0.9.10 Information and News
" And you're not alone in that. I know people that wont give the game a chance simply because I told them of the loot system. But most people would simply play solo, forced FFA is seriously damaging to teamplay. I probably will just go solo all the time until its no fun anymore and then forget about it :) |
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GGG are not going to give your beta key to someone else, if you dont want to play then that is fine, but they aren't so stingy with their keys that they need to micro-manage individual keys to new people.
Though it is sad that you would quit over this. I realise it is important to you, but I am not clear on your reasoning of why. You come across as the type of person that plays with friends & people you know well. Is it really that hard to not treat looting as a competition? Cant you talk with your girlfriend and explain that you dont 'let' her have the loot because you are taking pity on her and letter her win. Instead you can say you are sharing items as a collective group to achieve the best outcome for each person in the party. Sure instanced loot might solve this problem for you, but how does FFA stop you from not viewing it as a competition if you dont want to? Anyway, there is not much more to say until it is tested. This is just the first attempt at a new system, no point in leaving too much feedback before it is implemented (already 125 pages, plus a large portion of this thread). I encourage you to at least try the game out during Open beta, the game is only what you want it to be. If the will of you & your friends is strong, you should be able to minimise the effect of one feature you dont like |
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I've more or less stayed out of the whole loot debate, but I do have an observation to make: Changing from FFA to some other loot drop format takes the game one step further from a simulation of survival and fast-paced combat, and one step closer to becoming counter-immersive micro-management.
If I'm so busy fretting over a timer, I'm gonna be paying less attention to battle. If the devs are so busy trying to satisfy everybody, they're gonna end up with a mess. To GGG: Pick a mode and stick with it. You're not gonna satisfy everybody, anyway, so dun change things just because "those other games do it." If you do change things, make sure you're not simply wasting development "grease" oiling the squeaky wheels. ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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Path of Exile is "simulation of survival and fast paced combat"? Seriously?
On the other hand, I think this is counterproductive loot solution as well. It only encourage people to stop fighting in the middle of battle and chase some 2sec timed loot drop. By this GGG basicaly legitimise predatory loot stealing outside the short moments of exclusivity and I'm afraid the effect will be exactly the opposite than they want. |
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" In my view they are trying to introduce something new and try if it will work.We are still in closed beta remember that.We are here to help,test whatever they throw at us. If it will prove to be bad I am also sure GGG will take it out from the game.They are trying some old~new approaches which is a good sign.Since new games went too much casual and there is very less left for people wanting challenge , not only bashing the freaking mouse buttons. Let's see what they throw at us, let's test it and see if it works.If it doesn't it won't stay in the game any ways. |
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" Yes, seriously. What would you call it? =0[.]o= However, whatever verisimilitude PoE may possess as any kind of simulation wil be diluted if more artificialities are introduced in order to satisfy people's sensibilities. You fight mobs, treasure drops. Somebody grabs it. If you have trustworthy party members, mebbe you get an equitable split. If not, mebbe not. Solution? Party with people you know and trust. Too hard? Too bad. It is what it is. OR- You fight mobs, treasure drops. A magical timer intervenes in the collection of the spoils, everybody reacts to the timer dynamic, and things now revolve around that construct. Lame. ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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YES! you moved the stash. The layout and cramped size of the camp was something I was excited to see tweaked. Nice work.
Last edited by iamrta#1744 on May 31, 2012, 9:19:32 AM
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Regarding item loot:
1. This game is meant to be played with friends. Most of the people I know play with friends. Even if you play with people you hardly know, you'll eventually become friends. Even "electronic" friends will have decency and will share important loot with each other. 2. GGG has tried to find the balance between the carebear attitude of D3 and the breakneck fight of D2. I think their decision is awesome in that respect. If you're not careful, you "lose" items (see point 1). GGG has made it so that both camps are happy, at least in my view. 3. Whining that you're removing your account because of this is just your way of trying to force one's decision even though you clearly don't like the game (otherwise why would you make such threats). I believe GGG should not give a flying rat's ass about such people. 4. I'm actually in neither camp and I believe the GGG system is perfect for me. My article promoting PoE:
http://www.axonnsays.com/2013/01/you-are-invited-to-the-path-of-exile-open-beta Running PoE on an Intel i5 2500K, Radeon 7950 OC, SSD Vertex 3 MI, 8 GB RAM. I'm also a Software Engineer and Indie Game Developer ::- ). Go Go GGG!!! |
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I have an idea that might make the people unsure about the new system happy:
Make it so the items that aren't assigned to you are shown as a blank rectangle with the timer, DO NOT show the name of the item until the time runs out. Of course, if YOU are the person for who the item is assigned, you get to see it. This, in my opinion, strikes perfect balance between what GGG wants to achieve (people actually paying attention and using their reflexes to pick up items before they become public) and preventing ill feelings between the members of a party. Why? Well, if an extremely expensive/good item drops, the person it has been assigned to can maintain privacy by picking it up and not sharing what it is. It also eliminates the need for justification when, for instance, picking a caster weapon while playing a marauder (perhaps you need it for your alt). On the other hand, people who were looking at the item only knew it's a valuable item not assigned to them, so unless the assigned player screws up and lets it go, they won't know what they're missing. Individually, the players interact with the system the same way, the difference is that the bad feelings that stem from being unable to pick a specific, amazing item dissappear. Also, this is VERY important for an issue that GGG seems to have overlooked: Preventing route blocking. I play a Frost Wall shadow. Nothing is holding me from using Frost Wall to prevent people from getting to their loot and picking it myself. Of course it would be a dickish thing to do, but if the item on the ground is good enough, certain people WILL do it. Not with this change I propose. Last edited by Falcord#4858 on May 31, 2012, 11:16:34 AM
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FFA is the way to go, but of course there will be players that just snatch up everything they can get their hands on, and I think this method GGG's thought of is a nice addition to give players a reason to claim something as "theirs" without feeling guilty.
Focussing on such a FFA similar approach was also what gave me the idea for my Veteran League suggestion. Because in a league like that you are a lot less likely to meet free players without patience and experience, who don't give a fuck about how they play the game. |
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