GGG's stance on Multiboxing?

Without hooking the client it would be very difficult to get two boxes playing at the same time.

Due to the stash thing, I don't think that GGG's stance is going to be to disallow multiboxing.

However, automating an entire character based on input to a primary character would probably be considered botting, and is certainly not in the spirit of the game.
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zeto wrote:
Without hooking the client it would be very difficult to get two boxes playing at the same time.

Due to the stash thing, I don't think that GGG's stance is going to be to disallow multiboxing.

However, automating an entire character based on input to a primary character would probably be considered botting, and is certainly not in the spirit of the game.


Hooking the client would likely be against the EULA (does this game even have a eula?!?! I don't think I agreed to sell my soul or my personal information to GGG for $0.)

Thankfully you do not need to hook the client. This game runs on Wine. Hook Winedows instead or build a mouse and keyboard mirror driver for linux. No rules broken there technically.

But still this would be dirty and nasty and nobody wants to play a game with people doing this stupid crap.

However I would fully approve of a robotic tankbot being created to be a rogue's companion as a joke.
Last edited by Flytheelephant#0902 on Apr 24, 2012, 9:06:26 PM
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Flytheelephant wrote:
Hooking the client would likely be against the EULA (does this game even have a eula?!?! I don't think I agreed to sell my soul or my personal information to GGG for $0.)

Messing with the client in any way is definitely against the EULA. Same with the 'content.ggpk' file.
Forum Sheriff
Last edited by tpapp157#0336 on Apr 24, 2012, 9:05:39 PM
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Flytheelephant wrote:
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zeto wrote:
Without hooking the client it would be very difficult to get two boxes playing at the same time.

Due to the stash thing, I don't think that GGG's stance is going to be to disallow multiboxing.

However, automating an entire character based on input to a primary character would probably be considered botting, and is certainly not in the spirit of the game.


Hooking the client would likely be against the EULA (does this game even have a eula?!?! I don't think I agreed to sell my soul or my personal information to GGG for $0.)

Thankfully you do not need to hook the client. This game runs on Wine. Hook Winedows instead or build a mouse and keyboard mirror driver for linux. No rules broken there technically.

But still this would be dirty and nasty and nobody wants to play a game with people doing this stupid crap.



Personally I was thinking of simply opening up seperate accounts on my laptops, as I have 4 of them becuase the people at my job destroy the things at an alarming rate and I refurb them instead of dumpstering them.
Actively playing 4 accounts at the same time would be basically impossible... people would have to leave them at entrances to /players # the instance.

That said, if lots of people do that, GGG would do well to just add in a slider that does this for everyone.
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Flytheelephant wrote:

How about you stop trolling. First off, if you had ever multiboxed you would know that it isnt FEASIBLE to have a button work on 1 char, you would know it is DEFAULT to do that.


If you're multiplexing with AutoHotKey its actually very easy to have a button only work on one character.

The big part of the argument that I don't understand here, is why so many people are bothered by the thought of multiboxing. Its rather difficult to configure and makes playing any game more challenging, not less. Sure you'll see the occasional one trick pony like 5x Elemental Shamans in the 5s bracket all Lava Bursting you to death, but that's easily countered by a fear.

Its the same issue in this game, if you're playing multiple characters at once, you're actually making the game much, much harder for you to play. Instead of managing one character, you are managing multiple. What happens if #3 gets damaged 3x as much as number #1 or #2 gets slowed while #1 and #3 all run ahead and now your three characters are desynced?

People tend to not realize how overly complex Multiboxing/Multiplexing can be.

I for one like to do it because I find it to be fun and challenging to play that way. Not mention setting it all up in AutoHotKey is a fun learning experiencing for scripting with the program. I think the benefits to it, over all, are rather minor and pale in comparison to anyone that just has friends to play with(or just spends a few minutes to find a random group).
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Jozen wrote:
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Flytheelephant wrote:

How about you stop trolling. First off, if you had ever multiboxed you would know that it isnt FEASIBLE to have a button work on 1 char, you would know it is DEFAULT to do that.


If you're multiplexing with AutoHotKey its actually very easy to have a button only work on one character.

The big part of the argument that I don't understand here, is why so many people are bothered by the thought of multiboxing. Its rather difficult to configure and makes playing any game more challenging, not less. Sure you'll see the occasional one trick pony like 5x Elemental Shamans in the 5s bracket all Lava Bursting you to death, but that's easily countered by a fear.

Its the same issue in this game, if you're playing multiple characters at once, you're actually making the game much, much harder for you to play. Instead of managing one character, you are managing multiple. What happens if #3 gets damaged 3x as much as number #1 or #2 gets slowed while #1 and #3 all run ahead and now your three characters are desynced?

People tend to not realize how overly complex Multiboxing/Multiplexing can be.

I for one like to do it because I find it to be fun and challenging to play that way. Not mention setting it all up in AutoHotKey is a fun learning experiencing for scripting with the program. I think the benefits to it, over all, are rather minor and pale in comparison to anyone that just has friends to play with(or just spends a few minutes to find a random group).


I played a game over a decade ago where many people attempted to double-box the game, and only a few succeeded and were good at it. It certainly was difficult, but success meant that the game was ultimately easier for them.

Back in those days, automated systems didn't really exist... you had to flip between screens yourself, on a screen that was 800x600 and could only show 1-1.2 windows at a time. Nowadays things are much much different.

So in general I'd agree, for most people it gives the game extra challenge and makes it more difficult, but there are people who can do it and make the game vastly easier... additionally with the technology now to make macro systems and hooks fairly easily, it's possible that some of those who are successful are actually aided by the computer to a great degree, making it effectively cheating.
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zeto wrote:

I played a game over a decade ago where many people attempted to double-box the game, and only a few succeeded and were good at it. It certainly was difficult, but success meant that the game was ultimately easier for them.

Back in those days, automated systems didn't really exist... you had to flip between screens yourself, on a screen that was 800x600 and could only show 1-1.2 windows at a time. Nowadays things are much much different.

So in general I'd agree, for most people it gives the game extra challenge and makes it more difficult, but there are people who can do it and make the game vastly easier... additionally with the technology now to make macro systems and hooks fairly easily, it's possible that some of those who are successful are actually aided by the computer to a great degree, making it effectively cheating.


I assume you're referring to Everquest, although that was even longer back wasn't it?

Yes, those who are able to master it well enough could actually gain a minimal benefit from it. At the real world cost of better/more computer equipment and far more time spent setting up and configuring the game.

Generally those people who are competent enough do that would be able to do the exact same thing with macros to aid their solo(singlebox) play as well. Even if GGG is against it, it would be difficult to properly monitor and prevent.

I used to dualbox WoW to get really quick levels with the Refer a Friend program. The main fun of it for me was the challenge of configuring two completely different classes to be mapped to very few common buttons and then to run both classes in an instance at once. It was fun being the tank and the top DPS.

If someone were to do something similar in PoE, it may be effective for them for awhile. But I imagine it would get quite difficult as you made it to Ruthless and beyond and were trying to coordinate multiple characters. There is no /follow command to make it easy to keep characters together. You would have to be using mouse pass through and keeping all your characters at the same run speed so they wouldn't desync.

Yes, this could give you a scenario where you play six rangers so that ranger #1 can have awesome gear by the time they all make it end game and then you can just go play that one well geared character in groups. I imagine this would take more time than someone who just grouped with friends or made friends in game and just leveled with them.

For the record, I have zero interest in multiboxing PoE. It just doesn't seem worth it and would make the game more challenging than I want it to be. More power to whoever feels they can get a benefit from it and can find a configuration that works well.
I said this before in another thread, a few weeks ago.
I multi-boxed and it works fine, no need to hook anything or run any 3rd party programs. Just open the client twice and it works.

I did not however did it for the sake of botting or cheating, I was passing along items that I don't need to my brother's account for him to use. He wasn't at home, so I had to multibox to do it.
Sweeping Maid
Last edited by nzrock#3291 on Apr 24, 2012, 11:49:24 PM
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Jozen wrote:
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zeto wrote:

I played a game over a decade ago where many people attempted to double-box the game, and only a few succeeded and were good at it. It certainly was difficult, but success meant that the game was ultimately easier for them.

Back in those days, automated systems didn't really exist... you had to flip between screens yourself, on a screen that was 800x600 and could only show 1-1.2 windows at a time. Nowadays things are much much different.

So in general I'd agree, for most people it gives the game extra challenge and makes it more difficult, but there are people who can do it and make the game vastly easier... additionally with the technology now to make macro systems and hooks fairly easily, it's possible that some of those who are successful are actually aided by the computer to a great degree, making it effectively cheating.


I assume you're referring to Everquest, although that was even longer back wasn't it?


There were actually a couple games between 1994-2000, which spans from the early days of LOK/Drakkar to EQ. So yeah, it goes back nearly 2 decades now.
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