What We're Working On
Good!
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absolutely not convinced by any of these changes, you would bring a hard mode separately, rest of the players is not interested in your hardmode, rest of the players want to play a paced arpg, as if we want a slow arpg there are other better choises.
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wow there is a lot of hate in this thread. i love you guys, GGG. but the game feels bad man... dunno what else I can say
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First and probably only post ever:
Archnem combined with league mechanics is really too hard. Harvest does not reward nearly enough life force. Stealth patch notes (which harvest crafts were removed/reworked, how the droprate was significantly turned down) are misleading and disappointing. |
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" Happy 10 year anniversary and good luck in the Kalandra league. |
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I was so excited for this league, but most of the "balance" changes have been terrible
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Why not just make the loot actually fall out of the mobs instead of nothing falling out. I get the archnem mods hurt, but actually give us some loot to turn the tide. This is wild.
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Skeleton mage feels so weak now...
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Keep it up, GGG. Thank you for trying to make the game better and better over all these years.
I'm enjoying it no matter. - Nox |
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Another absurd archnemesis leageu. Work whatever you want, the leage is gone!
Next pls, just make archnemesis more absurd since act 1. Dont make people wasting their time. Let them face reality before Brutus act1 so they dont spend more time all acts progress and at tier 1 map they face an rare monster with healt pool similar to Shaper, where the rare mob have more dps than Shaper. WELL DONE!!! https://www.youtube.com/channel/UCSZ7RbcDVKuy3FHYQyuKkXQ
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