Effects Feedback Thread (Spells ,Waterfalls ,Falling leaves ect.)
Haha science charge pack.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
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bad idea ?
you don't need it to go over their head could tighten it up a bit for the paths to be say around the knee to the shoulder. Last edited by felinemagic#7960 on Feb 8, 2012, 5:14:15 PM
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What? no no its fine. Im all for it. We will be asking more about micro transactions and what people will like later however : P. Still gotta finish the game.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
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hey while I got the affects guy could you write down somewhere to add a thin bolt of lightning from the sky to hit the shield when activating Tempest Shield :P
PS: lol if the pack looks uncannily like what I suggested I want exclusive free access the pack :) Last edited by felinemagic#7960 on Feb 8, 2012, 5:43:10 PM
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" Yeah I need to add a buff effect to both the fireshield and the lightning shield. I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
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What if the orbs for frenzy charges were made rather small, but had a trail and were sped up? It would seem a lot more in tune with the whole 'need for speed' theme they have going on.
Garrison - Closed beta Elemental Cleave DW Duelist
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" I dont have trails thats why haha. I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
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" Status effects should have a distinct and consistent appearance to avoid confusion. Personally I like all the orbs as they are. Some auras however look too similar, specifically reflect physical and reflect elemental both have similar looking counterparts. Those two should be immediately noticeable. Others don't matter so much if they are similar to something else. Last edited by BlastMonkey#5208 on Feb 9, 2012, 2:12:23 AM
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" The idea is great, though. I am envisioning it to look similar to the Cyclone Armor from D2: Disregard witches, aquire currency. Last edited by dust7#2748 on Feb 11, 2012, 8:56:04 AM
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" Perhaps if multiple types of charges are active on a player simultaneously the spin axis of each type could be slightly different? |
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