Game Mechanics Q&A
How does "map equity" work? I've only recently heard it mentioned and from the basic outline we got, it would explain a lot of my personal experiences with map-drops early game.
I know it was a thing, but I have no idea how it actually works and since map changes in 3.10, apparently we don't know if it even exists anymore. |
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More int will make my Energy Shield stronger (not in maximum number, but in % of damage it can take) ?
What is the difference between damage to ES and directly to HP? How ignite damage scale? I made a build to scale ignite using fireball/firestorm/armageddon brand (using emberwake to inflict two ignites at once). I'm asking because: Fireball inflicts more ignite damage with 88% more damage with ignite mod than armageddon brand with more 250% ignite damage mod |
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Question on Scourge Arrow and the trickster's Harness the Void Ascendancy. I know that the roll for extra chaos damage happens three different times (according to the wiki). However does this roll happen with each individual pod that Scourge arrow creates?
For example I charge SA to 5 stages and and release? How many opportunities does SA have to proc with Harness the void? Thank you |
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If I use a Pledge of Hands Staff with Shock Nova and a monster gets hit with the inner ring and nova portion of the spell will the monster take full damage or 50% damage?
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Hello GGG :)
My question is : Why does "monster reflect" exist? For me, it's just 'i have to make a build immune to reflect, or if i roll a map with this mod, change it/sell it' Now, sextan can make you immune, but i dont find this mechanics fun, it's just... "lol, you're dead", you cant play with it, just avoid it one way or an other. |
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" What you're missing here is that Lightning Coil says "30% of Physical Damage from Hits taken as Lightning Damage", and "taken as" is not the same thing as converting. Converting changes what the damage type fundamentally is, but "taken as" means it's resisted/reduced/"less"ed by modifiers that do those things to lightning damage. If it were lightning damage that you were taking and not physical damage that's reduced by alternative means, it would be taken as Fire damage by Tempered by War. The wiki talks about this and cites this post that "taken as" and conversion aren't the same thing. https://www.pathofexile.com/forum/view-thread/528343#p4739715 Last edited by Vedgy#0068 on May 7, 2021, 12:37:42 AM
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How does flicker strike interact with artic armour?
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Been running into this concept while tinkering with build changes a lot this league, perhaps it's been answered before but I'm curious.
When it comes to sources of "enemies take % increased damage [of xxx type]", do any and all sources, even from different damage types (chaos vs physical vs generic), stack together additively (assuming the skill damage supports it) as 1 multiplier value on an enemy, or do they apply individually as different multipliers? Current Working Example: Volatile Mines node says "applies...[up to] 10% increased damage taken to enemies near it", and Wither says: "applies...[up to @max stacks] 90% increased chaos damage taken". Thanks. Curious to see as a working example if the wording for a notable or skills "enemies take % increased" matters for the damage calculations or if its all included into a single global multiplier. thanks a million if you get a chance to answer this. cheers. |
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My question has to do with reflect mechanics namely uniques that reflect ailmets (Fulcrum).
Basically when you reflect an ailment with Fulcrum, is it intended that the ailment reflected to you is also treating yourself as that enemy? Basically I have noticed that for example, when you ignite with the combustion support your ignite lowers "ENEMY" resistance by x amount. This lowerered fire resistance is also applied to yourself (when reflected with Fulcrum, my testing confirmed this) therfore ailment reflection is treating yourself as an enemy. Basically my question is, is this intended or a bug? Thanks! Last edited by Slammu#7424 on May 7, 2021, 12:46:47 AM
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Why does flicker strike desync so badly that it has been killing players trying to avoid mechanics for over six years [there are bug reports this old]? Why has this never been fixed?
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