Game Mechanics Q&A
What is the interaction with Ball Lightning and Anomalous Faster Projectile? Is the ball not counting as a projectile? Currently the Balls do not return.
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will we get portrait mtx someday?
Have you seen the sun exile? THE TRUE SUN?
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Is there a reason that damage done by the players goes through conversions one by one, but when players take damage it's all handled simultaneously regardless of the number of conversions?
Without writing a novel, why does combining Call of the Brotherhood with Elemental Hit, Combat Focus, and Avatar of Fire work, but when I use Mahuxotl's Machination and Tempered by War with Lightning Coil, I still end up taking Lightning Damage caused by Lightning Coil. Last edited by Illuzionchai#0663 on May 7, 2021, 12:08:56 AM
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" How is that confusing exactly? The belt reflects the ailment you cause towards you. The jewel then adds a second ailment. But the second ailment only works in combination/sequence. If the first ailment (shock) doesn't apply, the second ailment (chill) does neither. It's like a small package. The shock you would inflict would also simultaneously inflict chill. I guess it could be confusing if you think too much about the "Enemies" part from the cluster jewel node. But in this case it makes sense if you think about: You cannot inflict chilled on yourself like that, but if you shock an enemy, that enemy is also chilled - and due to the reflection of the "whole package" of shock&chill, you get the ailment reflected towards you. |
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Why do many modifiers say "nearby" despite having an exact range yet some things like elemental proliferation support specify an exact radius? This was answered at Exilecon but the answer given was more or less "it's a lot of work and we haven't had time"
Isn't it the same amount of work as describing the amount of increased damage a weapon has? What makes this different than that? Last edited by Vedgy#0068 on May 7, 2021, 12:23:57 AM
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Any update on PC controller support?
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" Modifiers that allow your Hexes to affect Hexproof Enemies (such as the Cospri's Will unique Body Armour) no longer allow your Hexes to affect yourself while you have Hexproof (as you are not your own Enemy). From 3.14 patch notes, emphasis my own. With this combo, you're not capable of reflecting chills nor are you considered an enemy, so it should not work. I understand that it does work, but with the current mechanical precedent set by Cospri's Will, it shouldn't. |
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" it's pretty reasonable that he would find it confusing for the exact reason he and you stated; because you aren't your own enemy |
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Please clarify my understanding about brand speed:
actual Brand Activation Frequency = initial BAF * (1 + Increased cast speed + Increased BAF) * (1 + more BAF from Swiftbrand, Hierophant's passive) * (1 + faster BAF from Brandsurge) And does faster action speed affect brand frequency, if it does would it be additive to Brandsurge or be another multiplier? |
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" this! when? Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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