The Self Found League

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RandallPOE wrote:


Currency drops for rolling maps are a pain, but if partying is all good then party up to farm currency, no real need to increase currency drops either.


Again, I dissgree. The idea is to be inclusive of solo and party players both. Currrncy drops are far from sufficidnt right now to sustain either mapping or crafting. I don't believe it wise to push solo players into party play in order to have a chance at getting enough currency to remain self sufficient.

Because there is no economy to protect, alevated currency drops serve to boost self found for everyone at the expense of noone. If you feel I've overlooked something in my assessmemt, please point it out.
Last edited by Thaelyntoo#0502 on Apr 30, 2013, 6:19:07 AM
I posted in the thread about 'solo league' in the beta forums, someone had placed a link to this thread too so I will add my voice here aswell.


Having a hc / sc solo no trade league would get me back playing PoE as soon as it was implemented,this league would be perfect.
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Because there is no economy to protect, alevated currency drops serve to boost self found for everyone at the expense of noone. If you feel I've overlooked something in my assessmemt, please point it out.


I believe this is self-evident. I think the only thing to protect is "reaching the end of the game too early," which is unlikely to be an issue in the Self Found league, even with large boosts of all drop rates. While this is just my opinion, "trading is a huge factor". Eliminating it allows a lot of other options.

--C
bump
IGN: Kebehsenuf
The lack of responses is starting to become a little unacceptable. A permanent solo league is fast becoming one of the most requested features of the game, and it's clearly as simple as launching a solo race with the timer set to six months or whatever. It's not as if people are asking for new content or classes. If there's one thing GGG could do to satisfy an enormous amount of players with practically no effort, it's this. Can they at least share their thoughts on the matter? The game is suffering severely from having only two leagues, one of which is hardcore which most players don't care for.
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The lack of responses is starting to become a little unacceptable. A permanent solo league is fast becoming one of the most requested features of the game,...


This league is not a solo league. It's merely a "no trading" league.

I would argue, however, that there is no need for a techncial solo restriction in self found league, is there are very few benefits that would be added to the league if it were made that way. Whereas, by removing trading, we can reasonably make a request to have various kind of drops increased.

GGG has already stated that they support the idea of a Self Found league. While I am entirely using psychic powers at this point, I will hazard a guess and say that something like what we are outlining here will be one of the first things they do when they are ready to stand up new permanent leagues.

Be patient.

As a side note, what benefits do you think a league ought to have in exchange for it being solo only, and what's your reasoning behind those thoughts?

--C

No changes to the league itself, but the drop rates of level 66 maps need to be increased for the entire game. When they do that, a solo league will be fine without any special features. I would also prefer an actual solo league, not a party league with trading disabled.
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I would also prefer an actual solo league, not a party league with trading disabled.


Understood. Why, though? What do you expect get out of it?

--C

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Jakabov wrote:
I would also prefer an actual solo league, not a party league with trading disabled.

You might be interested in this thread then http://www.pathofexile.com/forum/view-thread/310757/page/1 for a permanent solo league.
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Courageous wrote:
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I would also prefer an actual solo league, not a party league with trading disabled.


Understood. Why, though? What do you expect get out of it?

--C



It's basically impossible to compete in a party race if you don't have a dedicated and well-trained team yourself. The longer a race becomes, the fewer players will have the luxury of such a team. You simply cannot hope to compete if you play by yourself, and party play is better suited for shorter races where it's reasonably possible for everyone to gather a team in advance.

A "permanent" self-found league would have to be a solo race in order for the competition to be at all interesting or it would very quickly become like the default league. A large part of the reason people want a solo league is because their friends don't play PoE and they don't want to deal with the process of trying to assemble a team of internet strangers.

A self-found league would be about admiring what players have accomplished by themselves, not while getting carried by a min-maxed team. PoE is stupendously easy if you have a team, you just zerg through the game at practically no risk. If you only restrict trading, you merely tone the character power level down a notch as high-end equipment isn't funneled quite so directly into the minority of power players. The rest of the issues with party play remain: it's so easy that the winners are the ones who simply play the most.

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