0.10.4b and 0.10.5 Patch Details

Some of the new cosmetic effects are weird...

Why cover your own face with stuff ?

How the hell does the character see through that Divine Sign or Spirit Charm ?
(The others are somewhat ok, but too bright for my taste)

I thought the fiery visage was "meh", but these two are just bad taste...
Never give up, never surrender !
I feel like it would be quite strong with a dominating blow build. Mass minions when jumping into a group of mobs.
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wavetrex wrote:
Some of the new cosmetic effects are weird...

Why cover your own face with stuff ?

How the hell does the character see through that Divine Sign or Spirit Charm ?
(The others are somewhat ok, but too bright for my taste)

I thought the fiery visage was "meh", but these two are just bad taste...


I find Spirit Charm awesome. It reminds me the Chinese army from Shaman King. That's something you use on puppet/golem/spirit/corpse/minion to control them.

Edit: Ho screw this, let's buy it!

Divin Sign is a bit too large, though...
Last edited by Shimeone#4257 on Mar 28, 2013, 7:46:06 AM
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skarrmania wrote:

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Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.


Seeing the excellent work you did with cyclone / arctic armor, I predict this support will be something like, Mana cost multiplier 670%, damage done 2%. Keep those high mana cost/ineffective gems coming!

True Story, maybe they should stop balancing stuff like that in a perfect synced environment, these gems will be the next huge melee disappointments after whirling blades and cyclone.
The new uniques are interesting, good job! :) GZ to diamond supporters for cool ideas :)
The microtransactions are not in best taste, though.

Keep up the good job guys! Really looking forward to next skills, next uniques and new, better;) microtransactions (a cloak or pauldrons maybe, or a flying raven/bat as a witch'es homunculus?).

All in all, the pace of introducing new skills/items each week or two is quite amazing... :)
IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch
Ah finally able to upgrade my Heavy Strike to something that can help with more than just magic, rare, and unique monsters now. The first hit on splash damage should do normal damage then a relatively low amount of damage (50% or so) to a small AOE with a massive increase in mana usage. Basically very similar to GMP, but with a little more power on the first strike.

On that note i'll be waiting for a str skill gem similar to D2's might, as i have seen the aura on monsters in game.
Build?

Discharge + Power Charge on Critical
Bloodrage
Flicker Strike + Power Charge on Critical + multistrike + splash

hrmmm ... just need the mana to keep casting discharge
To you who think melee splash is going to be a disappointment, YOU'RE DOING IT WRONG.

sillies.
Last edited by shiftnative#7598 on Mar 28, 2013, 4:20:32 PM
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pdbee wrote:
True Story, maybe they should stop balancing stuff like that in a perfect synced environment, these gems will be the next huge melee disappointments after whirling blades and cyclone.


You could not be more wrong.
Finally a way to make dagger / claw late game !
“I am the bone of my sword.Steel is my body, and fire is my blood.
I have created over a thousand blades.
Unknown to death.Nor known to life.
Have withstood pain to create many weapons.
Yet, those hands will never hold anything."

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