Whats wrong with this picture guys? Inventory Space in PoE issue.

The thing is... The inventory have a more important role here than for other games.
Because it influence directly the economics of the game, since if we get more space, we sell more things and we get more trading items to buy on the shops.

So you can't look at it in the "normal way", because here, its not only to have there some nice drops that we can use later.
WE actually want to grab the more we can, to get more "currency".

And I did notice, that quest items take inventory space to... Think that should be separated in a new tab only for that.
Ur point is that u can carry fewr bows then brass knuckles...Duh D3 may have magical shrinking dust for ur bow but d3 is crap...d2 didnt do that, id say go complain on d3's forum. Concider dragon age 2. Shouldnt we just make everything count as 1 slot? The fact is they did that cause they were to lazy to solve this problem.

It boils down to the fact that 1 bow and 1 claw unidentified make u the same profit, so it allows u to make prioritys when looting. Should u not u go to town more...no biggy, to anyone whos not a pro whiner.

U dont have to make any orbs threw shards... all orbs drop. I personaly have no prob spending under 2 mins selling up to 3 times an area... If u do have a problem with it... its a personal one.

And in what way can anyone carrie 20 claws in there inv? max is about half that... someone just likes to complain.
Last edited by Ezuri#3162 on May 31, 2012, 12:57:10 AM
Read the below till you get it, the counter may go up to 100 for some;

"
Chris wrote:
"
Chameleon wrote:
Since you said Items matter, do you think it fair that a Ranger can only carry 3 bows and 3 quivers(and virtually nothing else) while a Shadow can carry something like 20+ claws?


This is done on purpose!


From 0.9.10 information thread
"This is too good for you, very powerful ! You want - You take"
But what does it matter anyway that a given class can carry a given number of items primarily of interest to that class?

Granted, you're more likely to want to pickup bows as a ranger, if they look like you could do "mod" them later, but otherwise if it's for selling it doesn't make any difference or does it?
it is like in real life, u cant carry 10 bows, but u can 10 wands.

inventory in d3 sux, too small and slow
I only pick up yellows since like lvl 5, so I have no problem... :D I suggest the same to you. :) (Ohh also have 80+ wisdom scrolls on 22 :D
I agree with inventory issues here. There should be another way to increase inventory size without having to use the cash shop, which was why I proposed to allow itemization of Points from cash shop so that way GGG still makes money.
I think the inventory as it presently is, is too small. However, I don't want to see a Diablo 3 sized inventory either. That inventory size works because of instanced loot. People don't have to be careful about what to pick up in that game because others cannot take the loot on the ground. In this game, when playing with others, you have to always be ready to pick up loot that is potentially amazing. I'm not a fan of a FFA loot system, but the size of the inventory does reflect this system. If the inventory was as big as D3, people would just pick up all the loot without any repercussions. I'd like to see a small increase in size of the inventory, but nothing too drastic.
I 100% AGREE WITH OP

having less inventory space DOES NOT add anything to game play
If any thing it makes it less fun
So there are people who like to check items regularly and people who want to collect several of them first to check them at town to feel like opening presents at christmas. Nevertheless, the developers ignore one type of player completely, which is weird.

The inventory problem is game breaking, period. Increasing the inventory's size would not destroy the game for the same amount of people as leaving it as it is now would. But the developers prefer to listen to some forum-nerds who insult each other and fear to lose their elitist heaven.

In a way, it is understandable. Everyone who created a game/mod for game knows the feeling of betraying one's vision with a change which makes the game "easier", convenient for the players. It is hard to overcome these feelings, but if you do, you see how many more people are having fun with your work. This is the reason you develop a game in the first place - offering fun. It's not about eraning money and feeling leet, "as all the evil casuals are going to Diablo."

Additionally, the bigger inventory will make it into the game eventually. It's the same with SWTOR's "dungeon finder" - only ubernerds raised their voice against such a grouping tool, so they decided to not implement that. But people on the forum do not represent the majority, so after realising that, they will implement a dungeon finder in SWTOR soon. The problem with these late realizations is that a lot of players already left the game. As I didn't enjoy Diablo the slightest, I don't want to wait months or even more before I can play PoE, because I already liked it in the first ten minutes of the game (compared to 'nearly never' in Diablo, which I played to Level 60!).

As a compromise, you could just offer an extra inventory tab for like 5 dollars, so the tetris-fans can still play as they want and can feel elitist as they didn't buy the 'nubzlul-tab'.

On a sidenote, you should really implement an option for the less greedy people to have private loot in multiplayer games. My friends and I are sharing anyway, but equally split loot would increase the usability. In open games, civilised people would have it easier to manage their loot as well. Just make it an optional tickable box. It can also prefer the greedy elitists: Two agreeing people have private loot, but if another player enters, who didn't want the civilised loot system, it automatically changes back to the ninja-grabber mode.

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