Unofficial Path of Exile Mac Client - Download - v.2 Released

"
dcish wrote:
Crashed on entrance to a zone, here's the log:

Spoiler

wine: Unhandled page fault on read access to 0x7cc5db40 at address 0x100dde5a (thread 0009), starting debugger...
fixme:heap:HeapSetInformation 0x0 1 0x0 0
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
Unhandled exception: page fault on read access to 0x7cc5db40 in 32-bit code (0x100dde5a).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:100dde5a ESP:0032eff8 EBP:0032f014 EFLAGS:00210206( R- -- I - -P- )
EAX:0032f038 EBX:0000005f ECX:0484fb50 EDX:100de4b2
ESI:7cc5db40 EDI:7cc5db40
Stack dump:
0x0032eff8: 023551a8 0000005f 384c5ed0 0032f024
0x0032f008: 100de5bb 0abb65d8 0015f760 0032f028
0x0032f018: 100de4de 7cc5db40 0032f038 0032f0c4
0x0032f028: 009eac20 00706b29 0484fb50 0015f760
0x0032f038: 7cc5db40 023551a8 0032f0c4 1836bc80
0x0032f048: 0015f760 007214c1 0032f0c4 0000005f
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x100dde5a in d3dx9_42 (+0xdde5a) (0x0032f014)
1 0x100de4de in d3dx9_42 (+0xde4dd) (0x0032f028)
2 0x00706b29 in client (+0x306b28) (0x009eac20)
3 0x1836bca8 in <wine-loader> (+0x1836bca7) (0x1836bc18)
0x100dde5a: movsbl 0x0(%edi),%eax


Edit: I think if ixed this by installing a native version of samba (osx 10.7 onwards doesnt have it by default)

I downloaded the updater here which just installed all the packages for me and haven't had the same ntlm_auth problem since: http://eduo.info/SMBUp/api.php?get=getFile&q=SMBUp


Actually the samba is not needed, The error err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.) is just telling you that samba is missing, it has no affect to gameplay.

The crash was in "=>0 0x100dde5a in d3dx9_42 (+0xdde5a) (0x0032f014)"
I thought I got fixed in WineCX11.2.0 but well, errors still may occur. If it can be reproduced (occurs in specific zone every time), please state the zone, type of access (portal, waypoint, passage), and I will look on that.

"
Raam wrote:
I'm not sure I understand what to do precisely after downloading and unpacking the new update?

The copy thingie.. copy what from where to where?

Could you please rephrase that part?

Thanks =)



You can do as gregnash said, or you can transfer already downloaded game from old wrapper, saving the bandwidth

How to transfer

Open two finders
In first right click the old wrapper, show contents
In second right click the new wrapper, show contents
In both navigate to drive_c->Program Files
Drag and drop the Grinding Gear Games directory from old wrapper to new, overwriting everything.


Just wanted to thank you @julus for the tuned wrapper!

Works like a charm sine some hours on my iMac i7 late 2009. Going to try it later on my MBP.

I was working on a Wineskin 2.5.6 (Beta 2) version. I still had graphic clitches when I did not run with --nosound (but with -gc 1). Very strange as this was reproducible and I had no sound related crashes at all.

Thanks again man!
Ok, good to know about the ntlm_auth issue.

Here is another crash i just had in the western forest just regularly fighting mobs.

Spoiler
ine: Unhandled page fault on read access to 0x7de0a6f0 at address 0x100dde5a (thread 0009), starting debugger...
fixme:heap:HeapSetInformation 0x0 1 0x0 0
Unhandled exception: page fault on read access to 0x7de0a6f0 in 32-bit code (0x100dde5a).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:100dde5a ESP:0032f040 EBP:0032f05c EFLAGS:00210206( R- -- I - -P- )
EAX:0032f080 EBX:00000005 ECX:38de54b0 EDX:100de278
ESI:7de0a6f0 EDI:7de0a6f0

Stack dump:
0x0032f040: 00000000 00000005 0032f064 17e950b8
0x0032f050: 0015d8c8 00000000 00000002 0032f070
0x0032f060: 100de2a4 7de0a6f0 0032f080 0032f0c4
0x0032f070: 02355050 00706c1b 38de54b0 0015d8c8
0x0032f080: 7de0a6f0 00000000 00000000 17e94d48
0x0032f090: 0032f0c4 006bf835 0032f0c4 00000005
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x100dde5a in d3dx9_42 (+0xdde5a) (0x0032f05c)
1 0x100de2a4 in d3dx9_42 (+0xde2a3) (0x0032f070)
2 0x00706c1b in client (+0x306c1a) (0x02355050)
0x100dde5a: movsbl 0x0(%edi),%eax
Modules:
Module Address


----
ign: dcms
Downloading. Thanks!
"
dcish wrote:
Ok, good to know about the ntlm_auth issue.

Here is another crash i just had in the western forest just regularly fighting mobs.

Spoiler
ine: Unhandled page fault on read access to 0x7de0a6f0 at address 0x100dde5a (thread 0009), starting debugger...
fixme:heap:HeapSetInformation 0x0 1 0x0 0
Unhandled exception: page fault on read access to 0x7de0a6f0 in 32-bit code (0x100dde5a).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:100dde5a ESP:0032f040 EBP:0032f05c EFLAGS:00210206( R- -- I - -P- )
EAX:0032f080 EBX:00000005 ECX:38de54b0 EDX:100de278
ESI:7de0a6f0 EDI:7de0a6f0

Stack dump:
0x0032f040: 00000000 00000005 0032f064 17e950b8
0x0032f050: 0015d8c8 00000000 00000002 0032f070
0x0032f060: 100de2a4 7de0a6f0 0032f080 0032f0c4
0x0032f070: 02355050 00706c1b 38de54b0 0015d8c8
0x0032f080: 7de0a6f0 00000000 00000000 17e94d48
0x0032f090: 0032f0c4 006bf835 0032f0c4 00000005
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x100dde5a in d3dx9_42 (+0xdde5a) (0x0032f05c)
1 0x100de2a4 in d3dx9_42 (+0xde2a3) (0x0032f070)
2 0x00706c1b in client (+0x306c1a) (0x02355050)
0x100dde5a: movsbl 0x0(%edi),%eax
Modules:
Module Address




Ok, same error, in same function. Please state your configuration, (OS, GPU, RAM) and which wrapper you are using. (note: I made 2 wrappers)

I'll try to look what function resides on 0xdde5a but that may take time.
It is back to unplayable at the western forest area with defective graphics for me (see: http://d.pr/i/cIhd) :(

Do you guys know that this also happens on Parallels 7 a afaik on "real" Windows system too? But there it seems to last a lot longer till the problems appear.

Using the -gc 1 is imho just delaying the problem which may be engine related anyway!

Hope that his gets sorted some day. It runs much more fluid in Wine than on Parallels 7!
Last edited by Kasom#1040 on Aug 6, 2012, 1:48:58 PM
Did some investigation.

The crashes are reported for windows users too, so it seems there is nothing we can do more.

The graphic glitches are also reported by windows users but in another way. They receive E_OUTOFMEMORY error, hence crashing the game. We (wine users) receive just corrupted graphic instead, allowing us to finish dungeon if only minor glitches, or safely port to town. The -gc 1 option uses less memory, hence delaying the time when glitches will occur.

Ironically the Mac users are experiencing less crashes than Windows users :)


dcish
The crash you see is caused by function D3DXDisassembleEffect . Is the skill reproducible by using certain skill, or when a monster uses certain skill ? Try look on that. Still I can't currently tell if this is wine or game issue.
So here is a question for the devs regarding resolution and modes..
Would the specifica resolution, v-sync, anti-aliasing, windowed/windowed-fullscreen/fullscreen play into any of the issues?

I originally started playing this last week at windowed fullscreen 1920x1080 with some issues. When I started having more issues I began monitoring my FPS and found that while in down I avg'd about 25FPS, but out of time I could go anywhere from 15FPS to 85FPS, this is with V-sync on. There were glitches galore and I changed have updated since then.

However, since doing the update I also changed resolution to windowed at 1600x900 and shut v-sync off. For two days now I have not experienced one crash or graphical glitch.
This is running on an early 2011 iMac 21" Core i5, 500GB HDD, ATI 6750M, 4GB RAM (standard base configuration) running Lion and just yesterday morning upgrading to Mtn LIon.
Thanks for making this. While I have a windows partition I dont always want to boot into it.

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