Another cut-throat test

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Silty wrote:
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NotSorry wrote:
A cap in lvl difference allowed in an instance would be good, making safe zones would be bad.

Like I already said, people would just make twinks - level 1 characters with all-rare gear. And suicide them while naked to avoid leveling up. In the worst case, if you do level up, you can just make another - takes 5 mins tops.

I think you're over estimating lvl 1 req gear...and 1 death and they would lose it all.
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
Last edited by NotSorry#0178 on Apr 21, 2012, 9:20:07 PM
can i still get in?
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haaster wrote:
can i still get in?
nah ended like 20mins ago
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
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NotSorry wrote:
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haaster wrote:
can i still get in?
nah ended like 20mins ago


so when is the next one?
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haaster wrote:
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NotSorry wrote:
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haaster wrote:
can i still get in?
nah ended like 20mins ago


so when is the next one?
Not announced yet, so have to keep checking the forums for updates
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
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Silty wrote:
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NotSorry wrote:
A cap in lvl difference allowed in an instance would be good, making safe zones would be bad.

Like I already said, people would just make twinks - level 1 characters with all-rare gear. And suicide them while naked to avoid leveling up. In the worst case, if you do level up, you can just make another - takes 5 mins tops.

You still would have a better chance killing them. Did you even read the other responses to your comment and the suggestions made?
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I guess I'll have to watch the forums like a hawk since I didnt get any prizes for being in the first CT and the guys from this one were getting gcp and uniques.
My idea is that people should get bonus for killing up levels. Making people want to fight harder people.

I'm not sure how to do this but the idea is sound. Also killing down levels needs a way to be frowned on.

I know I was killed about 5 times, and none were within 6 levels of me.

I was killed 3 times by someone in a level 2 area that was level 13+
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MrDDT wrote:
My idea is that people should get bonus for killing up levels. Making people want to fight harder people.

I'm not sure how to do this but the idea is sound. Also killing down levels needs a way to be frowned on.

I know I was killed about 5 times, and none were within 6 levels of me.

I was killed 3 times by someone in a level 2 area that was level 13+

Hey I was only 5 levels ahead of you when I killed you, I even protected your instances from higher levels for awhile and only killed you at the end because there was 2mins left in the league and I wanted to make sure I kept my #1 rank.
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
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Umbraal wrote:
You can even get credit for a boss without killing it. We went in to gank someone killing brutus and a few seconds after we got in it told us to go get our reward.


This is probably a bug in that currently it sets flags for everyone in the instance, instead of everyone in the killshot party in the zone.
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