(Old league) Cut-throat testers wanted

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TheFalls212 wrote:
i love the idea chris, a few things i could suggest.

~hostile notification, red or orange text of players name entering area.
~make templars more effective, faster attack speed or something. to slow compared to witch
~every instance has atleast 1 player in it. to many empty zones.


I'm not sure just exactly how you're comparing Templars.. but the ones I faced were strong as hell especially those using Glacial Hammer.

#1 ladder spot went to a Templar. I have no idea if YeahPete did any PvP but it seems fairly obvious to me their effectiveness and I think it's just fine for the moment. Their close proximity to Elemental Damage of all kinds makes them very dangerous.
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Blackguard wrote:
@KillDeer
It was a fun chase across multiple zones. I tried to stand and fight as long as my potions held up then high tailed it out of there. You two were bold chasing me through hordes of mobs. I hate to have goat shaman do my dirty work for me.

...

Overall I feel the death penalty of losing all your stuff makes cutthroat only a feasible league for short events. Resurrecting with only your gems and flasks leaves you too crippled to continue.


Yes. I have a feeling if I had been able to freeze you and not just chill we might have had a chance to chain a few freezes and chills and actually do some damage. We chased hard but the stupid Skeleton archer at Rocky Hills+All the goats slowed us down a lot.

I agree with Blackguard about the idea of short cutthroat events. I cant see this sort of league working long term since new players exiting the nonPVP areas would constantly be picked on by players who had already gained several levels and items before.

The event worked for what it was but I cant see it maintaining for longer than 2-3 hour events.
Last edited by KillDeer#6502 on Apr 19, 2012, 12:07:11 PM
Would really suggest looking into making Phase-run a higher lvl req gem, so so powerful in early pvp.


For long term you would really need to put level caps on areas to stop someone 5levels higher than you coming in and raping your corpse
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
Last edited by NotSorry#0178 on Apr 19, 2012, 1:02:42 PM


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KillDeer wrote:

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I agree with Blackguard about the idea of short cutthroat events. I cant see this sort of league working long term since new players exiting the nonPVP areas would constantly be picked on by players who had already gained several levels and items before.

The event worked for what it was but I cant see it maintaining for longer than 2-3 hour events.



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- You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.




Just throwing ideas out there here, but if the game automatically offered you only the instances of players who's level is in the same general area of your own, like lets say + or - 10 levels of your own (without actually showing the level obviously) and just didn't show the instances of guys many levels above or below you, this problem would be mostly resolved, and a continuous/neverending Cut-throat league would be possible.

The other players invading your instance, or who's instance you are invading, could never be more than a set number of levels above or below you.



Just a bit of math here, for the fun of it: That set number is twice the number I previously mentionned. For example, if the game offered you only instances of players +/- 10 levels from you, you could (without knowing) enter the instance of a player 10 levels above you. A third player, 10 levels above him could also enter his instance. That third player is 20 levels above you.

So A limit of 10 levels would make it so that the maximum difference between 2 players in an instance is 20, while a limit of 5 levels would make it so that the maximum difference between 2 players in an instance would be 10, etc... GGG could pick whatever is the most fun and fair for everyone.


Last edited by Dreamer000#3253 on Apr 19, 2012, 2:11:26 PM
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Dreamer000 wrote:


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KillDeer wrote:

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I agree with Blackguard about the idea of short cutthroat events. I cant see this sort of league working long term since new players exiting the nonPVP areas would constantly be picked on by players who had already gained several levels and items before.

The event worked for what it was but I cant see it maintaining for longer than 2-3 hour events.



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- You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.




...

So A limit of 10 levels would make it so that the maximum difference between 2 players in an instance is 20, while a limit of 5 levels would make it so that the maximum difference between 2 players in an instance would be 10, etc... GGG could pick whatever is the most fun and fair for everyone.




guess they would have to limit partying up with low levels as well then.

if i boost my lvl 1 character to merciless and keep him in party and in the instance while grinding, no one could come kill me then. :)

Last edited by Zheo#0791 on Apr 19, 2012, 2:18:55 PM
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LadyDevimon wrote:
So for fun in this league play in a party and buy some extra stash tabs? :>

I only used half a stash tab, and got PK'd about 4 times without it interrupting exp flow (aside from de-leveling 5>4, lol). Keep spare set(s) of gear ready for when you die, and just stash all your currency (including scrolls), as well as gear and gem upgrades that you can't use yet.
I was a Marauder using only strength skills in this test, so was pretty much a crawling meatbag.

To answer your question, partying DOES seems like a better idea in here than in other leagues, and some careful stashing will save you a lot of re-start time. GL in the next test
Last edited by Exmorda#3327 on Apr 19, 2012, 2:57:35 PM
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Dreamer000 wrote:
Just throwing ideas out there here, but if the game automatically offered you only the instances of players who's level is in the same general area of your own, like lets say + or - 10 levels of your own (without actually showing the level obviously) and just didn't show the instances of guys many levels above or below you, this problem would be mostly resolved, and a continuous/neverending Cut-throat league would be possible.
Now this, I sort of like. If it's a cut throat league people want, this is how it should be. Force people into PvP situations and make it as viscious as possible. The problem with this is by continually entering someone else's instance, you'll run into issues finding enough mobs to kill to gain xp. It could be entirely possible to never be able to farm anything for xp because everything is dead already.

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Dreamer000 wrote:
So A limit of 10 levels would make it so that the maximum difference between 2 players in an instance is 20, while a limit of 5 levels would make it so that the maximum difference between 2 players in an instance would be 10, etc... GGG could pick whatever is the most fun and fair for everyone.
So let's say I'm level 10 and I enter a lvl 20's instance, then a lvl 30 enters. What's to stop a lvl 40 from entering? And then a lvl 50 and so on and so on? If you really want some sort of level based restrictions on instances it would have to based upon the level of the character that initally created the instance or based on the level of the area itself. If it's based on character level it has to be on the level of the creator and treat players in parties the same as if they were solo, otherwise what's to stop people from doing exactly what Zheo suggests? However, any and all restrictions on entering instances only serve to punish people and penalize them. I don't believe that people should be forbidden to rush level 1 characters to Merciless or Chaos if they chose to do so which is a negative effect of your proposition.

I think the best way to prevent corpse camping in low level areas would be to impose either A)Level restrictions on who you can kill, perhaps something to the effect of +/- 2 levels in normal, +/- 4 level in cruel, +/- 7 levels in ruthless, +/- 10 levels in Merciless, and then no restriction in Chaos. Or B)Impose handicaps on players attacking low level characters but not if the higher level is being attacked first. For instance, a lvl 50 player attacks a level 25 character. The lvl 50 would receive -50% to all values, so that if his DPS was 1000, now its 500. If Evasion was 66% now it's 33%, so on and so forth. However, if the level 25 initiates the fight against the level 50, then the level 50 retains full power and isn't handicapped at all. This would serve to prevent people from ganging up on ladder leaders who they wouldn't normally be able to kill. This might be extremely hard to implement and so the best option would be to just restrict the levels on who can attack each other.

But.. putting restrictions on things isn't very cut throat nor appealing to many, myself included. If you prefer controlled PvP then play in the regular leagues and join the pvp arenas when they are created. Or purchase/join a paid league that's to your liking. As people have said before, including the dev's, if you don't like the nature of cut throat with the possibility of being camped and insta-gibbed and if you don't like losing your items on death then this league is not for you.
Last edited by FaceLicker#6894 on Apr 19, 2012, 3:12:48 PM
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FaceLicker wrote:
So let's say I'm level 10 and I enter a lvl 20's instance, then a lvl 30 enters. What's to stop a lvl 40 from entering? And then a lvl 50 and so on and so on?


What Dreamer was trying to say was this:

With a 10 level +/- gap, it would allow a level 10 to enter a level 20's isntance, AS WELL as a level 30 to enter that SAME level 20's instance. In this example, the level 30 is 20 levels higher than the 10.

So he then gave the next example that said if you restricted it to +/- 5 levels, the max level difference would be 10, not 20.

Then he concluded by saying GGG could set the +/- to whatever worked out the best.


I agree that upon first reading through his post, I was confused as well!
Were you in a group Facelicker? I got my ass handed to me solo rofl
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FaceLicker wrote:


So let's say I'm level 10 and I enter a lvl 20's instance, then a lvl 30 enters. What's to stop a lvl 40 from entering? And then a lvl 50 and so on and so on? If you really want some sort of level based restrictions on instances it would have to based upon the level of the character that initally created the instance ...


That was what I was thinking yes. (see underlined)
Problem solved.


Last edited by Dreamer000#3253 on Apr 19, 2012, 3:31:09 PM

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