Fire Trap
The sockets don't have to be linked for that to happen. When an item changes (gem levels up, unsocket a gem), the engine has to re-equip the item. For a fraction of a second, you lose the Fire trap gem, causing it to reset.
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I read the thread, but I'm still unsure- there is XXX fire damage per second (from ground)- do 'burning damage' passives (like pyromaniac) affect this degeneration dmg? (assuming that monster is not ignited)
ign: Ron
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" It resets when any linked gems level... levelling gems in other items have no impact on the reset counter. Basically, I've noticed it resets when: - entering a new area. - when the Fire Trap gem levels. - when linked gems (normally linked passive gems... not sure about linked normal gems) level. - when changing/swapping FT gems or linked passives. I've been playing (before the reset) with a Fire Trap, Flame Totem + Molten Shield build SHADOW... and for the most part is pretty good. A bit squishy now I'm in MERC, but plenty of levels to build up my health and defence. My FT does about 1,900 dps on the tooltip. BUILD
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQYAAIpUSwPeo7kLCtJZD46CnRUh4QQWCb_SFl5YaRi6bYQakfLaH05qDyEa-H8yvWbWNbUq6zbrxVQ3BhmfP55fTUJM1rxJpwlYSrZMi0uvP5dNM76rT2ktRVXIbMBWJRf_WXzpoWISGhZiR7jyZaSHCWdDamlo2hlUds1fmXyGyhl-mmTTf6rIHpT2DWe0Hmd7x_Ndvfe7LErbscgP99oE5u3z1hbIOTABqb8HYpwjPKzXhdBa4uLXhdJUN_TbMyK4xiETAviTG5yx29P2wwcy54bUnq64wAJ7_HO6ws3aqMbLQR0Rs1PsC7K3ac7xO4o-g4Yb2tF7-Oj1Lbu8qduWaubWqteSgK3YhnOLD8Bw9JY= I use primarily this unique*** : Unavailable *** although at the time of rest I had switched it around to trial this unique instead: Unavailable My MAIN COMPLAINT so far in trying to use a FT damaging build is with the trap placement. So many times it doesn't drop where I click: especially when using the Cursor + QWERT combos. It is very poor indoors and tight areas, often traps are misplaced or simply not dropped (probably a collision issue if it thinks I'm dropping them on a wall etc). Chris Wilson: "Today was the proudest day of my life." Last edited by Kaysee#3180 on Oct 11, 2012, 1:19:38 AM
Some items in this post are currently unavailable.
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It seems to me that Vulnerability does not increase the damage over time of fire trap. Can anyone help confirm this ?
Last edited by Thalandor#0885 on Oct 25, 2012, 5:49:09 PM
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"There does appear to be a problem with this currently. I've made a note to investigate when I have time and fix it up. Thanks for bringing it to my attention. | |
Can we get a general does and does not affect trap? Like Spell, elemental, *Doubful of weapon elemental*, and other such items. I'm a bit new and trying to make a trap and totem character and choosing nodes is very difficult because I can't tell if its going to help me or be completely useless.
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I learned passive " 5% increase elemental damage" but nothing changes...whY?
But this skill have bonus from spell damage. Last edited by askael#2231 on Dec 13, 2012, 2:19:58 AM
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"The most likely explanation is that the base damage on your gem is low enough, and you have enough % increased damage already applying, that getting another 5% increase wasn't enough to add a whole point of damage. With a low level fire trap gem, this is quite possible. But as you get more elemental damage bonuses (and other applicable bonuses, they'll continue to stack until they have a noticable effect). Last edited by Mark_GGG#0000 on Dec 13, 2012, 7:07:59 PM
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Does the increased burn damage from gem quality also increase ignite damage caused by the initial hit?
IGN: Iolar
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Yes, if it ignites something.
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