What We're Working On

SO BORING AND SMALL
Your strength is the law !!

MadG poe on youtube for mellee content
Also..

Reducing amount of loot and Increasing relevance of loot should be done together in the same release.

Not ---

Reduce loot (massively). Launch day.

Increase relevance of loot at a later date.


I see a lot of people pinning their hopes on POE2 now. I believe though that a lot will quit POE long before then and only some of them will come back for POE2. I know you guys must be stretched but I don't think its a good idea to keep alienating your player base.

If you want to drastically change your game to a slower paced game then I believe POE2 is the place to do that. I realize it will be much more drastic that way but I would be much more accepting, considering it a new game and experience.

Lastly. Please for the love of, test your game before releases. For fun and playability in addition to the technical.




You've been caught literally lying about changes, and you continue to do so.
Loot not dropping because of rare monsters and league content? BS. In general, after showing all loot, i need a binocular to see even a white item on t5. This is a not rare or content mob problem, but a general undocumented GIGALOOTNERF in an rpg about LOOTING 24/7.

Not even gonna go into the clusterfk of balance you are doing, but as long as taking a dump on the for-years working systems keeps the chinese market flowing, eh?
All this post stated by Chris says, " We at GGG do not want our players to have fun playing our game and the nerfs we made are final so stop complaining ".

It has been apparent for some time that GGG does not want people to continue to play this game because they nerf everything that is popular and liked and then replace it with garbage or they just leave a void.

All this could be fixed if they played their own game to see the kind of B.S the state of the game is in. Many of us love this game and we speak out because of the love we have and then Chris hits us with this post. Which many of us took it as a slap in the face.
:/
Thanks guys
And don't listen to kids that can't even play etc.
Normal players are having fun.
"
Harvest yield currently scales up (to around ten times higher) by the time you're in high maps with atlas tree specialisation, rewarding you for running higher maps, rolling your maps well and specialising in Harvest.
We will rebalance the Lifeforce yield at lower map tiers so that the league is more rewarding early on, without affecting its yield at higher tiers.

Current problem is that basic-juice T16 red maps (chisel, alc, vaal) WITH full harvest atlas specialization yield ~10 times less crafts than previous leagues. It's not only a problem of lower tier maps, it's the high-investment side that feels incredibly unrewarding. Furthermore, with the unwarranted removal of the most important harvest crafts the situation now reached an incredibly miserable level of reward. Every remaining ounce of determinism that was making crafting barely bearable for normal players and SSF has been stripped away in favour of the most disgusting and dishonest rng.

Together with the immediate return of removed crafts, price of harvest crafts should be scaled down, with and incremental discount down to x10 less toward the most expensive ones.
Cmon, cut this BS, I'm struggling to gather alteration orbs on red maps (!!!)
really bad that these things even get to the live game, also making ad for mystery box while you're literally in the middle of a chaos to solve your game problems is just bad, really bad, i really hope you can fix the league, or else d3 season is coming this week and no supporter pack this league for me
no fixing missing crafts in harvest like keep prefix keep suffix ?!

why GGG removed it and didnt even sayed anythink before the league was launched!

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