes, excellent new loot system!
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" I think that valuable things and orbs it will take away itself, and remained - not all in will be necessary, to at most will want two players from six and that is improbable. Last edited by sau#1169 on May 31, 2012, 2:24:04 PM
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" LOL, you just said D3 has no problems with their trading economy! HAHAHAHA, that's a good one. :D Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" More like "simulation of clicking on mudcrabs and hoping they will drop +2 sword". PoE doesn't have anything to do with survival. It's just standard loot centric hack and slash title. |
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" Please, you guys, hold out. You already have your accounts, and it takes time for a development staff of **18** people to make all of this right. I'm sure after .9.10, there will be a lot of discussion on the loot system, and *if timed isn't good enough for you*, and if there are a lot of you (which there may very well be) then there's a good chance GGG WILL implement a full instanced loot option and revert the other to FFA again. But it's not going to happen overnight. Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on May 31, 2012, 2:46:42 PM
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" But really, why not just have a clicker to enable instanced looting? The rest of us will just play FFA, but those who REALLY say they need instanced would be able to get it. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" Meaning that players will now have an incentive to wait 2 seconds and then jump on whatever they can? Eh, maybe. We'll just have to see on that one I guess. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" INDEED. If it ends up being shit, they'll surely make a change. I really hope people don't jump ship until this issue is settled. Because it is *far* from settled ATM. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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