Eckalina | SC | FARMBUILD [Amazing dps and IQ/IR] | Dual Spark | Low Life Mode - RF |
wondering if anyone can help me sustain rf without springleaf or help me optimize my build ?
here is my gear/passive tree btw i took oaks health option in normal, does rf go on TOTAL max life or the life i currently have? edit, yes i fuckedup, planning to remake char http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAnEC4wSzB6UMfQ5IEH8RUBGWEdsTnha_GmwdFB8CJ6kpTyycLKctHzbFOtg74UNjRKtG10myTdhVrlcrWPVZ81orXcZd8mBtZp5tGXBScNVxTXOzdhF7134zfll-r3_GgW-CEIKbiEKMNox2jRmOZI9Gj6aP-prPnaOdrp3EnjyiLqKjo_KkkacIpyu1BLb6tzG4k7vWwBrBtMHFwfPDbcae2CTa3d2M3fPfsOAS4vfkIuTs7BjsOPId8-r3pvfB-tL8qw== any advice would be appreciated i have 3k es springleaf, 3.5k with that shield 78 all resists, 673 max life, only lvl 18 RF not currently running vitality also is it a big deal to level fork gems? it costs quite a bit of dex? what is your guys opinion on that, i currently have taken 2x 30dex nodes and i feel like its a waste Last edited by yumb88#0133 on Jul 2, 2013, 10:30:04 PM
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You could swap out that shield for RotP and be fine without Springleaf.
My Build/Gear PM me or find me in game if I win. It's hard to keep track of all my bids.
IGN = ShatCrash |
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" 4635 es if you get max vitality and 1% regen amulet |
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" Your gear is totally unbalanced leaning way too much toward MF in my opinion. You need more es so you can work toward ditching springleaf. Last edited by cloud9xx#0913 on Jul 3, 2013, 3:27:50 AM
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" well, you do the math. at level 1 fork does 30% less projectile damage (spark is a projectile). with each level fork gets 2% increase of projectile damage. so by level 16 you break even and fork dont lower your dps. by level 20 it actualy raise your dps by 8%. so i think its batter to spend few points on big dexterity nodes just to level it as high as posible. and then if its still not enough to level it to max then you need to calculate if it worth spending more points on it of you can get higher increase else where (cast speed or spell damage or anything else). bottom line, every level of fork is 2% increase of dps. |
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" Apophenia. IGN = Gimpkid/SporkedGimp
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" It works from total max, not current total. I'd reroll another witch/shadow sooner rather than later. IGN = Gimpkid/SporkedGimp
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" The best way to figure out whether extra Dexterity nodes are worth getting is looking at whether they could be better spent elsewhere. For example you currently use a Level 16 Haste & Level 19 Fork. I'll assume you have just enough Dex to use the Haste which has the higher requirement, i.e. 136 Dex. By removing those two +30 Dex nodes you would only be able to use a Level 1 Haste & a Level 11 Fork. So you would lose: 5% Cast Speed, 4% Movement Speed & 16% Projectile Damage. Are there any other ways you can spend those two Passive Points on your current tree such that you would gain a bigger benefit than what you would lose? Within range you could only get any two of these three options: 4% Movement Speed, 3% Cast Speed and/or 6% Lightning Damage (equivalent to Projectile Damage for your build). So in this case I do not believe you could replicate the benefits of a higher level Haste/Fork with the points you could re-distribute. You could however choose to distribute the points differently, but given the choice of dropping or keep both Dex nodes I would err on the side of keeping them. The choice of dropping a single Dex node is also available to you though. If you only remove one of your +30 Dex nodes you'll lose 2% Cast Speed & 2% Movement Speed from the Haste and potentially 2% Projectile Damage from you Fork if you would have otherwise increased it's level to 20. You are limited to only one of the choices above but the minor loss of one stat may be outweighed by a slightly bigger gain in another. It obviously also changes depending on who many Dex gems you are using, e.g. if you could actually benefit from a higher level LMP or you started using Grace then you could also take this into account. " Whilst ultimately I agree with the spirit of your assessment your mechanics are wrong. 30% Increased Projectile Damage does not counteract 30% Less Damage on Fork because one is additive the other is multiplicative, as such they are not directly comparable. 99% of suggested changes would make the game easier. Thats why only 1% of suggested ideas are even worth considering. Last edited by arual#2184 on Jul 3, 2013, 7:44:02 AM
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now that you mention it, you are totaly correct. less and increase are two different things.
but the spirit of my explanation was correct :D |
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thanks, im remaking char today for all skill points on oak, getting more es helm/shield and getting a new dex/ir/iq/res ring :) ill have more life/es/quantity and easier to maintain rf. thanks for the suggestions !
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