Eckalina | SC | FARMBUILD [Amazing dps and IQ/IR] | Dual Spark | Low Life Mode - RF |

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shaokim wrote:
I feel that the last few proposed builds are undecided whether we should invest in critical damage or not. I'm not sure if critical damage only becomes interesting if we go 'all in' with it. These last few skill trees seem a bit middle of the road concerning crit damage. Is there anyone who has done the math on taking the crit nodes post patch? I can't because I'm far from a math whiz :/


Here is the tree im using. I timed two Lunaris 3 + Piety runs yesterday. They took 7.5 minutes on average (included selling 2-3 stash full of crap rares per run).

http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAnEEBwSzDH0OSBB_ES8RlhHbE54VUBXnFr8W8xpsHRQfAiY8J6kpTyycLKctHy-dM3Y2xTrYO-FDY0w1TLNN2Fj1WfNaK13yZp5nvW0ZcFJw1XFNc7N2EXvXfjN-WX6vf8aBb4Kbh9uIQow2jHaNGY5kj0aP-pI4mZqaz5uhnaOdrp3EnjyiLqKjo_KkkacIpyu297b6tzG4k8AawbTBxcHzw23GntDQ1U_YJN2M3nfesOAS4vfjguQi5OznC-tj7BjsOO5v8GvyHfPq96b3wfrS_Ks=

To get an idea of your dps weights equip, fork, spark, totem in your chest. This is your base dps.

Then add in faster casting gem. See the increase in dps and divide by the total faster casting gained to get how much more dps you get per point of faster casting. Remove the faster casting and put in increased crit damage...then increased crit chance. For spell damage I unequipped a ring that gave zero dps and added in a ring that had only lightning damage on it.

Last edited by cloud9xx#0913 on Jun 7, 2013, 1:01:58 PM
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shaokim wrote:
I feel that the last few proposed builds are undecided whether we should invest in critical damage or not. I'm not sure if critical damage only becomes interesting if we go 'all in' with it. These last few skill trees seem a bit middle of the road concerning crit damage. Is there anyone who has done the math on taking the crit nodes post patch? I can't because I'm far from a ath whiz :/


Well, decided to take a look at it. Turns out, with spark gem giving a base of 4% crit chance, every 1% additional crit chance gains you .04%.
The modified tree I posted earlier in repsonse to the other guy's tree had 235% crit chance meaning 13.4% chance to crit. (this of course doesn't take into account gear providing crit chances).

Crit multiplier now is how much more damage you do WHEN you do crit.

I suppose the question is how much crit chance do you want? Does 12% vs 13.4% matter that much to you? That's 35% worth of crit chance nodes which could be 2 passives. If that amount doesn't matter then you can apply those towards other things like mana and damage.

NOTE: before patch that same amount would have been 20.1% crit chance. That's the 'nerf' to spark.

Now, you can use the support gem which would be great but at the cost of a slot likely meant for rarity which is the point of this build.

Seems to me I'd like to increase the multiplier as much as I can and be ok with 1 of every 10 sparks that land carry a crit but with extremely high damage. So that 10% crit chance (150% total critical strike passives) means I can apply towards base damage to be multiplied by my crit multiplier.
Means all my little sparks do more damage and one big spark will do big damage vs several sparks doing somewhat big damage (at a 3.4% increased rate) and the rest doing lesser damage
Pacific (GMT -8) Time
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shaokim wrote:
People were pretty emphatic about taking static blows a few pages ago, so here we go, expanding on TheSplash's ideas:

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAW8CcQLjBLMHYwelES8RUBa_FvMabBzcHRQfAiY8KU8snCymLKctRy-dNAo2xTdmN4M62DvhPI5DY0myTdhPfVBCVytXyVj1WfNaK13yXvpmnme9bRlwUnB9cNVxTXYRe9d-r3_GgFaBb4IQgpuESIfbiEKLeow2jHaOZI9Gj_qTJ5mams-boZ2uncSePKIuoqOj8qbrpwinK6mVtve2-rcxuJO71sAawbTBxcHzw23Q0Ngk2t3fsOL35CLk7OaB6rrrY-vu7BjsOO5v8h3z6vem98H60vyr

This cuts out the prestidigitation node and the road towards it, and allows the people inclined to good defenses to take the ES cluster from the right side as well.


I'm assuming you are getting the central nodes to have enough es to maintain rf. If thats the case you're better off geting troll's blood and ditching the central es nodes in my opinion.
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Madcow1120 wrote:
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ThePlash wrote:
[cut]


This is pretty interesting.
I'd suggest,

-get off bloodthirst and add the next 2 after coordination. You will have the same crit chance but will also add 20% crit multiplier. that's big.

-I'd take the left side of ES nodes. You'll lose 10 int but gain 10 dex. Also, you'll be 1 node away from either 6% elemental resist, or buffs, or 3% cast speed, or 8% increased mana clusters. That access is a better spot.

-When you get 1 more passive at the start of witch I may take away the 2 int nodes and ride up spell damage. That'd be -20 int but + 18% spell damage.

-I don't know if I can resist the +40% mana regen at the beginning and I may want another +8% total mana. That may be my next 2 after that.

-Of course you'll want to grab that Spell Power in the next 2 as well.

I wonder how well elementalist works... maybe sacrifice that to the crit gods.

-also, take away doom cast and those 2 int nodes to grab the 15, 15 and 45 crits. That's 15 more crit though less mana from int which is why we do take that 8% mana early on.
You can forgo that 40% mana regen at the beginning and instead take 2 8% manas in the cluster leading to the ES shield instead or even grab the 8% mana and secrets of the order nodes. Depends on gear modifiers and gameplay really which is best or needed,

Maybe this is the end game build you'd be looking towards




Very nice! Thanks for the help

Some good points in this posts (those bloodthirst and doom cast ones are a good catch). I'm working on getting back 8 points to actually be able to respec to this new one (i'll get another lvl in short time).

As for damage/crit/crit dmg/cast speed, those stats are strictly correlated to each other, so there's no real answer to "which one is better". It's a common problem on many games and the best way is to build some kind of spreadsheet to test various scenarios. I know there has been something around for POE too, but i can't remember where i've seen it (but, tbh, any spreadsheet for any game would be equally good, as long as you can set base values xD).

Bye!
Last edited by ThePlash#0157 on Jun 7, 2013, 1:29:50 PM
guys i know this is totally unrelated to the topic(kinda).

I have a completely diffent build and i would try this one using the free respec

But before i do this i want to farm some equip first. I'm also damn close to lvl up so:

if i lvl up obtain the skillpoint whitout using it in any node do i ruin the free respec or i can stack lvl whitout applying while i farm equip?
Why everyone talk about Springleaf? Isn't Rise of the Phoenix WAY better? i can't understand.
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fuma83 wrote:
guys i know this is totally unrelated to the topic(kinda).

I have a completely diffent build and i would try this one using the free respec

But before i do this i want to farm some equip first. I'm also damn close to lvl up so:

if i lvl up obtain the skillpoint whitout using it in any node do i ruin the free respec or i can stack lvl whitout applying while i farm equip?


Yes, you may level up without losing your repec. So long as you do NOT spend that point OR use a refun pt you will be fine.

I have 3 pts sitting above my level bar and everytime I open my passive tree in game it reminds me I have a full respec
Pacific (GMT -8) Time
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traumaxbl wrote:
Why everyone talk about Springleaf? Isn't Rise of the Phoenix WAY better? i can't understand.


Because of the 6.0% per second life regen on springleaf you can maintain righteous fire with a lower energy shield. This makes springleaf more versatile. Of course that's at the cost of less armor, less ES from shield (RotF has higher ES on it) and less max fire resist.
Pacific (GMT -8) Time
Last edited by Madcow1120#4324 on Jun 7, 2013, 4:05:46 PM
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Madcow1120 wrote:
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traumaxbl wrote:
Why everyone talk about Springleaf? Isn't Rise of the Phoenix WAY better? i can't understand.


Because of the 6.0% per second life regen on springleaf you can maintain righteous fire with a lower energy shield. This makes springleaf more versatile. Of course that's at the cost of less armor, less ES from shield (RotF has higher ES on it) and less max fire resist.


Thank you, i thought Rise of the Phoenix has 6.0% life regen too, but i didn't notice it has only 6.0 not 6.0%. :D
Anyone else here ready to start this build in the new leagues?

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